Happy new year Parawave!
Parawave Rapid?
-
- KVRian
- 821 posts since 21 Jan, 2017
^ A tale of two comments.
Life is full of risks. Rapid works as advertised, there are far greater injustices and dangers in the world to worry about, personally speaking, than that a vst hasn't been updated as much as people want or that a dev isn't reassuring you constantly.
Use it and enjoy it to make music or pleasing noises while you can, life is short and there are no guarantees of anything for anyone.
Life is full of risks. Rapid works as advertised, there are far greater injustices and dangers in the world to worry about, personally speaking, than that a vst hasn't been updated as much as people want or that a dev isn't reassuring you constantly.
Use it and enjoy it to make music or pleasing noises while you can, life is short and there are no guarantees of anything for anyone.
-
- KVRian
- 1380 posts since 8 Jan, 2012 from frankfurt, Germany
I had no problems with parawave - the opposite was the case.
There was an Ableton bug - wich took abnormal loading times to switch a preset with vst3 version.
It affected lots of synths with many parameters like vengeance avenger, Korg synths, GForce synths and minimal audio current. I reported this bugs 2022 and Ableton hasn’t fixed it right now, but also Korg, GForce and vengeance avenger haven’t fixed it. Parawave needed some months and was one of the only developers with minimal audio, who fixed their plugin. So my experience with parawave is excellent.
He isn’t the only one who took more time than expected for newer features…..
There was an Ableton bug - wich took abnormal loading times to switch a preset with vst3 version.
It affected lots of synths with many parameters like vengeance avenger, Korg synths, GForce synths and minimal audio current. I reported this bugs 2022 and Ableton hasn’t fixed it right now, but also Korg, GForce and vengeance avenger haven’t fixed it. Parawave needed some months and was one of the only developers with minimal audio, who fixed their plugin. So my experience with parawave is excellent.
He isn’t the only one who took more time than expected for newer features…..
-
- KVRAF
- 4083 posts since 22 Aug, 2012
I'd be interested to learn how this was fixed — to pass on to other devs. It's a PITA for me with a number of synths (Mac AU) when using an Arturia Keylab. I have to use a workaround of auto configuring all parameters in Live.sacer wrote: Sat Jan 10, 2026 10:25 am I had no problems with parawave - the opposite was the case.
There was an Ableton bug - wich took abnormal loading times to switch a preset with vst3 version.
It affected lots of synths with many parameters like vengeance avenger, Korg synths, GForce synths and minimal audio current. I reported this bugs 2022 and Ableton hasn’t fixed it right now, but also Korg, GForce and vengeance avenger haven’t fixed it. Parawave needed some months and was one of the only developers with minimal audio, who fixed their plugin. So my experience with parawave is excellent.
He isn’t the only one who took more time than expected for newer features…..
-
- KVRian
- 1153 posts since 21 Nov, 2005
I just figured this was a problem with my increasingly decrepit pc, thanks for mentioning the issuedb3 wrote: Sat Jan 10, 2026 9:03 pm I'd be interested to learn how this was fixed — to pass on to other devs. It's a PITA for me with a number of synths (Mac AU) when using an Arturia Keylab. I have to use a workaround of auto configuring all parameters in Live.
-
- KVRian
- 986 posts since 10 Feb, 2017 from By the Slot Machines
Imo there are a few avenues you can go in. Either use the product "as-is" with whatever level of faith you have that bugs will get squashed and simplistic updates will be carried out... Or, actually, that's about it I think. CLEARLY this product is not a priority for Parawave, it's a "complete" product. Sadly, for Sonic Academy they said something similarly about Ana 2, that the product is already -loosely speaking- perfect the way it is and probably won't have a version 3.
This begs the question: How do I want to go about this?
I think there's several schools of thought here but I want to go to the extreme ends of both sides of the same stick (or somewhat attempt to) when it comes to synth use for sound design and sound selection (without the very extreme case of only using A.I.; although that is a monumental, integral factor). With modern music,
A super synth is more than enough to make just about any sound you would need, such as a Serum 2. This approach is one side taken on by artists such as Alckemy, who tinkers, and perhaps utilizes only super synths with the idea being here that he does this as such, but primarily exploits Phase Plant as it can "do everything all other synths can for what I want the best way while being easy (subtracting more robust synths such as Falcon which are slower and more complex/complicated/slower)". This school of thought removes any other simpler synth without sake of "warmer synth emus". Something that he simply doesn't care about. Or, the "collect as many synths as necessary/possible for fun, tasking, and character" a la most people in this forum (perhaps a Bones for tasking).
I say this, and I may be wrong, but "extras" on supersynths along with technology will dictate most of the market to the point where most other synths like emus and more basic synths will not be very lucrative to engineer (seems to be the case but perhaps logic suggests this isn't true since Cherry and Gforce are still in business; but how much are companies like these ongoing more so as a labor of love instead of a highly profitable non-corporate smallish business venture. Poorly stated yes, but thinkimg along these type of lines). Randomization for presets, online preset sharing, A.I. driven abilities embedded. What about coding entire emus with just A.I.? Will that be possible?
I don't believe there is charm for me to have a million synths as I won't be sound designing in so many and the cost effectiveness has diminishing returns after a certain point. Analogue warmth and character can be bottled enough within a handful or less synths to do the trick. No real future "upside" in "complete" synths that will fall behind in advancement when you can just own a Serum 2, which will inevitably become a 3 with who knows what will be implemented (or you can go straight old hardware by way of Mike Dean needs of warmth and keys/pads/bass "conventionally"). Perhaps, one of these supersynths will contain the A.I. to replicate any emu with a list of all hardware models within the synth itself at your finger tips... Farther down the timeline than the mind perceives? Probably, but interesting exercise to carry out for implication's sake.
Bottom line, makes me question how I want to approach music and it's very charming to go down the Alckemy path: 2-3 supersynths that can pretty much do everything and have everything sold off. Why? Building vertically rather than horizontally. Taking a few of the best products and scaling with them, rather than spreading one's resources out- in the way financially, artistically, and mentally; and having less "toys" for the sake of specific sounds or character they contain because they all are "similar enough". I can perhaps become better by thinking less about synths, less time and resources buying them, more creative with the power at hand, and less spread out sound-wise while being more contained in methodology. Less "complete" in nature like a Rapid and more open-ended into the future like a Phase Plant.
Long post just thinking and brainstorming out loud. I usually go back and read posts like these and find them silly. But, that's the conundrum of contemplation as it becomes a thing of the past. But a thing of the past that leads to a richer future. A future of fewer synths and more scaling implementations and passion for forward thinking products? Do you ever have this dichotomy slip into your mind...
This begs the question: How do I want to go about this?
I think there's several schools of thought here but I want to go to the extreme ends of both sides of the same stick (or somewhat attempt to) when it comes to synth use for sound design and sound selection (without the very extreme case of only using A.I.; although that is a monumental, integral factor). With modern music,
A super synth is more than enough to make just about any sound you would need, such as a Serum 2. This approach is one side taken on by artists such as Alckemy, who tinkers, and perhaps utilizes only super synths with the idea being here that he does this as such, but primarily exploits Phase Plant as it can "do everything all other synths can for what I want the best way while being easy (subtracting more robust synths such as Falcon which are slower and more complex/complicated/slower)". This school of thought removes any other simpler synth without sake of "warmer synth emus". Something that he simply doesn't care about. Or, the "collect as many synths as necessary/possible for fun, tasking, and character" a la most people in this forum (perhaps a Bones for tasking).
I say this, and I may be wrong, but "extras" on supersynths along with technology will dictate most of the market to the point where most other synths like emus and more basic synths will not be very lucrative to engineer (seems to be the case but perhaps logic suggests this isn't true since Cherry and Gforce are still in business; but how much are companies like these ongoing more so as a labor of love instead of a highly profitable non-corporate smallish business venture. Poorly stated yes, but thinkimg along these type of lines). Randomization for presets, online preset sharing, A.I. driven abilities embedded. What about coding entire emus with just A.I.? Will that be possible?
I don't believe there is charm for me to have a million synths as I won't be sound designing in so many and the cost effectiveness has diminishing returns after a certain point. Analogue warmth and character can be bottled enough within a handful or less synths to do the trick. No real future "upside" in "complete" synths that will fall behind in advancement when you can just own a Serum 2, which will inevitably become a 3 with who knows what will be implemented (or you can go straight old hardware by way of Mike Dean needs of warmth and keys/pads/bass "conventionally"). Perhaps, one of these supersynths will contain the A.I. to replicate any emu with a list of all hardware models within the synth itself at your finger tips... Farther down the timeline than the mind perceives? Probably, but interesting exercise to carry out for implication's sake.
Bottom line, makes me question how I want to approach music and it's very charming to go down the Alckemy path: 2-3 supersynths that can pretty much do everything and have everything sold off. Why? Building vertically rather than horizontally. Taking a few of the best products and scaling with them, rather than spreading one's resources out- in the way financially, artistically, and mentally; and having less "toys" for the sake of specific sounds or character they contain because they all are "similar enough". I can perhaps become better by thinking less about synths, less time and resources buying them, more creative with the power at hand, and less spread out sound-wise while being more contained in methodology. Less "complete" in nature like a Rapid and more open-ended into the future like a Phase Plant.
Long post just thinking and brainstorming out loud. I usually go back and read posts like these and find them silly. But, that's the conundrum of contemplation as it becomes a thing of the past. But a thing of the past that leads to a richer future. A future of fewer synths and more scaling implementations and passion for forward thinking products? Do you ever have this dichotomy slip into your mind...
-
- KVRAF
- 4083 posts since 22 Aug, 2012
Just to add: I didn't find the Rapid AU had been fixed. However, based on what you've said, I now find the mac VST3 version is ok. Same for Korg and GForce, AU preset changing is still a huge drag with some plugins in 12.3 , but not the VST3.sacer wrote: Sat Jan 10, 2026 10:25 am I had no problems with parawave - the opposite was the case.
There was an Ableton bug - wich took abnormal loading times to switch a preset with vst3 version.
It affected lots of synths with many parameters like vengeance avenger, Korg synths, GForce synths and minimal audio current. I reported this bugs 2022 and Ableton hasn’t fixed it right now, but also Korg, GForce and vengeance avenger haven’t fixed it. Parawave needed some months and was one of the only developers with minimal audio, who fixed their plugin. So my experience with parawave is excellent.
He isn’t the only one who took more time than expected for newer features…..
-
- KVRAF
- 5074 posts since 27 Jul, 2004
For me it´s a bit different...twal wrote: Sun Jan 11, 2026 4:59 pm Imo there are a few avenues you can go in. Either use the product "as-is" with whatever level of faith you have that bugs will get squashed and simplistic updates will be carried out... Or, actually, that's about it I think. CLEARLY this product is not a priority for Parawave, it's a "complete" product. Sadly, for Sonic Academy they said something similarly about Ana 2, that the product is already -loosely speaking- perfect the way it is and probably won't have a version 3.
...
I am actually not keen of special new features in general or always there must be something new ... this is just a side effect...as Rapid already does more I would ever need...
My problem and concerns are: regulary updates are a "sign of life" ... the product is taking care off especially from a developer who just have this one product...
If this doesn´t happen I get the feeling the company is slowly dying for what reason ever...
Company slowly dying implies one day the doors get shut...
With Rapid´s copy protection this is a very unsafe situation ... there is not even a crack one could use if everything goes down the hill...
Promises from a developer not have been very reliable with what was stated before and what actually happened probably will calm down some people but for me it´s just words ... in worst case hot air...
I want to believe him but the situation and the experience from the newer past tells me a different story...
So again...
- updates = the product is alive = less worries about tomorrow everything gets shut down
- no updates and no communication as long as the sh*tstorm isn´t too bad = product is dying = sales go down the hill = anytime the doors might close... what´s then (apart from promises = words, no proof)...?
-
- KVRian
- 986 posts since 10 Feb, 2017 from By the Slot Machines
I get you. On that note, both aspects can definitely go hand in hand. It seems a company that doesn't want to upgrade to new versions will be less inclined to provide updates and bug fixes because they want to move on from the project. Not always the case of course but we are catching a glimpse where it's heading- in this case, Rapid.Trancit wrote: Tue Jan 13, 2026 8:25 amFor me it´s a bit different...twal wrote: Sun Jan 11, 2026 4:59 pm Imo there are a few avenues you can go in. Either use the product "as-is" with whatever level of faith you have that bugs will get squashed and simplistic updates will be carried out... Or, actually, that's about it I think. CLEARLY this product is not a priority for Parawave, it's a "complete" product. Sadly, for Sonic Academy they said something similarly about Ana 2, that the product is already -loosely speaking- perfect the way it is and probably won't have a version 3.
...
I am actually not keen of special new features in general or always there must be something new ... this is just a side effect...as Rapid already does more I would ever need...
My problem and concerns are: regulary updates are a "sign of life" ... the product is taking care off especially from a developer who just have this one product...
If this doesn´t happen I get the feeling the company is slowly dying for what reason ever...
Company slowly dying implies one day the doors get shut...
With Rapid´s copy protection this is a very unsafe situation ... there is not even a crack one could use if everything goes down the hill...
Promises from a developer not have been very reliable with what was stated before and what actually happened probably will calm down some people but for me it´s just words ... in worst case hot air...
I want to believe him but the situation and the experience from the newer past tells me a different story...
So again...
- updates = the product is alive = less worries about tomorrow everything gets shut down
- no updates and no communication as long as the sh*tstorm isn´t too bad = product is dying = sales go down the hill = anytime the doors might close... what´s then (apart from promises = words, no proof)...?
A different case is where I read that Demitry Sches discontinued Diversion, but Thorn is still ongoing with updates and bug fixes via Plugin Boutique's version (original version can be "upgraded" to PB's
); so even though he's "done" with the synth, we can expect it to persist (open source is a factor, not sure if Thorn is though).
In a way we have to take certain synths and put them in the temporary category. A category where we can use the synth as long as we can but support will end eventually and thus, we will be forced to discontinue using it or keep an old system setup to use it. Is it worth it? Probably for something we really know through and through and enjoy. Not for something we have never used in my opinion (unless it's cheap and we are just using it for whatever reason). I've never used Rapid so it essentially is pointless for me to spend $200 on something that has no future when I can spend around the same amount of money on something like Serum or Current that appear, to their own degrees, will have a foreseeable development future. Plus, why do I want to spend the time learning Rapid knowing this?
And to reiterate my last points on the other post; and this circles me around to my initial contemplation- why, do I personally, need get so many synths, "super", basic or emu, when I can have one of each type and get pretty much all jobs done? Besides wanting more presets or to search out another "warm" synth or a different - for the sake of spice - synth? Another question that then begs to be asked is, what if it has a superb random feature that will provide more presets than another synth with no random feature? If we are concerned with a companies future, why not just go with one company? I myself, love Dune, it's just a wonderful creation. If I'm keen on seeing updates and a possible Dune 4, why not pick up Legend, Proxima and Obsession for my analog flavor and buy to support the company? Or, at least one of them. I know a lot of people here buy all dem synths up, but not everyone is. Why give money to a company that is done with their product (they themselves are trying to milk out as much profit as they can without doing much for something they deep down know is "dead" like an ImPerfect Synth from W.A. production that most don't want even to spend $20 on, and my post about it went uncared for)? I ask myself this specific question because we are entering (or are in) the realm of supersynths utilizing A.I, cloud sharing, and randomization (A.I. performance for all of these aspects) and musicians specifically can get it all in one place. Of course there are many factors to why one would keep spending money endlessly on new synths to enjoy, but how much business will be taken away from these companies, at what point will it be out of principle it's a discouragement to spend $100 on an emu (when $100 can you get a lifelong workstation), and when will we as a majority flow away from the idea that more synths is better (especially if A.I. can replicate numerous emus with a click of a mouse)...Just questions I ask myself...
-
- KVRAF
- 2301 posts since 23 May, 2012 from London
This. People have an unreasonably high expectations for a 10 year old plugin that can be purchased during sale periods, for less than a decent meal out for two! It's great if developers can keep their software going and even better if they continue adding new features.nusound mind wrote: Fri Jan 09, 2026 11:06 pm ^ A tale of two comments.
