It seems like you are having some issue that may not be global, though, so it would be best to report those to IK Support at http://www.ikmultimedia.com/contact-support/mi/ so they can sort out those as well as get the most details for anything that may need to be reported to the devs. Thanks!Burillo wrote:just tried the bass with distortion again - still exhibits the same problems i noted in my first post (OK, i did manage to get frets buzzing, so there's that). not only there's always this weird pause between notes (as if the bass player always mutes the note before hitting another), but due to huge level variations between hits (i.e. some hits, while having the same velocity, are massively quieter), there are varying levels of distortion that are being applied to the bass different notes, resulting in very un-even and kind of "synthy" sound instead of non-stop all-out wall of bass distortion i would expect. i tried fiddling with all settings but i can't get rid of any of these (and yes, "let ring" doesn't help). in the end, playing legato (not the articulation, but in musical sense, i.e. "one note ends where the other begins") sounds like a bunch of single notes stringed together instead of one, cohesive performance, at least on distortion.
also, i think there's a bug - the plugin always misses the very first note. at least in REAPER, if you add MODO Bass to a track, and put a note right at the beginning of the timeline. it won't get triggered. does anyone else get this?
EDIT: extending note ends further seems to cure the "pauses" problem, so perhaps this is something the team could look into?
MODO BASS: Get ready for a new level of realism (1.5 update available now)
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- Topic Starter
- 8149 posts since 20 Oct, 2009
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- Topic Starter
- 8149 posts since 20 Oct, 2009
MODO BASS is not part of the Custom Shop thus is not available using Gear Credits.kgdrum wrote:Hi I looked last night on the IK website and could not see how to do this, so a simple question for Peter.
Is there a way to purchase Modo Bass using IK's Gear Credits?
Thanks
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- Topic Starter
- 8149 posts since 20 Oct, 2009
I have no information about this at this time.biomuse wrote:Peter: Can you confirm or deny that IK will develop a guitar VI using this technology??
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- Topic Starter
- 8149 posts since 20 Oct, 2009
Thank you for the kind words, let me know how you get on with MODO BASSb15fliptop wrote:Just playing with the demo. This thing is BADASS. I'm actually a professional bass player in "real life", and own many VI basses for composition/demoing, and MODO kills them all. Low CPU, infinitely tweakable, tons of models. It does Geddy as accurately as it does Jamerson. I'll try to whip up a demo before the MODO demo expires, and/or I buy it (which I probably will).
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- KVRian
- 935 posts since 28 Jan, 2008
Peter - IK Multimedia wrote:It seems like you are having some issue that may not be global, though, so it would be best to report those to IK Support at http://www.ikmultimedia.com/contact-support/mi/ so they can sort out those as well as get the most details for anything that may need to be reported to the devs. Thanks!Burillo wrote:just tried the bass with distortion again - still exhibits the same problems i noted in my first post (OK, i did manage to get frets buzzing, so there's that). not only there's always this weird pause between notes (as if the bass player always mutes the note before hitting another), but due to huge level variations between hits (i.e. some hits, while having the same velocity, are massively quieter), there are varying levels of distortion that are being applied to the bass different notes, resulting in very un-even and kind of "synthy" sound instead of non-stop all-out wall of bass distortion i would expect. i tried fiddling with all settings but i can't get rid of any of these (and yes, "let ring" doesn't help). in the end, playing legato (not the articulation, but in musical sense, i.e. "one note ends where the other begins") sounds like a bunch of single notes stringed together instead of one, cohesive performance, at least on distortion.
also, i think there's a bug - the plugin always misses the very first note. at least in REAPER, if you add MODO Bass to a track, and put a note right at the beginning of the timeline. it won't get triggered. does anyone else get this?
EDIT: extending note ends further seems to cure the "pauses" problem, so perhaps this is something the team could look into?
I noticed the legato problem, as well. It did get better for me when playing legato'd notes (particularly fast ones) at a lower velocity. Otherwise at higher velocities, yes, it sounds like there's a pause between legato'd notes.
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- Topic Starter
- 8149 posts since 20 Oct, 2009
Interesting. I've let support know but if you'd like direct troubleshooting and provide more details for them and the devs, you can open a ticket too if you'd like. Thanks for the information.xphen0m wrote: I noticed the legato problem, as well. It did get better for me when playing legato'd notes (particularly fast ones) at a lower velocity. Otherwise at higher velocities, yes, it sounds like there's a pause between legato'd notes.
