Best quality time-stretch

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djmontyq wrote:Opinions, please. Is the MPEX in Cubase/SONAR outclassed by any plug-ins or other hosts' proprietary audio tools. I found Pitch 'n' Time to be excellent but it doesn't work as a plug and is quite pricey...
The quality of time stretching and pitch shifting/scaling in general is dependant from the kind of audio material.

Is it polyphonic material?
Is it monophonic material?
Is is rhythmic material?

All those questions are very important for the best algorithm of choise. So it is very much a question how the user is familiar with the different techniques and what technique one attempts to use for what matter.

Example: Dry(!) monophonic human and instrumental voices need a higly pitch synchronous algorithm with formant correction (at pitch modifications). Also a specialized "voiceless parts" detection and handling.

Even those algorithms wouldn't work at polyphonic material at all, so there has to be an completely different (more general) algorithm on base of granular synthesis and resampling.

Both of the techniques above will not work that good with rhythmic material (transient repeation), so a combination of beat slicing and one of the methods above is required to deliver satisfactory results.

You cannot say which algorithm in general the best is for even that reason.

Therefore Melodyne for instance has an entire brunch of different algorithms and a complex logic behind the automatic selection (complex auto-analysis of the audio material - which needs pretty much time to pre-calculate).

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I didn't find anything to be quality enough until FL 5. Now I've suddenly found a use for all the Computer Music Discs I've been collecting over the years. FL has the best I've seen so far and the way it works means that I don't have to make correct loops before using. I can stretch to fit whether it's a loop or not. That's great.

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The quality of time stretching and pitch shifting/scaling in general is dependant from the kind of audio material.

Is it polyphonic material?
Is it monophonic material?
Is is rhythmic material?
exactly

FL users should use elastique for polyphonic material (and really, pitching/stretching a full song gives great results), and elastique/slicing combo (combination of elastique and slicing like in the fruity slicer - which uses the sample's cue points/Acid markers/REX markers as well) for rhythmic loops.
There are better stretchers out there than the one in FL for monophonic material, though. Vocals should be better stretched in FL's granulizer btw.

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Help!!!

I want to automate time stretching, so that the speed of the tack varies as it plays in real time.

will FL5's elastique do that?

If not, what will?

Please help :shock:

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ejay36 wrote:Help!!!

I want to automate time stretching, so that the speed of the tack varies as it plays in real time.

will FL5's elastique do that?

If not, what will?

Please help :shock:
I don't know if FL5 can do it but i know Samplitude V8 can.

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for me the prosoniq timefactory algo is the best i've heard, really impressive, compared to some others (logic audio, sound forge, cubase ...)
but of course it depends on what material you wanna process

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