Reverberate - Convolution reverb with modulation for Mac and PC (AU, AAX, VST)
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
Reverberate has been nominated in the Sound on Sound Awards effects category, I'd really love to canvass for your vote right now 
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- KVRist
- 253 posts since 11 Jul, 2007 from Berlin
voted!
- KVRAF
- 10133 posts since 16 Dec, 2002
voted 
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
Thanks guys
I hope you win one of the fantastic mics that's up for grabs 
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
I've updated Reverberate to include a function to automate a selection of parameters via MIDI-CC. This is a handy feature for live performance perhaps for locking a hardware controller to IR gain/mix or to the envelopes. Not all parameters are customisable in this way, but some of the most common ones are. It's got MIDI learn (select 'auto' in the pull-down menu and twiddle a dial). This won't be supported on all hosts since you need to forward MIDI to the plug-in, but it works for me in Cubase and I suspect others.
I also added a new (release candidate) build of Reverberate Core that includes an updated (for true stereo) version of the GPU convolver from Reverberate LE since I have received a number of email requests for this. The GPU download for Reverberate LE remains popular according to my webstats (about a quarter of PC downloads of Reverberate LE are the GPU build, but it's unknown how many people choose this in day-to-day production). It's PC only, and there are no OpenCL plans, but hopefully this will be interesting to some. I won't be adding the GPU convolver into the main Reverberate build since there are so many extras that are not too easy to implement efficiently (chorus, EQ, delay, etc). I recommend anybody who gets into it to check their CPU vs GPU consumption since on some PCs the CPU convolver is actually more efficient, your milage may vary.
I also added a new (release candidate) build of Reverberate Core that includes an updated (for true stereo) version of the GPU convolver from Reverberate LE since I have received a number of email requests for this. The GPU download for Reverberate LE remains popular according to my webstats (about a quarter of PC downloads of Reverberate LE are the GPU build, but it's unknown how many people choose this in day-to-day production). It's PC only, and there are no OpenCL plans, but hopefully this will be interesting to some. I won't be adding the GPU convolver into the main Reverberate build since there are so many extras that are not too easy to implement efficiently (chorus, EQ, delay, etc). I recommend anybody who gets into it to check their CPU vs GPU consumption since on some PCs the CPU convolver is actually more efficient, your milage may vary.
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- KVRAF
- 3002 posts since 24 Nov, 2003 from Heidelberg&Hamburg
Thank you very much! I'll try this out in Reaper, Orion and some other hosts. Would be a nice and handy feature. In the latest "Computermusic" mag the Chris Randall from audiodamage writes he would never use a convolution reverb. He somehow thinks they were too static, just like they'd be "a sample of a particular moment" (quote^^) and not something that lives. Now first audiodamage release (i only own Eos, but that's superb too) wonderful plugins too, and I enjoy reading every Chris Randall column. Just that he doesn't seem to know Reverberateliquidsonics wrote:I've updated Reverberate to include a function to automate a selection of parameters via MIDI-CC. This is a handy feature for live performance perhaps for locking a hardware controller to IR gain/mix or to the envelopes. Not all parameters are customisable in this way, but some of the most common ones are. It's got MIDI learn (select 'auto' in the pull-down menu and twiddle a dial). This won't be supported on all hosts since you need to forward MIDI to the plug-in, but it works for me in Cubase and I suspect others.
So I hope this will work in my hosts, and it seems to be a great feature...
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
I agreed with Chris 2 years ago which is why I brought so many of the ideas in Reverberate to the fore; I really think it helps to build in modulation, choruses, modulated EQs and so on as it does add a life and interest into the convolution space that wasn't there before. These things could mostly be achieved with standard convolution plugins with extra effects and suitable routing, but wrapping it all up into a single package makes it really quick and simple to get a convolution reverb with life. Perhaps it's a different kind of life to that of an algorithmic reverb, but different tools are suited to different tasks and I feel modulated convolution and modulated algorithmic reverbs all bring something wonderful to the rich and exciting world of possibilities we have these days.Klemperer wrote:In the latest "Computermusic" mag the Chris Randall from audiodamage writes he would never use a convolution reverb. He somehow thinks they were too static, just like they'd be "a sample of a particular moment" (quote^^) and not something that lives.
