Reverberate - Convolution reverb with modulation for Mac and PC (AU, AAX, VST)

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This plugin freakin rocks, I love it! :D

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liquidsonics wrote:
You may also like the real spaces from OpenAIR which include York Minster, The Lady Chapel (St. Albans), Hamiton Mausoleum plus the University of York's sports hall and studio
thanks for the updates (32bit here still, so cpu-friendlyness is a wonderful thing). And I am delighted to learn about the openAIR IRs, - I still get crazy when remembering York Minster and the whole city, was there about 15 years ago as a student :). Your recommendation with the parallel IRs are a huge help, i bought the MoRevox suites and they are not left-right-IRs. So I might make use your technique. (They sound fairly good to my ears, by the way)

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Hi

I have made a few updates and have released v1.700 as beta for people to try out (if there are no issues with the major new features, this will be the version issued). The highlights:

1) Support for WIR files. These are the IRs that comes with Waves IR1-L/IR1. A fantastic set of real spaces IRs available for a low cost through the reduction on IR1-L at the moment. Well worth buying! The files turned out to basically be 32-bit floating point 16.8 formatted files (Audacity can even almost properly load them as RAW if you slice off the start) but with a simple change to the header so that they do not appear to be WAV, which they are. This includes support for 1/2/4 channel WIR files.

2) True stereo simulation. A technique for adding additional space that sounds similar to true stereo has been added. TS simulation mode in parallel stereo topology mode providing additional depth of character for 2-channel (stereo) impulse responses which is achieved via concurrent convolution of a copy of the stereo IR with stereo channel inversion, high-pass filtering and additional pre-delay.

Any bugs or suggestions to the usual place.

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The beta above has been merged into the main release, along with a few smaller bug fixes, thanks to everybody who has been flagging issues up via the support pages.

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:tu:
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stay juicy!

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Great!! Thanks for the regular updates of this plugin. Love it!!

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Just a quick note that I've made a small update across the board (Reverberate, Reverberate Core and Reverberate LE) to address an issue with the cropping of very short IRs when pre-delay is used.

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liquidsonics wrote: 2) True stereo simulation. A technique for adding additional space that sounds similar to true stereo has been added. TS simulation mode in parallel stereo topology mode providing additional depth of character for 2-channel (stereo) impulse responses which is achieved via concurrent convolution of a copy of the stereo IR with stereo channel inversion, high-pass filtering and additional pre-delay.

Any bugs or suggestions to the usual place.
A suggestion for simulated stereo: Instead of stereo inversion + filtering + predelay, what about convolving the given channel's impulse with a shortish, windowed burst of white noise? A window size of 20 to 50 msec would be ideal.

If you wanted to get fancy, you could create this impulse directly using a larger IFFT, where each bin has a magnitude of 1.0 and randomized phase. This would create an "allpass" impulse, where all frequencies are passes with equal magnitude, subject to the truncation of the window (which will cause deviations from true allpass). This may be overkill, as windowed white noise will approximate the allpass freq response as the window size gets larger.

Obviously, you will want to have separate windowed noise signals for the left and right channels. And you may wish to retain the highpass filtering, as the decorrelation can still cause phase cancellations in the lower frequencies. However, the decorrelation caused by windowed white noise will be extreme enough that a phase inversion shouldn't make any difference, since the phases will be totally scrambled.

Sean Costello

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valhallasound wrote:A suggestion for simulated stereo: Instead of stereo inversion + filtering + predelay, what about convolving the given channel's impulse with a shortish, windowed burst of white noise? A window size of 20 to 50 msec would be ideal.
I constructed a mock-up in Reverberate using multichannel white noise generated in Audacity (IR2) and chained it with a room IR (IR1) to convolve them on one send for the sim-TS component and in a different Reverberate instance used the same IR on another send as the original component. I think this is basically running the process you're describing, and to my ears this works really well (in particular on small spaces IRs). I'll work this into the next update, many thanks Sean!

Clearly this would also work in traditional algorithmic reverbs as such a short convolution is trivially cheap to implement. Do you know if this has been done?

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liquidsonics wrote:
valhallasound wrote:A suggestion for simulated stereo: Instead of stereo inversion + filtering + predelay, what about convolving the given channel's impulse with a shortish, windowed burst of white noise? A window size of 20 to 50 msec would be ideal.
I constructed a mock-up in Reverberate using multichannel white noise generated in Audacity (IR2) and chained it with a room IR (IR1) to convolve them on one send for the sim-TS component and in a different Reverberate instance used the same IR on another send as the original component. I think this is basically running the process you're describing, and to my ears this works really well (in particular on small spaces IRs). I'll work this into the next update, many thanks Sean!
No problem!
Clearly this would also work in traditional algorithmic reverbs as such a short convolution is trivially cheap to implement. Do you know if this has been done?
I'm not sure. For my own work, I have stuck with strictly time-domain processes, for lower latency. But if sectioned convolution could be made very low latency without stepping on any patents, it might be a good idea.

Sean Costello

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How nice to see my two favourite reverb-developers talk about the future of reverbs :). For algorithmic reverb needs I always use Valhalla room, for nice experiments the shimmer, and of course for convolution reverbs always the frequently updated Reverberate.

What I would love for Reverberate - if time would allow something like this, of course - would be some nice tutorials like Valhalla always tells his users in his blog.
Or maybe something like that already exists for Reverberate (what do I know, "modulation tips for guitarists" or "how to use Reverberate experimentally in xyz situations") - and I just missed it? Reverberate is a highly effective tool, and I doubt whether me or many other users know all possibilities to use it best.
Cheerio all!

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Hi

I've updated Reverberate to include the true stereo simulation suggestion from Sean based on white noise, thanks again for that. The feature is to be found in parallel stereo mode and it's called 'Sim-TS Dense' as it creates a much denser sound than the delay based true stereo simulation now called 'Sim-TS Clear'.

Comments and suggestions are welcome as ever.

In response to Klemperer, from time to time some tips and hints are posted on the LiquidSonics Facebook page.

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Still the best verb value in all the land :cool:

Thanks for your continued support :clap:

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hibidy wrote: Thanks for your continued support :clap:
+1

Thank you, Matt

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hibidy wrote:Still the best verb value in all the land :cool:

Thanks for your continued support :clap:
What he said !! :-o

:hyper:
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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