Drum Masters & OWD Community Support Thread

Official support for: sonicreality.com and esoundz.com
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Some users have reported a bug with the Kit 01 bass drum. "Within the bass drum panel, pan doesn't seem to work nor the volume slider, it is also not reporting and level on the bar led thingi. there seems to be a problem with send effects for the bass drum."

... see Squids' reply on the next page
Last edited by DarkStar on Wed Jan 06, 2010 10:53 am, edited 2 times in total.
DarkStar, ... Interesting, if true
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tropicalontour wrote:Third Question: If I use Kontakt 3.5 full version, can I install IP as a New Library and put that library content anywhere on a drive other than C:, if I am running Vista or 7 (for example G:/Expansion USB Drive/Sample Libs/) ? Is this still true if the rest of Kontakt's factory library is somewhere on C: (as per the default install paths of Kontakt 3.5)?
As I understand it you can specify several different folders in Kontakt (click on the Options Icon):

Image

-- you'll need to Rebuild the database in Kontakt too,
-- and, perhaps, Add the Library in the Browser / Libraries tab.
Last edited by DarkStar on Wed Jan 06, 2010 10:54 am, edited 2 times in total.
DarkStar, ... Interesting, if true
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Thank you both for excellent and helpful responses.

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I'll be glad to help out here. :D

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Not expecting anyone to give a detailed answer, but is there a place or link to learn more about:
-round robin and other terms
-advantages/disadvantages of the different formats
-name and/or description of the kits
-general tips for recording drums and getting great sounds. For example, I sometimes duplicate my drums and give them a slightly different sound. When combined they sound great. Similar idea to blending compressed and uncompressed sounds.

I'm used to Battery so this is new to me. I've already replaced the drums in one of my songs with drums from this promo, and really liked the sounds I got. :)

TIA
esoundz name: Helio

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DarkStar, ... Interesting, if true
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are you finding that the actual downloads are 30MB (+/- 5MB) smaller than the listed size on the esoundz download page?

squids said to check these two numbers against each other but i'm finding them to be consistently different. is the larger file size, perhaps, a pre-zipped number?

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Thanks!

The information about the kits is too limited on that link so I was looking for further details. I remember one page that mentioned the exact kits used, but given my level of ignorance I was looking for something like "good for rock" or "jazz" or something to that effect.

The ones I used in the past had names like "Vintage," "70s,", "Jazz," etc., so finding the right one for the job was fast.

I could listen to each of the kits and make my own list -and will eventually do it- but they take a while to load so if there's information already available that will be a time saver.
esoundz name: Helio

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@bambam,

Can you post a couple of specific examples - size on eSoundz page and size on your disk?
DarkStar, ... Interesting, if true
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DarkStar wrote:@bambam,

Can you post a couple of specific examples - size on eSoundz page and size on your disk?
@DarkStar,

here are three, for example (they all vary similarly):

esoundz page:
OWD Kit 10 Med 735685754 bytes

browser download window:
OWD Kit 10 Med 702 MB

esoundz page:
OWD Kit 13 Medium 664903215 bytes

browser download window:
OWD Kit 13 Medium 634 MB

esoundz page:
OWD Kit 12 Dry 648924035 bytes

browser download window:
OWD Kit 12 Dry 619 MB

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On a mac, you can right click or control click or whatever on the zipped file, and then do "get info" - this will show the zipped and unzipped file sizes. I did this and saw the discrepancies, but all is fine. The filesize within the zip ("size on disk") matched that on esoundz. Of course, you have to do something like this to "peer" inside the zipped file, given that you can't unzip the files before installing in the inf player.

Anyway, my take from a mac......

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There was a post about an issue with the kick drum in OWD Kit 1. We looked into that and here are a couple of clarifications.

The volume and pan from the script are the KNOBS on the panels. We will do a THOROUGH explanation of every panel in KVR first and then in a forthcoming manual as well as video tutorials. But for speed I'll just post explanations on KVR fresh out of the oven.

But the volume and pan SLIDERS were what was not working and the CAN by a tweak inside Kontakt that we've made. It is not a show stopping bug or anything... just a setting. But we fixed it and will upload a fix for Kit 1 to solve that.

Now another thing VERY important to know if you can't keep track of updates. Here's how we're going to do it. You have TWO options. If you're anxious and want a fix NOW then I'll post patches here and there (like that Kit 1, I'll replace the current 1 with that one in a minute and tell you). If you're following a thread like this and on the cutting edge of what's happening then sure you can benefit early. But here is the good news for EVERYONE in this group buy:

We will consolidate any issues (even minor things) and put them all into ONE EASY patch update that updates all the kits at once.

We'll do one of those at the end of the week and if anything else crops up after that we'll do another one after. There shouldn't be too many things but since this is custom made and brand new... okay maybe there are a few things (not all show stoppers so don't worry) that could be fixed. Even things like a cymbal not being assigned to a slot (like the Jazz kit had that). Not a show stopper because i will show you all how to just put it into the slot of your choice which is a 1 second thing. But we did intend to have it pre-assigned so of course we'll do that and things like that will be in the update too.

One key thing that we'll make sure does not happen is that the update patches will NOT have different names. That mistake was made on Kit 1 the other day and everyone is now being very careful not to do that.

Thanks to everyone who is experienced and is helping others. Much appreciated. If there's something you guys can't answer let me know and I will take a crack at it. I am busier today than yesterday because I have this little thing called a NAMM show I have deadlines on as well so I am splitting my time and WILL stay late again to help as well. I have more free time for the forum at night so... I will dig through things. But if any questions from the other thread that are general enough for everyone can be copied, pasted and answered here that will already be a help. Then, after we can make a consolidated FAQ with clear concise answers for people to reference.

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Anyone else missing several .tga files? I've lost the skin for the Infinite Player as well. I've downloaded the skins zip to no effect.

Thanks.

Steve
Windows 10, Reaper

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In Windows, right-click the zip file, select Properties, then look at the Size (bytes).

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When I load any of the OWD kits I get the following:

1 file(s) could not be found:

OWD_GUI_OceanWayDrums-S.tga

What file is this?

Thanks
That is the graphic file. NI had sent us an incomplete graphic file by accident before my guy there went on vacation. To his credit he immediately fixed it the day he got back and sent it over to us (yesterday). So I've uploaded that file. Most people don't have the problem you're mentioning because the new graphic file has been added. But if there is a lingering "info.nkx" or "info.nkc" file from this weekend that has a creation date of December 8th as opposed to of yesterday's then this can happen. Easy fix.

There are many ways it will be automatically fixed as you download more kits but if you want to just do it yourself here you go:

Download this: http://www.sonicreality.com/squidscorne ... fo_nkx.zip

Unzip that and take those two files and replace the files of the same name in the root of your Infinite Player folder.

Also, OWD Kit 13 was referencing the old file so we're updating that but here are the patches for that. THIS zip you don't unzip. Just drag and drop it onto your Infinite Library Installer and it will automatically update the patches:

http://www.sonicreality.com/squidscorner/OWD_kit_13.zip

These are just quick fixes for graphic files (just an aesthetic - nothing to do with functionality). A hiccup due to the mishap with the graphic file from NI. Stuff happens (G-rated version of the saying). It had a little domino effect there but the good news is that we're ALSO going to do ONE consolidated EASY patch update for everyone at the end (phase 4 I guess) that compiles all fixes. I want to point out though that most of them are VERY minor and not to worry. So for no actual "bugs" found, just some settings and referencing things that are easy to fix and upload.

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