UVI Relayer: Precision Creative Delay

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TheoM wrote:
elxsound wrote:
TheoM wrote:
elxsound wrote: Hey Theo if you want... send me a PM with an example, or if something is online send me a link to an example and I'll see if I can reproduce. I have Logic 9, so is it safe to assume that the Tape Delay remained the same in Logic X?
hey yes it's identical.. I can send you an example, but really, all you need to do is load logic, insert tape delay on any audio track and drive the feedback knob without touching anything else.

You will hear it get intense with distortion.. what i usually do is automate it for a second to drive it hard then pull it back .. it sounds awesome IMO..

Or i can send you an example.. whatever you prefer.... and, thank you :)
That actually sounds lovely! I'd have to keep playing around with it to get it to match, but the short answer is not quite.

It is easier in Tape Delay because you only have to adjust the Feedback.

In Relayer, adding Waveshaper in the FX section sounds the closest to it (Biquad and Redux sound different) and I do think it's possible but at the moment (dead tired by the way), it's missing that nice buildup you get in Tape Delay, plus the quick drop when you pull back on the feedback.

It is possible to mimic it, but I think it might be a matter of automating something, or increasing the number of taps, and then drawing in your buildup there... Which might be a plus over Tape Delay depending on how you look at it.
Well, I got close, though I suggest you demo it and see for yourself (and please share). There does seem to be something magic about that Logic tape delay and the way it distorts and builds, but maybe together we can figure out how to get close with UVI. Here is what I did. Set the repeats to 1, turned off modulation, pan, FX. Went into feedback section and made sure the high pass and low pass were letting everything through, put the Analog drive up to 100% (IMO tape mode made weird frequency stuff happen; tube and analog sounded very similar to me so you could use that one too).

IMO the UVI just doesn't get that wild "out of control" feedback you can achieve with the Logic Tape delay. It its like it builds to 80% and then gets stuck, where as the Logic Tape Delay goes up to 11. :-)

Maybe the UVI developers might be willing to try this and figure out if it can achieve it, as like I said its close, but its not close enough IMO.
My progressive rock band - free demos here!! (and if you do listen please let me know what you think!) http://www.aeonsatori.com/news/free-downloads

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LGK_Dude wrote:
TheoM wrote:
elxsound wrote:
TheoM wrote:
elxsound wrote: Hey Theo if you want... send me a PM with an example, or if something is online send me a link to an example and I'll see if I can reproduce. I have Logic 9, so is it safe to assume that the Tape Delay remained the same in Logic X?
hey yes it's identical.. I can send you an example, but really, all you need to do is load logic, insert tape delay on any audio track and drive the feedback knob without touching anything else.

You will hear it get intense with distortion.. what i usually do is automate it for a second to drive it hard then pull it back .. it sounds awesome IMO..

Or i can send you an example.. whatever you prefer.... and, thank you :)
That actually sounds lovely! I'd have to keep playing around with it to get it to match, but the short answer is not quite.

It is easier in Tape Delay because you only have to adjust the Feedback.

In Relayer, adding Waveshaper in the FX section sounds the closest to it (Biquad and Redux sound different) and I do think it's possible but at the moment (dead tired by the way), it's missing that nice buildup you get in Tape Delay, plus the quick drop when you pull back on the feedback.

It is possible to mimic it, but I think it might be a matter of automating something, or increasing the number of taps, and then drawing in your buildup there... Which might be a plus over Tape Delay depending on how you look at it.
Well, I got close, though I suggest you demo it and see for yourself (and please share). There does seem to be something magic about that Logic tape delay and the way it distorts and builds, but maybe together we can figure out how to get close with UVI. Here is what I did. Set the repeats to 1, turned off modulation, pan, FX. Went into feedback section and made sure the high pass and low pass were letting everything through, put the Analog drive up to 100% (IMO tape mode made weird frequency stuff happen; tube and analog sounded very similar to me so you could use that one too).

