MTurboReverb preset making action, let's make the ultimate reverb! ;)

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Reggmail wrote:I'm just asking you to consider making this rev stand out even more by adding a ( delay ) section.
And you can also abuse the algorithm designer to make your own delay.


plexuss wrote: I find the Valhalla reverbs to be merely, ok... they are good for the money and good when you are looking for verbs with "character" but not the best for mixing and creating a sense of natural space.
Seems to be a matter of taste then, while I find the Valhalla reverbs the best I've tried over the last years (I also tested Breeze and Aether as well). Still the Valhalla Room is really great fo natural spaces - I use it in radioplay productions and post pro. Also in orchestral settings. Valhalla Plate is also really great. I find them better than Breeze, which I used a long time, in sound and performance. And by the way: the 2cAudio support is also not really good ... but this just besides.
plexuss wrote:I am growing fond of PA bxRooMS too. Second-tier, but also very nice are Reverbical, eaReverb 2
Again: matter of taste, clearly. I tested eaReverb 2 and I absolutely did not like it. ;)
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This may become a cool plugin... but.. the name... the name... i wasn't really fond of MPowerSynth already, but MTurboReverb?? Sounds a bit like DubTurbo TBH. :)

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>>Not at all ;). Like they said on H Reverb website - it's based on FIR, so it's just another convolution plugin ;)

> No, it isn't - I guess you misunderstood - the IR is synthesized, that's why it can't load IRs.
I don't mean to sound lamely diplomatic 8-), but you're probably both right. An FIR algorithm is implemented by doing a convolution, and it has a simple impulse response (given by the filter coefficients). H-Reverb is presumably using a smallish FIR that is designed to mimic some of what happens with a convolution reverb capable of handling a long IR (if it's using a long FIR, then it would be able to read IRs). I can't really make sense of their description, but an FIR algorithm is just doing a convolution by definition. The fact that it can't read IRs suggests there is probably more to it than just a (short) FIR filter, so taking the FIR description literally may not be right. Frankly, the Waves H-Reverb web site description looks to me like market-speak. They say the FIR approach lets them go "beyond the standard linear forms," but an FIR algorithm is linear. I suspect it wasn't an engineer who wrote that copy, and we probably shouldn't take it at face value.

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When H-reverb was emerging I was reading that it used a combination of FIR and algorithmic. The description now talks about using analogue modelling. So who knows. I find H-reverb a very musical reverb (what I mean is it can nicely naturally blend into the dry signal and over-all mix).

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I'll have a look at this at some point during the next day or two (or before). Very interesting. I don't know if I'll be any good, but I really look forward to testing such an adventurous creation :D :tu:
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Ok, so my turn again :)

Cinebient: Cool, nonrealistic spaces are just fine with me! ;)

jens: I understood very well - it's a convolution plugin with synthesized IR, we have that too in MMultiBandConvolution (it can also load IRs though). Anyways, not an algorithmic reverb.

plexuss: Oh, now I'm interested in your opinions about my stuff even more :D, because I hated that one especially :o. Well, everyone has a different taste :D

ellassi: Haha, good point :D, but I don't think he will, he's probably one of, those, guys :D

chk071: I actually got quite used to the turbo stuff :D. It makes you work turbo speed! :D

TLMuse: I actually think it is just marketing blabla indeed, classic waves, but it's probably just a classic convolution. It may be some hybrid, but I'm skeptical and it wouldn't make a difference really :D. The point there is that while generating a long sequence algorithmically is quite a task (but efficient and powerful), with convolution it is deadly simple, just generate the IR...

Ian Craig: You never know without trying ;). So good luck! ;)
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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elassi wrote:
MirkoVanHauten wrote:The one who wrote this manual should get punished... :x
Why not try yourself? I'm 100% sure that Vojtech will reward you or any other person for pulling out a suitable manual layout. :ud:

Hint: there are plenty of free InDesign-templates waiting for you.
I searched some topics and read that the manuals got "compiled" very generic and automatic. That's why there is much double content and no layout. And besides this I doubt someone can try to tell melda something about style and layout. Otherwise there would be plenty UI design suggestions and they'd be much more beautiful and useful than they're now :wink: But I don't want to start another UI fight :D

Also Sampleconstruct wrote:
Sampleconstruct wrote:It's a nice addition to my arsenal but it doesn't replace any of the famous candidates.
This proves me what I thought at first and what I thought about MTurboComp and MTurboEQ too. This series is generic, tries to reduce many plugins to a simple UI, "emulating analog" and maybe can do a lot stuff with mid quality. But it cannot compare to the plugins that are specialized to these tasks. And like melda stated (no citate, just the meaning) "MTurboComp is the only comp you'll ever need" and "MTurboEQ will kick your ass" - well nothing really happened :D There was no impact where everbody sold their eqs & comps :D So yes, I'm not the target audience and keep myself quiet now.

