Klanghelm SDRR - flexible saturation plugin released

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SDRR

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keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
Screw CPU usage, quality counts. Also, bounce/freeze your stuff.

Upgrading the computer is also a valid option ;)

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EvilDragon wrote:
keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
Screw CPU usage, quality counts. Also, bounce/freeze your stuff.

Upgrading the computer is also a valid option ;)
I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.

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No, you don't really NEED or MUST use SDRR on each and every damn channel. That's a wrong preconception.

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You're not forced to put it on all tracks, not at all. You can use it just on 2Bus or drum/vocal bus for example. This is a very versatile tool, it's not intended to be used in a specific way. I have a I7 920(less powerful than yours) and don't see any cpu drama in using this plug even at 10% (I'm running my sessions at 88.2kHz).

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keel wrote:I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.
Assuming you're talking about IVGI here? If so, that's a strange CPU reading. When I plop it in on a stereo track here in Reaper, it uses about 1.75%, and that's on a far less powerful machine (laptop with i7 Q740 @ 1.73 GHz).

Maybe there's something else going on?

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What a great sounding plugin. Never spent 22 Euro better for Sex Drugs Rock Roll than this time.

CPU usage on a quite old 2Quad Q9950 at 2,83 Ghz is 6-7%.

Thank you for another outstanding plugin.

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Cintronic wrote:Is this aimed at guitar & live instruments or will this work on synth/electronic stuff?
I used SDRR in a DnB mix to roughen up drums and basslines.
As mentioned several times by now, it can be used for pretty much everything.

Think of SDRR like a similar concept that SoundToys offers with it's DECAPITATOR. Only that it's not as rough as Decapitator, neither does it feature the same modes, but it does complement it.


keel wrote:Is the CPU-Usage high as in the free version? If so, I will not even think about this one..
One instance of SDRR (VST2 and VST3) ate 2,5% ASIO power on my i7 920 (2008 build), OC'd to 3,6GHz, at 256samples (ASIO) in Cubase 7 32bit. SDRR was drastically optimized in terms of performance.


SporkSurgery wrote:
keel wrote:I have i7 @3.5ghz, and that free what I tested, one instance used almost 10%, so this plugin is one of those what you use on every channel, then one instance and 10% is pretty way too much.
Assuming you're talking about IVGI here? If so, that's a strange CPU reading. When I plop it in on a stereo track here in Reaper, it uses about 1.75%, and that's on a far less powerful machine (laptop with i7 Q740 @ 1.73 GHz).

Maybe there's something else going on?
It is depending on the host. Reaper uses a different buffer management as (say) Cubase for example. Cubase is clearly showing the worst ASIO values, also depending on the used sample buffer size.

That, and it would also be great to know if you used the VST2 or VST3 version. That can differ a bit as well (did so in beta stages).


And no, you don't need to use it on every channel. It is not(!) aimed to be a console emulation. Even if there is a desk mode offered.
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EvilDragon wrote:No, you don't really NEED or MUST use SDRR on each and every damn channel. That's a wrong preconception.
Probably just as wrong as yours that there's a direct relationship between CPU use and quality.

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This thing sounds seriously good. I figured I should post that now because I'll be busy playing around with SDRR for a while...

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The SDDR is one of the most versatile plugs I've ever used and it sounds fantastic as well - congratulations on the 1.0 release, Tony!
sinkmusic wrote:The thing is that you have 3 distortions mode as you might expect (tube, fuzz, digital), but the DESK mode can really do some magic and features compression, eq, enhancement... So it expands the sonic potential of the plugin even more (more on the subtle side), so don't overlook it ;)
Desk Mode (for me) is the secret weapon of the SDDR.
Cintronic wrote:Is this aimed at guitar & live instruments or will this work on synth/electronic stuff?
It works extremely well on anything you throw at it. I mainly use it on electronic drums, pads, synth bass, etc., to add tonal sculpting or color. There are no rules - you can use it like you would a saturation device on a channel strip, but for me it really shines on a bus - you can very easily get great sounds, affect groove or transients, do tonal shifts, glue, mix adhesion... whatever. Saturation is just the beginning, really.

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Impulse buy here. Certainly brightened my day getting this. Seems to add a touch of class to everything.

CPU is a bit heavy.
Unable to print PDF without that black background.
Preset management could be better.
Anyone who can make you believe absurdities can make you commit atrocities.

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Preset management is the only thing I'd like to see a bit changed/improved. Tony, where are all the factory presets located on OSX please ? I can't find them in root nor user audio/preset paths.

Fantastic plugin apart from that very minor downside, I just spend time with the Desk mode at the moment and I'm sure the other mode are as great. Can't wait to work on new tracks and give that Fuzz a try !
Last edited by nilhartman on Mon Sep 16, 2013 9:18 pm, edited 1 time in total.

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Anyone using yet on Studio One? How's the CPU ?

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I7 laptop here and I am getting 0.3% in fact with my softube SSL eq/dyn combo on a channel with this gives me exactly 1% which is kind of cool haha, reaper x64 x64 vst 2 plugins, win 8

Not sure why my CPU is much lower than others, will double check when I get back to the comp and confirm results
Duh

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Yep 0.3% with desk as can be seen here

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With the other three types it can go up to 0.6%

i7-3630QM @2.4ghz

Maybe just me, but that is very very far from heavy CPU and is about the same as most compressors and also exact same CPU usage as SKnote strip, which incidentally a lot of people are running on every channel.
Duh

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