IMO the UVI just doesn't get that wild "out of control" feedback you can achieve with the Logic Tape delay. It its like it builds to 80% and then gets stuck, where as the Logic Tape Delay goes up to 11. :-)

Maybe the UVI developers might be willing to try this and figure out if it can achieve it, as like I said its close, but its not close enough IMO.
This is the first way I went, but what I didn't like in comparison to Tape Delay was that with Drive enabled (and this does makes sense why it works this way), the "drive" is audible even before engaging the feedback. Compared to Tape Delay, the distortion really only kicks in once you push the feedback up.

I hate that I've remained ignorant to Logic's Tape Delay for so long. That really is nice.

I'm tired again (and that's not usually conducive to properly testing something) but I have an idea to try, but again it just won't be as easy as it is on Tape Delay.

Still I'm with you LGK_Dude. If the UVI developers could get this working closer, I would be (as what I learned earlier and hope I'm using correctly now) tits-over-arse excited. :tu:

***edit*** I screwed it up. Arse-over-tits. :dog:
Last edited by elxsound on Wed Aug 05, 2015 2:02 am, edited 1 time in total.

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Sampleconstruct wrote:Could we have that line again where it says arse-over-tits, we only read it about 5 times - and then please repeat the blowing up smoke up the devs arse, that was only mentioned 3 times or so - and then we should have another niche effect mentioning, that fell short with only 5 or so appearances. Forum parrots...

I'm just grateful this isn't a product thread that you're spamming with demos of your soundpacks to further your own commercial interests. That's a forum parrot with a large dollop of forum shill...

I'll take a sincere poster 'repeatedly' pushing for a feature request (i.e me) over your repeated and widespread brand of cynical hijacking of product threads... any ole day of the week.

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Yeah, forget it... Was trying to build it up using the taps and waveshaper, with feedback set to its lowest setting... so basically using the number of taps to control when the distortion begins/ends... But it's not the same.

The other issue I have using either the Feedback Drive, or using the Taps, neither one responds as quickly as it does in Tape Delay when you pull back the feedback.

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Back to the LFOs.... Topic... Sort of.

I would love to see the Feedback tab offer per tap feedback control... or at least a sequencer for triggering feedback amount. This would be awesome. I don't even like the word awesome... but seriously this would be. The nice part is that it would stay in-line with the current layout.

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elxsound wrote:Back to the LFOs.... Topic... Sort of.

I would love to see the Feedback tab offer per tap feedback control... or at least a sequencer for triggering feedback amount. This would be awesome. I don't even like the word awesome... but seriously this would be. The nice part is that it would stay in-line with the current layout.

I can tell you right now... that would be a bloaty mess of a design nightmare.

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Not a big fan of the bloaty mess.
WEASEL: World Electro-Acoustic Sound Excitation Laboratories

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as far as I know, UVI would prefer if all feature requests were submitted on official UVI end-user feature request paper:

Image

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Daags wrote:
elxsound wrote:Back to the LFOs.... Topic... Sort of.

I would love to see the Feedback tab offer per tap feedback control... or at least a sequencer for triggering feedback amount. This would be awesome. I don't even like the word awesome... but seriously this would be. The nice part is that it would stay in-line with the current layout.

I can tell you right now... that would be a bloaty mess of a design nightmare.
:hihi:

You know I was thinking that another option to include it (and I know we're not getting any farther away from bloaty mess but...) by utilizing that feedback tab, as a sequencer, the controls would all be the same as they are for per tap control of time, gain, pan, FX 1/2... as in use the drop down add in pre-selected pattern with the same flip/reverse options (or draw in manually).

From here you could add in either pre-defined modulation destinations or a multiple of destinations designated by alternating color within the tab, where by selecting modulation destinations the sequencer would display the current sequencer for the modded parameter...

Lets arbitrarily say that limit would be 3 possible destinations including feedback. It just means that below the sequencer pattern options, there would be two drop-downs. Drop down menu 1, would select Mod source 1-3. Drop down menu 2 would select the mod destination.

The feedback controls could be placed below the sequencer (the same way the per fx controls sit below the per tap sequencer control) and could remain in constant view regardless of changing the modulation source/sequencer.

Anyway... Again, it would stay in line with the current theme and provide great possibilities.

Hope that makes sense... Again, dead tired and I can tell you it looks and performs wonderfully in my head.

