UVI Synth Anthology 5

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nirm123 wrote: Sat Jul 04, 2026 3:25 pm When there are so many amazing emulations, what would anyone use static samples?
this is not 1 emulation. This is recordings of 300 machines....there is no such emulator.
If this was a sample based synth, recorded from one synth, i would agree with you

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nirm123 wrote: Sat Jul 04, 2026 3:25 pm When there are so many amazing emulations, what would anyone use static samples?
Good luck finding a component-level emulation for 80% of the 300 machines packed into this library. Nobody is modeling a Seiko DS310, Elka EK44, or Yamaha FVX-1 anytime soon.

calling it 'static' however isn't really accurate anymore. With SA5's new engine updates, like the analog-modeled filters and the Analog Drift control, you’re using those rich hardware samples as raw DNA, but shaping them dynamically

Beyond that for me, it’s all about workflow, CPU efficiency, and curation. It gives you a unified UI, a massive library of pre-curated hardware sounds, and a dual-layer engine that lets you instantly blend an obscure digital synth with a rare analog classic neither of which has been emulated. Doing that with separate emulation plugins would melt your CPU and break your creative flow

And of course this sits alongside the many different vintage synth emulations that I own its not an either or scenario

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Caine123 wrote: Thu Jul 02, 2026 3:39 pm why there is still no smart randomizer or something?
Isn't smart randomization a mental skill that could be cultivated? ;)

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havran wrote: Sat Jul 04, 2026 9:02 pm
Caine123 wrote: Thu Jul 02, 2026 3:39 pm why there is still no smart randomizer or something?
Isn't smart randomization a mental skill that could be cultivated? ;)
well i find the upgrade a lackluster, some more sounds and small other stuff... kinda boring.
with so many sounds (A/B) it would be cool to hit the random button and get a new shuffle of combinations. why not
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IvyBirds wrote: Sat Jul 04, 2026 7:36 pm
nirm123 wrote: Sat Jul 04, 2026 3:25 pm When there are so many amazing emulations, what would anyone use static samples?
Good luck finding a component-level emulation for 80% of the 300 machines packed into this library. Nobody is modeling a Seiko DS310, Elka EK44, or Yamaha FVX-1 anytime soon.

calling it 'static' however isn't really accurate anymore. With SA5's new engine updates, like the analog-modeled filters and the Analog Drift control, you’re using those rich hardware samples as raw DNA, but shaping them dynamically

Beyond that for me, it’s all about workflow, CPU efficiency, and curation. It gives you a unified UI, a massive library of pre-curated hardware sounds, and a dual-layer engine that lets you instantly blend an obscure digital synth with a rare analog classic neither of which has been emulated. Doing that with separate emulation plugins would melt your CPU and break your creative flow

And of course this sits alongside the many different vintage synth emulations that I own its not an either or scenario
I agree.

I sampled my own Moog synth just to have easy access to some sounds that I wanted. Maybe I don't need a perfect synced-osc sound on the fly, but I can at least have some very cool bass pedal type-sounds that are the real thing. For some of the sounds, I used the filter in the Moog with its envelope or other modulation, and I sampled it that way. I know it's not "live", but for some situations it doesn't matter.

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Examigan wrote: Sat Jul 04, 2026 10:10 pm
IvyBirds wrote: Sat Jul 04, 2026 7:36 pm
nirm123 wrote: Sat Jul 04, 2026 3:25 pm When there are so many amazing emulations, what would anyone use static samples?
Good luck finding a component-level emulation for 80% of the 300 machines packed into this library. Nobody is modeling a Seiko DS310, Elka EK44, or Yamaha FVX-1 anytime soon.

calling it 'static' however isn't really accurate anymore. With SA5's new engine updates, like the analog-modeled filters and the Analog Drift control, you’re using those rich hardware samples as raw DNA, but shaping them dynamically

Beyond that for me, it’s all about workflow, CPU efficiency, and curation. It gives you a unified UI, a massive library of pre-curated hardware sounds, and a dual-layer engine that lets you instantly blend an obscure digital synth with a rare analog classic neither of which has been emulated. Doing that with separate emulation plugins would melt your CPU and break your creative flow

And of course this sits alongside the many different vintage synth emulations that I own its not an either or scenario
I agree.

I sampled my own Moog synth just to have easy access to some sounds that I wanted. Maybe I don't need a perfect synced-osc sound on the fly, but I can at least have some very cool bass pedal type-sounds that are the real thing. For some of the sounds, I used the filter in the Moog with its envelope or other modulation, and I sampled it that way. I know it's not "live", but for some situations it doesn't matter.
Exactly, I use an Autosampler to make a sample based instrument of every preset I make on every synth I own, hardware or software

Instruments come and go but samples are forever

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How does VT manage to get the GUI filling the entirety of his screen? (even no Falcon container showing) eg

(11.51)

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aMUSEd wrote: Sun Jul 05, 2026 12:45 pm How does VT manage to get the GUI filling the entirety of his screen? (even no Falcon container showing) eg

(11.51)
I think he somehow superimposed that screen into his video, as it seems to have no depth like a monitor or tablet would have. (eg 11:56 in video)

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Examigan wrote: Sun Jul 05, 2026 12:59 pm
aMUSEd wrote: Sun Jul 05, 2026 12:45 pm How does VT manage to get the GUI filling the entirety of his screen? (even no Falcon container showing) eg

(11.51)
I think he somehow superimposed that screen into his video, as it seems to have no depth like a monitor or tablet would have.
Yeah I thought it might be some form of trickery - seen him do it in a few videos for UVI. I can't eliminate the Falcon frame even in maximised mode, and there is no full screen mode, and while UVI Workstation does allow you to go frameless, that doesn't have a maximised or full screen mode (on Mac at least)

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It's just a flat plane, presumably captured from screengrabbing software, rendered in perspective: you see his hands going under/behind it occasionally when playing rather than passing in front. It happens around 12min, 13:30 and 14 (among others).

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