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chk071 wrote:
Warehouseparty wrote:i7 what?
I alwas wonder too. My notebook's i3 is probably more powerful than some i5's.
yes tehre are i3 thar overpower many i7. a lot of reasons

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Coockie1176ln wrote:
chk071 wrote:
Warehouseparty wrote:i7 what?
I alwas wonder too. My notebook's i3 is probably more powerful than some i5's.
yes tehre are i3 thar overpower many i7. a lot of reasons
There are more i7's that overpower i3's though :clown:

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exmatproton wrote:
Coockie1176ln wrote:
chk071 wrote:
Warehouseparty wrote:i7 what?
I alwas wonder too. My notebook's i3 is probably more powerful than some i5's.
yes tehre are i3 thar overpower many i7. a lot of reasons
There are more i7's that overpower i3's though :clown:
ofc however just stating i7 wont really say if he has a powerful computer. my Point given

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Coockie1176ln wrote:
exmatproton wrote:
Coockie1176ln wrote:
chk071 wrote:
Warehouseparty wrote:i7 what?
I alwas wonder too. My notebook's i3 is probably more powerful than some i5's.
yes tehre are i3 thar overpower many i7. a lot of reasons
There are more i7's that overpower i3's though :clown:
ofc however just stating i7 wont really say if he has a powerful computer. my Point given
Just kidding mate. -> :clown:

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Its a CPU on which I can run most songs, even with lot of plugins. For sure not the fastest. But here, the usage is a bit ridiculous high.

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Hanz Meyzer wrote:Its a CPU on which I can run most songs, even with lot of plugins. For sure not the fastest. But here, the usage is a bit ridiculous high.
Thats no useful answer. What core i7??

Most songs?? Vst's and their demand, develop as well. 1 voice can consist of many osc's (so 1 voice can be 150 osc voices for instance).

If i play 1 voice, 1 osc, it takes up 0.5%.

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Hanz Meyzer wrote:
Warehouseparty wrote:
Hanz Meyzer wrote:A single voice takes 50% of my 4 core i7 CPU?? D: Does it need some optimizations maybe?
No, you need a proper notebook with dedicated GPU or you choose to close the GUI. ;-)

BTW: i7 what? This is like "pentium" - could have been highend or lowend.

No, GUI is closed. 5 oscs in unison.

It kind of denormal behaviour / numbers? I bet for it... :borg:
That's not one voice, but one note. In voice that 5 x unison voice number.

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exmatproton wrote:
Hanz Meyzer wrote:Its a CPU on which I can run most songs, even with lot of plugins. For sure not the fastest. But here, the usage is a bit ridiculous high.
Thats no useful answer. What core i7??

Most songs?? Vst's and their demand, develop as well. 1 voice can consist of many osc's (so 1 voice can be 150 osc voices for instance).

If i play 1 voice, 1 osc, it takes up 0.5%.
1 voice can be over 1000 osc playing as well.

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Coockie1176ln wrote:
exmatproton wrote:
Hanz Meyzer wrote:Its a CPU on which I can run most songs, even with lot of plugins. For sure not the fastest. But here, the usage is a bit ridiculous high.
Thats no useful answer. What core i7??

Most songs?? Vst's and their demand, develop as well. 1 voice can consist of many osc's (so 1 voice can be 150 osc voices for instance).

If i play 1 voice, 1 osc, it takes up 0.5%.
1 voice can be over 1000 osc playing as well.
Sure.That's why i wrote "for instance"

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Ran into two problems:

When I use the comb or VPS talkbox filter Avenger will randomly crash my DAW.

When I turn on the vocoder setting on a wavetable osc and save a preset. The vocoder setting is not saved with it; If I change to a different preset that should have the vocoder setting off, it will stay on (and vise-versa). Seems like the vocoder button is independent of your preset. Any suggestions?

Thanks

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D-Arkrizer wrote:
Coockie1176ln wrote:
D-Arkrizer wrote:
msvs wrote:what name do you mean???
I mean, instead of "bassdrum" "clap" "snare" etc..., I would like to change it into something else , such as "Kick G" for example.
You want possibilty to change name to make name for the tune off your samples you use? :)
Yes, that's what i want to say. :tu: XD
renaming the drums is is not possible, and will not be possible. This has a reason: to be compatible to all our drumsequences, a drunkit HAS TO follow a specific order. A bassdrum has always to be on C, the Clap always on D#, Hihat1 on F# and so on (general midi standard). We do not want that this is changeable, because making a snare sound on the slot of the bassdrum will result in not being compatible to any drum sq any more.

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msvs wrote:
D-Arkrizer wrote:
Coockie1176ln wrote:
D-Arkrizer wrote:
msvs wrote:what name do you mean???
I mean, instead of "bassdrum" "clap" "snare" etc..., I would like to change it into something else , such as "Kick G" for example.
You want possibilty to change name to make name for the tune off your samples you use? :)
Yes, that's what i want to say. :tu: XD
renaming the drums is is not possible, and will not be possible. This has a reason: to be compatible to all our drumsequences, a drunkit HAS TO follow a specific order. A bassdrum has always to be on C, the Clap always on D#, Hihat1 on F# and so on (general midi standard). We do not want that this is changeable, because making a snare sound on the slot of the bassdrum will result in not being compatible to any drum sq any more.
Can it be possible to add metadata to samples when having edit view selected on a drum then so we can add key detail to it and see from there? Or just add details in there and ser it right on the drums or the pitch shifting chould display what what note u change to thansk to meta data editible to it and add pitch info! Just couple ideas

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no... why?? Its just a drumsample. What do you want to add as description to a closed hihat for example?
We want to keep it simple as possible. I think this uneccessarily complicates things.

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msvs wrote:no... why?? Its just a drumsample. What do you want to add as description to a closed hihat for example?
We want to keep it simple as possible. I think this uneccessarily complicates things.
Maybe but its quite modern to want to catogorize drums into different keys! Foremost kicks, tombs and snares! Might sound useful to my thoughts and a different story to someone elses. There are defently more from where i came from that would love that! Then there are those who arent that much into carign that much! Its like that for any feature! Allways becomes like that when feature request in forum! I respect your decision but doesnt mean some would love using that feature to their benifit! Anyway its mostly a synthiziser i know

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Coockie1176ln wrote:
msvs wrote:no... why?? Its just a drumsample. What do you want to add as description to a closed hihat for example?
We want to keep it simple as possible. I think this uneccessarily complicates things.
Maybe but its quite modern to want to catogorize drums into different keys! Foremost kicks, tombs and snares! Might sound useful to my thoughts and a different story to someone elses. There are defently more from where i came from that would love that! Then there are those who arent that much into carign that much! Its like that for any feature! Allways becomes like that when feature request in forum! I respect your decision but doesnt mean some would love using that feature to their benifit! Anyway its mostly a synthiziser i know
Is this possible in Phalanx? Since Phalanx is more a dedicate beat machine than Avenger is, have to remember Avenger is a synthesizer. I understand the need to keep the beat part in Avenger as simple as possible.

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