Yes, but it's still the same synth with very few additions.
Guess Reveal Sound could call Spire V5 by now, when you judge it like Sylenth1.
I had an email exchange with them once where one of the devs (I don't know how many there are really... they're quite secretive) almost regretted that the development takes so much time... I think they're even working on v2 for a while now. We'll see. Software development is a tough business, especially with the expectations many have, that you can just snip with your fingers, and stuff is done.recursive one wrote: Wed Jan 13, 2021 3:16 pm If they come up with a WT oscillator emulating Virus' Formant Complex I wouldn't mind thoBut they were making preset browser for like 2 years so it indeed seems that they have slowed down quite a bit.
I don't own Spire but i learn tutorials and review manuals before decision of purchase. This is from the manual:recursive one wrote: Wed Jan 13, 2021 3:16 pm There are few things I'd really like to see, such as audio-rate modulation
Isn't it what you wanted?Use the knobs labelled OSC1, OSC2, OSC3, OSC4 to adjust the volume of each oscillator.When the knob is set all the way to the left the oscillator is completely shut off and the LED light immediately to the left is unlit. Knob position within a 1-30 (yellow LED)Knob values between 1 - 30 (as indicated by a yellow LED light) add the oscillator into the rendering but pass no sound. This is useful when you are only want to use an oscillator as a modulator.
I didn't read anything.
Not quite.middle_color wrote: Wed Jan 13, 2021 4:26 pmI don't own Spire but i learn tutorials and review manuals before decision of purchase. This is from the manual:recursive one wrote: Wed Jan 13, 2021 3:16 pm There are few things I'd really like to see, such as audio-rate modulation
Isn't it what you wanted?Use the knobs labelled OSC1, OSC2, OSC3, OSC4 to adjust the volume of each oscillator.When the knob is set all the way to the left the oscillator is completely shut off and the LED light immediately to the left is unlit. Knob position within a 1-30 (yellow LED)Knob values between 1 - 30 (as indicated by a yellow LED light) add the oscillator into the rendering but pass no sound. This is useful when you are only want to use an oscillator as a modulator.
Well, you're talking about two synths that I have completely stopped using and, at least in the case of DUNE, it has nothing at all to do with the sound. With Hive, it could be the UI overhaul as much as anything but pretty much as soon as I got v2.0, I stopped using it. The way I see it is that if I can get the sounds I want from synths like Union or JP6K, why would I bother with anything more complicated? Even Thorn and ArcSyn, two synths I really like, are more like preset players for me, not anything I can be bothered programming from scratch. There's just too much shit to wade through for little or no benefit most of the time so I don't use them unless I need to.recursive one wrote: Wed Jan 13, 2021 3:16 pmIDK, I think Hive2 was a good example of how to add things without ruining the worklfow. If you don't need WTs or Shape Sequencers of Function gens you can just ignore them.
Actually I became interested in Hive only when it got wavetables.
I don't remember much of Dune1 (had the CM one installed years back but don't rememebr using it much) but I think Dune3 also has quite manageable worklow overall.
It's neccessary when the modulator frequency is in the auditble range - that will typically be an oscillator (in cases like oscillators cross-modulation or filter FM) or maybe a very fast LFO.e-crooner wrote: Wed Jan 13, 2021 7:41 pm For most modulations audio rate is not necessary, anyway. There is a reason why it can be switched off in Dune 3, it's probably a waste of CPU power in most cases.
When I learned how to program synths, first it was Sylenth, then Spire and Dune2 as an extension of Sylenth, then Virus TI as an extension of Dune2. So with Dune3 and Hive2 I didn't actually have much new things to learn, most of it was already very familiar. The function generators made me scratch my head for a while but there are good youtube tutorials about how they work. I've yet to learn Uhm scripting but Hive can be perfectly operated without it so I'm not sure I'll actually bother, the wavetables that go with Hive cover most of my needs.BONES wrote: Wed Jan 13, 2021 11:20 pmWell, you're talking about two synths that I have completely stopped using and, at least in the case of DUNE, it has nothing at all to do with the sound. With Hive, it could be the UI overhaul as much as anything but pretty much as soon as I got v2.0, I stopped using it. The way I see it is that if I can get the sounds I want from synths like Union or JP6K, why would I bother with anything more complicated? Even Thorn and ArcSyn, two synths I really like, are more like preset players for me, not anything I can be bothered programming from scratch. There's just too much shit to wade through for little or no benefit most of the time so I don't use them unless I need to.recursive one wrote: Wed Jan 13, 2021 3:16 pmIDK, I think Hive2 was a good example of how to add things without ruining the worklfow. If you don't need WTs or Shape Sequencers of Function gens you can just ignore them.
Actually I became interested in Hive only when it got wavetables.
I don't remember much of Dune1 (had the CM one installed years back but don't rememebr using it much) but I think Dune3 also has quite manageable worklow overall.

Thank for heads up! I was intrigued and downloaded demo version and i hear it.
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