Looking back 5 or 6 years at what we can do now in a native environment with reverb it's like another world and I am proud to be a part of that - I'd hate to see a whole category of plug-ins written off this way especially when we have new ground still to cover. I'll soon be fighting my corner in Computer Music magazine myself, but more on that soon...
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- KVRAF
- 1624 posts since 14 Sep, 2007 from www.koeln.de/en/
I read in CM that in January "Reverberate CM" will be included with the magazine DVD.
In what way will this version differ from the Reverberate versions that are available on your site ?
In what way will this version differ from the Reverberate versions that are available on your site ?
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
It's going to be very similar to Reverberate LE (though some things will go further than LE and some things are reined in a little), but I won't steal too much of CM's thunder on this one. I am hoping a lot of people who currently use one of the full versions will get something out of it just like they could LE, and a lot of people are going to find they are enticed sufficiently by CM to jump up to the full product.planet ugh wrote:I read in CM that in January "Reverberate CM" will be included with the magazine DVD. In what way will this version differ from the Reverberate versions that are available on your site?
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- KVRist
- 35 posts since 4 Nov, 2008
It's a little daft to say that convo's are "static " ; If they are then you're not feeding them anything dynamic . The room is "Imparted" ( convoluted word !!) A real room doesn't modulate , the sound pressure does.
Algorithmic were thought up because they needed a Kludge against building whole chambers ( expensive use of the real estate!) or hanging up big giant several hundred lbs. metal plates with transducers attached .
Folks got acclimated to the sound of ear candy modulated tails in the space efficient rack units . It's habituation . Just like they have studies know that say some Kids now prefer the sound of Mp3's to wavs!!!( frying bacon cymbals and all !)
Reverberate is a crafty amalgamation of both worlds!! Well played Sir !!
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Algorithmic were thought up because they needed a Kludge against building whole chambers ( expensive use of the real estate!) or hanging up big giant several hundred lbs. metal plates with transducers attached .
Folks got acclimated to the sound of ear candy modulated tails in the space efficient rack units . It's habituation . Just like they have studies know that say some Kids now prefer the sound of Mp3's to wavs!!!( frying bacon cymbals and all !)
Reverberate is a crafty amalgamation of both worlds!! Well played Sir !!
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- KVRAF
- 4374 posts since 15 Sep, 2010
Tried the demo and bought it after like 1 hour! Love it, straight to the point and very efficient. Solid tool for sound design and creative fx 
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- KVRian
- Topic Starter
- 523 posts since 30 Jan, 2009 from UK
Hi
I've posted a public beta of an update that has been cooking for some time, but on Mac at least has some fundamental changes that I would like to get some feedback on before they go fully live. The audio unit has been updated to support 64-bit and this needed some fundamental rework, so the usual testing procedure needs expanding before I can treat it as a solid release. So if anybody can give both the 32-bit and 64-bit sides of the AU a whirl I'd appreciate it. I have tested it in 64-bit versions of Logic 9, Studio One, Reaper and Bidule though maybe others have some more hosts to try. Downloads are under the public beta section on the Reverberate page.
For PC users as well I have added in a tails module to compliment the early reflections module as Reverberate moves into the hybrid convolution reverb category more firmly. I'll add some presets for this in a couple of releases time to give an idea of how to use it, but feel free to experiment for now.
I hope people find the update useful. Any issues please contact me directly via the usual LiquidSonics support page.
Reverberate Core will also be going AU64 soon.
I've posted a public beta of an update that has been cooking for some time, but on Mac at least has some fundamental changes that I would like to get some feedback on before they go fully live. The audio unit has been updated to support 64-bit and this needed some fundamental rework, so the usual testing procedure needs expanding before I can treat it as a solid release. So if anybody can give both the 32-bit and 64-bit sides of the AU a whirl I'd appreciate it. I have tested it in 64-bit versions of Logic 9, Studio One, Reaper and Bidule though maybe others have some more hosts to try. Downloads are under the public beta section on the Reverberate page.
For PC users as well I have added in a tails module to compliment the early reflections module as Reverberate moves into the hybrid convolution reverb category more firmly. I'll add some presets for this in a couple of releases time to give an idea of how to use it, but feel free to experiment for now.
I hope people find the update useful. Any issues please contact me directly via the usual LiquidSonics support page.
Reverberate Core will also be going AU64 soon.
