New classic virus's synth with synthedit called virusb+

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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no news?
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osiris wrote:He used wavetabbles, not soundfonts, so he either had EVM's WT module, or CK has one I believe. I have the Virus wavetable, but nothing to load it in. The uniqueness of the virus is the waveshaper which is a 3 way mix between saw, pulse & the selected digital waveform. I have a diagram on my XP, but no one make a 3 channel pan.....
its not really important whats wavetable technique these use. The Virus was composed in his time as an fully new virtual analog synthesizer and its that what it is. My personaly opinion is how many se developer can built a virus ? I say many and how comes it close to the original ?! but for me only a moneyplugin nothing unique :)

cia

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Ingonator wrote:
ms1984 wrote:allright well done man keep going , as you know everything included advantages and disadvantages man ,your right cause jeff did not think about mac version for SEM
whats your idea about synthmaker?
Also tried Synthmaker which sound wise makes no big difference IMO but i like the GUI of both the program and of the controls for the synths. Looks much more professional than the average SE GUIs.
The possibility to write your own modules as code inside the program is also nice but this is way above my head.
once yr module framework is constructed, ie, pin structure, it can be compiled and used in synthedit. you can then make changes to the code, compile the module right to the modules folder, and reload the module within synthedit.

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Whoa whoa just a minute here. You say that I can compile modules and use them in SynthEdit? Would I compile them as VST's?
Best regards from Johan Brodd.
JoBroMedia since 1996.

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i use codeblocks, which lets me supply a target directory to compile to. (i imagine any decent ide would have this feature). once you've compiled the module with all the pins intact, you can load it in synthedit, and then compile it again while synthedit is still active. you just click the reload button on the module.

if you're talking synthmaker modules, i believe you could compile them as a vst, and then load them in synthedit as you would a sem, as long as the ins out can be figured.

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