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I think reverbs are one of those sounds that highlights the differences in peoples perception / taste.
Its the one area that seems to create the most debate about what sounds good.

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VariKusBrainZ wrote:I think reverbs are one of those sounds that highlights the differences in peoples perception / taste. Its the one area that seems to create the most debate about what sounds good.
I think everything in audio can highlight the differences in people's perception and tastes. even down to cables and the position of the planets. :)

I have many reverbs because they all have their sound and uses. as long as, for me, a reverb has a sound that I can't replicate with my other reverbs, I will consider purchasing it. I have some very "bad" sounding reverbs that sound great for certain things (eg. Hornet and Klevgrand). I think it's important not to get hung up on what is the "best" reverb - like all things audio, there is no "best" and just "how you use it". I learned my lesson on this in 1984 with the advent of the "better sound" of CD... only to find later that I preferred vinyl. and now, we have vinyl emulators (I am not talking about the surface noise but rather the inherent distortions imparted by the vinyl cutting, pressing and transcription process). and tape.

I am looking forward to Melda's take on a comprehensive reverb and assume it will become part of my arsenal. :) go vojtech!

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I just had session of comparing MTurboReverb with Aether which I have always been very happy with. Having used the dry drum loop that Vojtech posted I must say that it is almost immediately apparent that MTR sounds (dare I say, much) more realistic and clear than Aether. I feel that I'm in a real room and it's a joy to listen to it. With Aether it sounds like everything is unrealisticly damped and it's pretty resonant and quite muddy actually. I don't want to say more about it since I have always been very happy with Aether, but please check it yourselves - also at fully wet settings. I used my AKG headphones for monitoring.
MTurboReverb uses much less CPU so I'm sure that it will now replace Aether in my setup.

Very happy with it!

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I'm curious to try it. I am presently testing many reverbs (mostly Logic Pro X Space Designer, UVI SparkVerb and my favorite among the reverbs I own, Liquidsonics Reverberate 2, which I really like).
I have two questions: are you planning to add some control about the perceived distance and stage positioning of the instruments, like those present in, for example, Fabfilter Pro-R, Hofa IQ Reverb and Eventide TVerb?
And does modulation affect pitch, intensity or both?

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Soarer wrote:I just had session of comparing MTurboReverb with Aether which I have always been very happy with. Having used the dry drum loop that Vojtech posted I must say that it is almost immediately apparent that MTR sounds (dare I say, much) more realistic and clear than Aether. I feel that I'm in a real room and it's a joy to listen to it. With Aether it sounds like everything is unrealisticly damped and it's pretty resonant and quite muddy actually. I don't want to say more about it since I have always been very happy with Aether, but please check it yourselves - also at fully wet settings. I used my AKG headphones for monitoring.
MTurboReverb uses much less CPU so I'm sure that it will now replace Aether in my setup.

Very happy with it!
Thank you !! :love:

XComposer: This time I decided for a more classic approach, not the 2D spatial positioning system from MReverb, where the positioning was sort of conflicting with the reverb quality. Distance is usually manipulated via Early/Late ratio and High cut. But if you design something, where you add a direct control for distance, then why not ;).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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I don't understand "hating" or even "not liking" a reverb - they are just tone colours and textures. i find every reverb i try to have value and use in my work. I only avoid reverbs that sound the same as something I already have. I don't think good and bad enter into it unless you are comparing it to something specific. but, I guess there are people that will listen a reverb and say they don't like it. strange. I am sure if you tried you could use for something interesting?

Trying out MTurboReverb. Interesting... the key lies with the Designer. Id love to have knobs for all those cryptic parameters!

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Playing my Falcon oud straight into the plugin live on video, using modulated early reflections in ER section 1 (via 2 LFOs), then cascading the signal into another ER and 2 LRs, a dynamic EQ at the end of the chain.


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I've been messing around with this for a while and I have to say this reverb is awesome. For those that might be worried about the sound, this is an extremely versatile reverb, so not only can it do clean realistic sounds, but it can also do strange ambient sounds(like simon just demonstrated above) and vintage sounds. I'm going to try to program some presets and hopefully I can make something that sounds good. I have a few things in mind already.

Also thank you Vojtech for adding all the extra requests. There is no other developer as responsive as you. At first I was wonder why there wasn't a lowpass and highpass in the syntax, but then I realized that CROSS is much more powerful. I just implemented it into something I'm working on it it worked beautifully.

The 4 new presets also sound very good, but they are too treblely and lack some body. The room and plate preset, aren't so bad, but the hall and cathedral need to be warmer. I don't think you should take them out necessarily, but on the active presets page it would be good to have an alternative, so people don't think this reverb sounds thin. Don't get me wrong they do sound like halls, just not amazing symphony halls. I think people will be expecting something that sounds like Boston Symphony hall with its warm enveloping sound.

Anyway, I'm off to work on some presets.

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