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- KVRian
- 1201 posts since 25 Sep, 2002
Peter, has there been any consideration given to release a couple of simple midi demo files to show how some of the midi control functions can be used to articulate more realism into bass lines (e.g. as in the already shared demos)?
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- KVRAF
- 5511 posts since 6 May, 2002
Great Idea! I would like to see support for Monophonic Aftertouch, Polyphonic Aftertouch and a complete overhaul of the control section which should be fully customizable with user defined CC and Keyswitch conditions for each Articulation.don1thedon wrote:Peter, has there been any consideration given to release a couple of simple midi demo files to show how some of the midi control functions can be used to articulate more realism into bass lines (e.g. as in the already shared demos)?
Fingered/Slap Style Selections should be mappable to the same MIDI CC.
Intel Core2 Quad CPU + 4 GIG RAM
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- KVRian
- 935 posts since 28 Jan, 2008
I threw this together yesterday and today. Bass is processed through a Darkglass B7K into the Ampeg bass amp sim in Pod Farm. I'll probably reprocess the bass, but overall, I'm extremely excited for how well MODO plays and sounds. By far my favorite electric bass VSTi. Well worth the wait!
https://soundcloud.com/verncmusic/sets/modo-bass-demo
https://soundcloud.com/verncmusic/sets/modo-bass-demo
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- KVRist
- 43 posts since 28 Aug, 2013 from UK
First off, well done! It really is excellent, glad I took the plunge on the pre order deal.
I'm also finding this but some note are massively louder but for a lower velocity value than the previous note. It's only noticeable on the slapped setting and when I use a midi guitar as a trigger, i can get a keyboard to exhibit similar behaviour only if I'm 'fat fingered' and hit 2 keys at once. I suspect it might be because the midi guitar can send multiple note ons at the same pitch before it sends a note off. I'll try and generate a midi file that demonstrates this over the next couple of days if this would be helpful.Burillo wrote: but due to huge level variations between hits (i.e. some hits, while having the same velocity, are massively quieter)
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
for me it's noticeable on picked and fingered bass as well, and it doesn't appear to be linked to legato (the articulation) in any way, as i've also suspected that and also tried fiddling with legato velocity threshold, to no avail (never mind the fact that this also happens when the same note is hit twice - surely you can't legato that!). it seems that MODO Bass simply doesn't handle legato (in musical sense) very well, and interprets "note off" too literally, and is all too eager to put in a release noise even when the next note literally comes at the same time as note-off. maybe the timing issues i outlined in my first post stem from this as well.ArranD wrote:First off, well done! It really is excellent, glad I took the plunge on the pre order deal.
I'm also finding this but some note are massively louder but for a lower velocity value than the previous note. It's only noticeable on the slapped setting and when I use a midi guitar as a trigger, i can get a keyboard to exhibit similar behaviour only if I'm 'fat fingered' and hit 2 keys at once. I suspect it might be because the midi guitar can send multiple note ons at the same pitch before it sends a note off. I'll try and generate a midi file that demonstrates this over the next couple of days if this would be helpful.Burillo wrote: but due to huge level variations between hits (i.e. some hits, while having the same velocity, are massively quieter)
also, note to Peter and everyone else: the reason i'm harping on this isn't because i don't like MODO Bass. it's because it's so great that just about the only problem i've found with it, is this. if this gets fixed, MODO Bass will be f**king perfect as far as i'm concerned!
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRist
- 43 posts since 28 Aug, 2013 from UK
The midi guitar I'm using (a YRG 1000) generates a legato event whenever you hammer on/pull off, so my suspicion is also that it's related to incoming legato.Burillo wrote: it seems that MODO Bass simply doesn't handle legato (in musical sense) very well, and interprets "note off" too literally, and is all too eager to put in a release noise even when the next note literally comes at the same time as note-off. maybe the timing issues i outlined in my first post stem from this as well.
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- KVRian
- 1201 posts since 25 Sep, 2002
Tried it briefly but couldn't get it working, wasn't too sure whether I needed to configure things differently in S1 (although other instruments are really straightforward). There's also mention of the issue over at GS.m00se wrote:Any Studio one 3 users having trouble rendering to audio ?i ve sent a ticket to ik.Apart from that a great product ..but would be nice to render
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dredd i knight dredd i knight https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=156133
- KVRist
- 441 posts since 24 Jul, 2007 from london
Anyone having trouble getting this to work in Maschine? Cannot get a sound out of the thing....
