Has digital audio innovation (mostly) stopped?

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hibidy wrote:Hink, you are not crazy, and it's really not directed at "you"

But, I've seen posts all the time about the subject and it baffles me.

Maybe I went around it the wrong way.
fair enough :)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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mutantdog wrote: I do see an irony in that the increased CPU power of modern PCs is largely being used to model the flaws of old hardware though.
"Flaws" are often just a matter of perspective. Where are those battery leaking or power supply burning VSTs? :D

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So here is what I'm trying to say. I'm working on a project that has allowed a few unique things. I was able to alt/drag to a new track and it bounces, and then select "slice to multisample" and there are now two cool things going on. I can change the pitch of the bounced clip and then play the sliced part as a glitchy thing.

You can't even do that efficiently in live, so the point is digital innovation can be really creative (not to mention it can save you ass if it's not crashing) That's the kinda stuff I look for. And it's super easy. Doesn't require a 2000 page manual and endless q/a.

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hibidy wrote:So here is what I'm trying to say. I'm working on a project that has allowed a few unique things. I was able to alt/drag to a new track and it bounces, and then select "slice to multisample" and there are now two cool things going on. I can change the pitch of the bounced clip and then play the sliced part as a glitchy thing.

You can't even do that efficiently in live, so the point is digital innovation can be really creative (not to mention it can save you ass if it's not crashing) That's the kinda stuff I look for. And it's super easy. Doesn't require a 2000 page manual and endless q/a.
but you do understand that works for you, that's what you want so good on you. But is it a global game changer? The title of the thread asks if it's mostly stopped. One could take that as "are we just seeing little innovations and are all the major innovations behind us?" Because that is my point and has been a personal point for me really for a few years when it comes to digital stuff. I bought Samp Pro X when I finally got a computer that was 64 bit, then I had a need for Pro X (which is samp 12 for reference). I stayed with Samp 9 pro until after Samp 11 pro came out then I upgraded to 10, shortly after to 11. That was because I could at the time and I knew that 64 bit was on the horizon for Samp and eventually for me. Keeping almost current worked well for me, but now I do not see a lot of such game changers as 64 bit anytime soon.

So I dont think people are saying that innovation should stop, I dont think they think it has stopped. But perhaps it has changed and more such smaller innovations like you describe are the order of the day. Such smaller innovations will likely appeal to some and mean nothing to others, that can easily appear to everyone that innovation has slowed down.

I'm not sure what the fuss is, things change, gear comes and goes as do innovations and that will never stop. Remember the mini disk? :shrug:
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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I know there are technically and artistically innovative tools out there right now - some commercial and some academic. And I'm very sure that many more will come.

But they're not going to be very good at emulating a 40 year-old analog synthesizer because that's not the kind of synthesis they are designed for. The market wants the Minimoog.

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hibidy wrote:a project that has allowed a few unique things. point is digital innovation can be really creative .
Oh. So you agree 'digital audio innovation' has not stopped.

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no point putting this here
Last edited by woggle on Sun Dec 28, 2014 12:44 am, edited 1 time in total.

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I guess the more experimental commercial developers have to balance innovation with making a sellable product.
It's always like that. You can't make absolutely innovative product like nothing before, as people won't know how to use it or how does it compare to their old favourites. Not to mention that many solutions are standard.

For example Serum would be just another substractive synth with typical modulation options and effects. It's only the powerful wavetable engine that makes it stand out.
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jancivil wrote:
hibidy wrote:a project that has allowed a few unique things. point is digital innovation can be really creative .
Oh. So you agree 'digital audio innovation' has not stopped.

Never said it did, you've got me confused with someone else.

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