Schadenfreude or Sadness - The Slow Death of Artistic AI Tools
- KVRist
- 487 posts since 30 May, 2002 from Scotland
- GRRRRRRR!
- 17741 posts since 14 Jun, 2001 from Somewhere you're not!
So f**king what? For what this is meant to be, it's incredible and quite simply could not have been done a year earlier. Could not even have been contemplated. At all.zerocrossing wrote: Tue Jun 16, 2026 3:26 pmNothing is happening. At best you get idle motion or a simple action. I've never seen it do a chain of complex human actions where there wasn't obvious issue with getting it to look natural, and that video has a ton of problems even getting simple motion to look right.
This is technology that's what, two or three years old. The sky's the f**king limit here and even some of the obvious issues in this, like text, have been sorted since it was made. A couple of years ago it was hands but that's been a non-issue for a year or more now. This stuff isn't standing still and if you want complex motion or continuity, there are other videos that show plenty of it, like the Tom Cruise v Brad Pitt fight video or the Kill Bill inspired female sword fight slaughter one someone linked to a few months back.
If you want to stick your head in the sand and be left behind, that's your choice but to suggest it is anything less than mindblowingly amazing just makes you look like a sad, old man shouting at clouds.
What unnatural looking lighting, the outdoors of an alien world? f**k off! Just f**k right off. If that's the best you've got, you've got absolutely nothing.That unnatural looking lighting.
What makes it doubly sad for you is that you don't even understand what the actual challenges of doing this are, because they are none of the things you're whining about. You're whining about creative decisions you seem not to agree with but it's the technical challenge that's of truly mind-blowing proportions. I thought you'd worked for game developers so I figured you'd have at least some broad understanding of the sheer amount work that would be involved in doing this kind of thing using traditional 3D methods. Clearly not.
OK, how about something with a little more action in a more realistic environment?It also seems to have one very specific idea of what the future looks like, which while I agree is cool, but what else? What other kind of styles can it do well?
Or a completely different kind of video clip -
Or perhaps something more like this, which looks at least as good to me as any pre-rendered, in game animatic I've ever seen made using 3D animation software -
Maybe something more familiar, recreated in AI in probably fractions of 1% of the time and resources that would have gone into the original -
Who f**king cares? It's amazing. But since you asked the question, the people who makes these could earn a fortune doing video clips for bands. They can do what would have been a multi-million dollar video clip in a week or two. They could charge 10 grand a pop and have record companies beating a path to their door. Of course, that wont' happen because the record companies can do it themselves, because we all have the same access to the tools. To me it looks very much like the democratisation of CGI in much the same way that you can, on a much smaller scale, view Suno and its ilk as democratising music.... what useful commercial application does this have?
You know, if the fact that these things are made with AI means that you can't just sit back and go "wow!", then I genuinely feel very sorry for you.
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Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron