Corona 6.0 released

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Sendy wrote:The only thing this synth needs now is more mod matrix slots :box:
I'd say before it gets more mod slots, it should at least allow the mod amount sliders to be automatable. Currently they are not seen by a DAW. It's also missing a bunch of other stuff still, like the unison stuff and about half the menu lists (which is good to be host visible for control surfaces).

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Echoes in the Attic wrote:I'd say before it gets more mod slots, it should at least allow the mod amount sliders to be automatable.
I usually assign a second source (black) like mod wheel to the destination (purple) and use MIDI CC automation. It's still a bit limited but enough for most purposes in my opinion.

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George wrote:
Echoes in the Attic wrote:I'd say before it gets more mod slots, it should at least allow the mod amount sliders to be automatable.
I usually assign a second source (black) like mod wheel to the destination (purple) and use MIDI CC automation. It's still a bit limited but enough for most purposes in my opinion.
Yeah but I don't just mean for automation purposes I mean for hardware control. Pretty much every hardware control surface these days uses parameter IDs. Such as the new Akai hardware controllers, or the Nektar Panoramas, or Novation Automap, or Maschine (Kore before that), or Ableton with Push or any other controllers, or Bitwig with Push or any other controllers or just about any scripted control surface for most DAWs. All control surfaces rely on parameter IDs which are the ID exposed to the plug-in host.

I've always wondered - Is it that hard to just make a control visible for the host? Like how the filter knob can be seen by the host. Can you not do the same to the unison knob or mod sliders the same thing and just give it a host ID as well? Or like LFO shape list is a control that can be seen by the host. Can you not do the same for the mod source or mod target list? I don't totally see why so many parameters are seen in Corona but then a bunch aren't.

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Echoes in the Attic wrote:Yeah but I don't just mean for automation purposes I mean for hardware control. Pretty much every hardware control surface these days uses parameter IDs.
Yeah you've got a good point there.
I've always wondered - Is it that hard to just make a control visible for the host? Like how the filter knob can be seen by the host. Can you not do the same to the unison knob or mod sliders the same thing and just give it a host ID as well? Or like LFO shape list is a control that can be seen by the host. Can you not do the same for the mod source or mod target list? I don't totally see why so many parameters are seen in Corona but then a bunch aren't.
It does not seem hard, but parameter list has been limited by design since the beginning. I also hope we can bring more parameter control on future revisions.

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I would certainly enjoy a few more mod slots.. I do love the synth as it is though.

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Great synth. Super sound and easy for cpu. Few things though that would be nice. Leakage would be nice to have as mod destination, unison could use at least double the voices (from 4 to 8) and layers like discovery has. Nothing essential (well maybe those unisons) but would be sugar on top the cake :)

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Echoes in the Attic wrote: I've always wondered - Is it that hard to just make a control visible for the host? Like how the filter knob can be seen by the host. Can you not do the same to the unison knob or mod sliders the same thing and just give it a host ID as well? Or like LFO shape list is a control that can be seen by the host. Can you not do the same for the mod source or mod target list? I don't totally see why so many parameters are seen in Corona but then a bunch aren't.
It's just a silly technical detail. It can fixed and I'm planning to do it later.

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oskari wrote:
Echoes in the Attic wrote: I've always wondered - Is it that hard to just make a control visible for the host? Like how the filter knob can be seen by the host. Can you not do the same to the unison knob or mod sliders the same thing and just give it a host ID as well? Or like LFO shape list is a control that can be seen by the host. Can you not do the same for the mod source or mod target list? I don't totally see why so many parameters are seen in Corona but then a bunch aren't.
It's just a silly technical detail. It can fixed and I'm planning to do it later.
For what plug-in?

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This is Corona we're talking about.

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George wrote:This is Corona we're talking about.
Yes I know but I thought you were the developer. I assumed oskari was talking about something else. Didn't realize he was part of the corona development, if that's what he means.

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Echoes in the Attic wrote:
George wrote:This is Corona we're talking about.
Yes I know but I thought you were the developer. I assumed oskari was talking about something else. Didn't realize he was part of the corona development, if that's what he means.
Of course he is! Check jeskola.net forums to see how Qsamo, a Buzz plug-in, eventually evolved into Corona years ago.

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Why didn't you answer my pm question about how long the license transfer takes.. George?

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Sorry for the delay, transfers usually take less than 24 hours after payment confirmation.

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Lejurai wrote:Great synth. Super sound and easy for cpu. Few things though that would be nice. Leakage would be nice to have as mod destination, unison could use at least double the voices (from 4 to 8) and layers like discovery has. Nothing essential (well maybe those unisons) but would be sugar on top the cake :)
What would be the point in adding layers? I think Corona and Discovery are already competing with each other in terms of customers. So why make them even more similar?

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Basically it would just make things easier when layering sounds that run at the same time. And IMO those 2 sound different in the name of "VA + wavetable vs. pure digital". Great functionality that I'd like to see in both synths. And now that I started talking, Coronas arp would be nice in Discovery :D

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