You know, it's funny. I'm not even Christian, but at the same time, there's some very dark stuff happening in this world under the surface, so I try my best to not offend any God who may existRussell Grand wrote: Sun Feb 11, 2018 11:24 pmAnti-Christian?_al_ wrote:reafir comes very close, but i dont use that company for personal reasons, so the search goes on![]()
So when I see a plugin dev called Jesusonic, I just see an unnecessary level of public disrespect that I want no part of.
Yep, I'm weird.
Yeah, the low sizes sound horrible.jacksmyphs wrote: Tue Feb 18, 2025 1:34 pm How did you use sonic foundry noise reduction for sound design? If you change fft resolution to 128-512 and move any sliders it just gives noise or metallic sound...
What's the purpose to split sound into transients and non-transients?
Does anyone have soundhack vst plugins for linux? (Not for pd)
But 16k was the magic setting for me.
When you set it to play noise only, you would get the most eerie and beautiful sounds from it... so when you morph between the noise-only and the dry... it's like this ethereal ghostly reverb that was unlike anything else on the market at the time.
But hey, this is 2025. I've even got some similar effects from the likes of Shaperbox 3's new fft fx.
Still though... I don't have anything new that gives the ease of use AND accuracy that SF's NR had.
Funny to think that I might of been one in just a handful of people who were using the plugin like that? I heard nothing in any electronic music back then that had a similar sound. (this was like 20 years ago or something)
I always wondered if Spectral dynamics would give me the same level of control. Pretty sure I did try the Lite version, and was pretty disappointed though. Didn't come close to SFNR or Reafir.Ah_Dziz wrote: Tue Feb 18, 2025 2:53 pm
I know this is super old but if you are having trouble replicating fft based noise reduction you may want to look more closely at how it's achieved. It's basically a spectral gate/expander and also called spectral thresholding. It's attenuating frequencies that fall below a certain threshold level in the same way a broadband gate does. The main settings that will change the sound of spectral gating (and most spectral processing) are the fft size (directly effects the number of frequency bins) the overlap (in order to deconstruct and reconstruct the signal properly there are usually multiple ffts happening in parallel and offset in time while being multiplied by a windowing function) and then the way phase is handled. The difference between a 256 bin fft with a hanging window and overlap of 4 and a 2048 bin fft with a rectangular window and overlap of 1, with all other settings set up the same, is massive.
ReaFIR, and melda MSpectralDynamics both have reasonable amounts of control over all this stuff. You could also easily build your own in something like pure Data. There is a tutorial that will have you build a spectral thresholding processor.
If you think the full version might get there though, let me know.
The beauty in SFNR was that you could carefully craft every little detail of the sound using it's graph (basically like using an eq).
I do have many of those plugins you listed (used DTBLKFX quite a lot, but the original version that didn't have the weird pop up sliders)
Currently, my fave is MTransformer. That one is VERY similar, but I haven't used sfnr for so long, I can't remember how close it is.
But honestly though, when you start getting into the maths of it all, I start to lose interest fast. Maybe just too deep for me.
And still though... spectral fx effects are my favourite.
