Screw CPU usage, quality counts. Also, bounce/freeze your stuff.keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
Upgrading the computer is also a valid option
Screw CPU usage, quality counts. Also, bounce/freeze your stuff.keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.EvilDragon wrote:Screw CPU usage, quality counts. Also, bounce/freeze your stuff.keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
Upgrading the computer is also a valid option
Assuming you're talking about IVGI here? If so, that's a strange CPU reading. When I plop it in on a stereo track here in Reaper, it uses about 1.75%, and that's on a far less powerful machine (laptop with i7 Q740 @ 1.73 GHz).keel wrote:I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.
I used SDRR in a DnB mix to roughen up drums and basslines.Cintronic wrote:Is this aimed at guitar & live instruments or will this work on synth/electronic stuff?
One instance of SDRR (VST2 and VST3) ate 2,5% ASIO power on my i7 920 (2008 build), OC'd to 3,6GHz, at 256samples (ASIO) in Cubase 7 32bit. SDRR was drastically optimized in terms of performance.keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
It is depending on the host. Reaper uses a different buffer management as (say) Cubase for example. Cubase is clearly showing the worst ASIO values, also depending on the used sample buffer size.SporkSurgery wrote:Assuming you're talking about IVGI here? If so, that's a strange CPU reading. When I plop it in on a stereo track here in Reaper, it uses about 1.75%, and that's on a far less powerful machine (laptop with i7 Q740 @ 1.73 GHz).keel wrote:I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.
Maybe there's something else going on?
Probably just as wrong as yours that there's a direct relationship between CPU use and quality.EvilDragon wrote:No, you don't really NEED or MUST use SDRR on each and every damn channel. That's a wrong preconception.
Desk Mode (for me) is the secret weapon of the SDDR.sinkmusic wrote:The thing is that you have 3 distortions mode as you might expect (tube, fuzz, digital), but the DESK mode can really do some magic and features compression, eq, enhancement... So it expands the sonic potential of the plugin even more (more on the subtle side), so don't overlook it
It works extremely well on anything you throw at it. I mainly use it on electronic drums, pads, synth bass, etc., to add tonal sculpting or color. There are no rules - you can use it like you would a saturation device on a channel strip, but for me it really shines on a bus - you can very easily get great sounds, affect groove or transients, do tonal shifts, glue, mix adhesion... whatever. Saturation is just the beginning, really.Cintronic wrote:Is this aimed at guitar & live instruments or will this work on synth/electronic stuff?

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