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Daags wrote:
Sampleconstruct wrote:Could we have that line again where it says arse-over-tits, we only read it about 5 times - and then please repeat the blowing up smoke up the devs arse, that was only mentioned 3 times or so - and then we should have another niche effect mentioning, that fell short with only 5 or so appearances. Forum parrots...

I'm just grateful this isn't a product thread that you're spamming with demos of your soundpacks to further your own commercial interests. That's a forum parrot with a large dollop of forum shill...

I'll take a sincere poster 'repeatedly' pushing for a feature request (i.e me) over your repeated and widespread brand of cynical hijacking of product threads... any ole day of the week.
Yes, of course you prefer your sincere self, that's too obvious already.

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elxsound wrote:
Daags wrote:
elxsound wrote:Back to the LFOs.... Topic... Sort of.

I would love to see the Feedback tab offer per tap feedback control... or at least a sequencer for triggering feedback amount. This would be awesome. I don't even like the word awesome... but seriously this would be. The nice part is that it would stay in-line with the current layout.

I can tell you right now... that would be a bloaty mess of a design nightmare.
:hihi:

You know I was thinking that another option to include it (and I know we're not getting any farther away from bloaty mess but...) by utilizing that feedback tab, as a sequencer, the controls would all be the same as they are for per tap control of time, gain, pan, FX 1/2... as in use the drop down add in pre-selected pattern with the same flip/reverse options (or draw in manually).

From here you could add in either pre-defined modulation destinations or a multiple of destinations designated by alternating color within the tab, where by selecting modulation destinations the sequencer would display the current sequencer for the modded parameter...

Lets arbitrarily say that limit would be 3 possible destinations including feedback. It just means that below the sequencer pattern options, there would be two drop-downs. Drop down menu 1, would select Mod source 1-3. Drop down menu 2 would select the mod destination.

The feedback controls could be placed below the sequencer (the same way the per fx controls sit below the per tap sequencer control) and could remain in constant view regardless of changing the modulation source/sequencer.

Anyway... Again, it would stay in line with the current theme and provide great possibilities.

Hope that makes sense... Again, dead tired and I can tell you it looks and performs wonderfully in my head.
And an extremely fast and admittedly bad mockup... but at least you have an idea (I hope) of what I was suggesting:

Image

***EDIT** and somewhere there needs to be a depth control/amount.

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@Daags

I can assure you guys that, no, we are not saving stuff for V2 :)

Still, designing a product is something that needs to be matured, like it or not, adding features probably takes as much time to conceive right that actually coding those.
I'm not saying that your ideas are bad per se, just that I prefer to think about those a bit longer, before saying amen.

There are many ways to solve a problem. Some are better than others and some are more future proof.
I tend to look not for first thing that comes to mind, but for the fool and future proof solution.
I trust your thought about this, but I trust mine more and I need to convince myself what is the best way to implement something.

I can see how this could be frustrating, but that how it should be IMHO.

anyway, my 2 cents.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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I would like a randomise option like on SC Echoboy!

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Gus_82 wrote:I would like a randomise option like on SC Echoboy!
This is something that was planned as we wanted to do like in SparkVerb.
Unfortunately, it sounded very bad 99% of the time, at least a real random on each parameters.

So far we haven't found a clever random yet, but this is something that I would like to see as well.

There is a random possible in each graph multi slider though.

Thanks,
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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otristan wrote:@Daags

I can assure you guys that, no, we are not saving stuff for V2 :)

Still, designing a product is something that needs to be matured, like it or not, adding features probably takes as much time to conceive right that actually coding those.
I'm not saying that your ideas are bad per se, just that I prefer to think about those a bit longer, before saying amen.

There are many ways to solve a problem. Some are better than others and some are more future proof.
I tend to look not for first thing that comes to mind, but for the fool and future proof solution.
I trust your thought about this, but I trust mine more and I need to convince myself what is the best way to implement something.

I can see how this could be frustrating, but that how it should be IMHO.

anyway, my 2 cents.
I personally take your approach any day ;-)
Relayer is extremely well thought out and the GUI is a pure pleasure to work with.
As I wrote before, the only thing I miss is a smooth diffusion FX, otherwise Relayer would be close to perfect for me.

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
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