The All In One Source Bitwig Information & Speculation Thread

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Great, another club I can't get in to.

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Ogopogo wrote:Great, another club I can't get in to.
Hehe. After the Propellerhead user forum (PUF) was taken down last month, a refugee thread of sorts popped up here in KVR Hosts and there was a little bit of a running gag to see which of the popular "anticipation" threads would hold out the longest since some were worried it would never come back online. :)

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Ah, gotcha, I've seen the thread, ty.

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Tronam wrote:
Ogopogo wrote:Great, another club I can't get in to.
Hehe. After the Propellerhead user forum (PUF) was taken down last month, a refugee thread of sorts popped up here in KVR Hosts and there was a little bit of a running gag to see which of the popular "anticipation" threads would hold out the longest since some were worried it would never come back online. :)
You mean whether Bitwig or a new Props forum will arrive first?

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I'm not familiar with bounce in place thing, what would happen if the vst instrument has like tails of reverb/delay/release? I think audio clip can't be fit withing the region bounced.

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tooneba wrote:I'm not familiar with bounce in place thing, what would happen if the vst instrument has like tails of reverb/delay/release? I think audio clip can't be fit withing the region bounced.
Well it shows that you can select a range on a track to bounce, so you could select a range that you're sure is big enough to include the tail. But when you are using audio loops tails are always something you have to sort of manage, since you are only going to get them from the live effects. You have a few options; live with the tail getting cut off, play the part twice and set the second one as the part that actually plays so that you get the tail from the first one, or play that track all the way through and just don't bounce/loop. Sorry, it's kind of a vague questions so I'm not sure if that clears anything up for you.

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Ogopogo wrote:
tooneba wrote:I'm not familiar with bounce in place thing, what would happen if the vst instrument has like tails of reverb/delay/release? I think audio clip can't be fit withing the region bounced.
Well it shows that you can select a range on a track to bounce, so you could select a range that you're sure is big enough to include the tail. But when you are using audio loops tails are always something you have to sort of manage, since you are only going to get them from the live effects. You have a few options; live with the tail getting cut off, play the part twice and set the second one as the part that actually plays so that you get the tail from the first one, or play that track all the way through and just don't bounce/loop. Sorry, it's kind of a vague questions so I'm not sure if that clears anything up for you.
As Ogo said, tails are something one has to pay attention to anyway. It depends on the way bounce is done... bounce in place can have an option to render just the current selection or start earlier with a pre-roll to catch the tails in the render... Bitwig calls the bounce instant (and it sure looked that way) so it might be doing a background render of the track so when you bounce it is pre-rendered.

If you are using external fx, you can bounce pre-fx so any reverb/delay on the specific track will not be included in the bounce and will still be applied to the new audio clip (one of the advantages of separate effects)

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pdxindy wrote:it might be doing a background render of the track so when you bounce it is pre-rendered.
I don't think so, you can see a progress bar at the very bottom for each render, and the time it takes seems about right for a decent computer these days to me.

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Ogopogo wrote:
pdxindy wrote:it might be doing a background render of the track so when you bounce it is pre-rendered.
I don't think so, you can see a progress bar at the very bottom for each render, and the time it takes seems about right for a decent computer these days to me.
Yeah... I wondered cause Bitwig called it 'instant'... but you are more likely correct...

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Maybe refering to a simplified process compared to other daws, or just a bit of marketing buzz.

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Ogopogo wrote:Maybe refering to a simplified process compared to other daws, or just a bit of marketing buzz.
If I were bettin, it would be the later... ;-)

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Ogopogo wrote:Well it shows that you can select a range on a track to bounce, so you could select a range that you're sure is big enough to include the tail. But when you are using audio loops tails are always something you have to sort of manage, since you are only going to get them from the live effects. You have a few options; live with the tail getting cut off, play the part twice and set the second one as the part that actually plays so that you get the tail from the first one, or play that track all the way through and just don't bounce/loop. Sorry, it's kind of a vague questions so I'm not sure if that clears anything up for you.
I mean next midi notes often comes before the privious sounds' tails end. So when we want to include tails of them this audio clip should overlap next notes(midi clip). Will bitwig culculate this tails and be able to overlap audio clip and midi clip in a track, or... it literally bounce in 'place' and cut off the tails?

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I'm wondering about the bounce in place too. Ableton does this in a smart way for clips. It automatically bounces 2 passes of the section or loop. The first for when the clip starts and the second for the looping so that it includes tails.

This is kind of one of those necessary functions that once it appears in a program just really shouldn't missing from any of them.

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So, will I have to wait for 2014 to see Bitwig come out ?

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