Life is full of risks. Rapid works as advertised, there are far greater injustices and dangers in the world to worry about, personally speaking, than that a vst hasn't been updated as much as people want or that a dev isn't reassuring you constantly.
Use it and enjoy it to make music or pleasing noises while you can, life is short and there are no guarantees of anything for anyone.
I'm guessing Parawave devs have found more lucrative work than developing a product in a saturated market with lots of loud and entitled users
Always Read the Manual!
- KVRAF
- 19864 posts since 16 Sep, 2001 from Las Vegas,USA
What "unreasonably high expectations" are you talking about?PieBerger wrote: Wed Jan 14, 2026 3:13 pm People have an unreasonably high expectations for a 10 year old plugin
Communication from a company who you have purchased a product from is not an unreasonable expectation whether you're talking about a plugin or a pizza. Price does not factor in.
I bet you don't even see the irony.....
With your post we see yet another example of where it's not allowed to have any negative comments about a developer but it's fine to insult other members here by in this case calling them "loud and entitled".
Parawave has clarified their stance on the long term viability of the plugin and it's copy protection scheme to the satisfaction of anyone who was concerned.
So can we drop the snarky "loud and entitled" comments now and just focus the discussions on this great synth?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRer
- 9 posts since 22 Jun, 2004
As I understand it, the Feature Roadmap has long been removed from the Parawave website?
1.9.0
Freeform MSEG sequences
Custom mapping curves for routing entries
Copy/Paste/Save/Load effect stacks
Undo/Redo
Quick Import
1.10.0
Granular FX Slot
Loop Player
Spectral FX
Randomizer
In the Future
NKS (Native Kontrol Standard) Presets
AAX Plugin Format
MIDI Polyphonic Expression (MPE)
Low Priority
Lock parameters/modules
Key switches/latches
Arpgeggiator MIDI out
Velocity multiplier on arpeggiator notes
MIDI Program Change compability
Last Update: 15. December 2020
- KVRAF
- 14477 posts since 16 Feb, 2005 from Planet Earth, Somewhere
It's still there, just amended.
https://parawave-audio.com/rapid_roadmap
rsp
Feature Roadmap
New exciting features are in development and will be released with every major update. It's only a matter of time.
This list is not complete and does not guarantee that every feature will be implemented immediately or in any specific order.
Rapid 1.9
This version will focus on delivering more dynamic routing methods. A key highlight of this release is the inclusion of MSEG (Multi-Segment Envelope Generator) curves and an advanced mapping editor, offering users precise control over envelope shaping for more complex and expressive modulation.
Vision for Future Versions
Rapid already provides Wavetables, Multi-Samples, Frequency Modulation, Phase Modulation and even Granular Synthesis. Still, there are possibilities for specific sample based sources that ease the creative process.
Looking ahead, future iterations of Rapid Synthesizer may introduce features such as new oscillator sources. These could include additive, FFT or drum slicing based effects. Expanded effect slots are also under consideration. Last Update: 22. November 2024
https://parawave-audio.com/rapid_roadmap
rsp
sound sculptist
-
- KVRAF
- 4380 posts since 15 Sep, 2010
And? What's your point here exactly? The roadmap is still there as zvenx pointed out.Acerbic wrote: Sat Feb 14, 2026 8:40 pm As I understand it, the Feature Roadmap has long been removed from the Parawave website?![]()
1.9.0
Freeform MSEG sequences
Custom mapping curves for routing entries
Copy/Paste/Save/Load effect stacks
Undo/Redo
Quick Import
1.10.0
Granular FX Slot
Loop Player
Spectral FX
Randomizer
In the Future
NKS (Native Kontrol Standard) Presets
AAX Plugin Format
MIDI Polyphonic Expression (MPE)
Low Priority
Lock parameters/modules
Key switches/latches
Arpgeggiator MIDI out
Velocity multiplier on arpeggiator notes
MIDI Program Change compability
Last Update: 15. December 2020
