Same here. Perhaps Dan will chime in to explain what's up with that.IV! wrote: Sat Oct 03, 2020 9:43 pm Hey, am I the only one with a feeling that the random generator isn't exactly random?! I've been flipping through sounds for a long time and started noticing that I seem to be switching 15-20 ready-made patterns, maybe with minimal differences, but I see the same waveforms and wavefolder curves regularly and... I feel cheated!Maybe is there something wrong with me or my computer?
One Synth Challenge #140: Pendulate (exponent1 wins!)
-
- KVRist
- 416 posts since 27 Nov, 2017
- KVRian
- 613 posts since 29 Nov, 2019
@DGillespieDGillespie wrote: Mon Oct 05, 2020 1:04 am Hey, reloading a session in the state it wasn’t saved in is never the intended behavior. If you’re having this problem can you email support at newfangled audio dot com? ...
In this case there isn't any problem, really. It was the default 'on' state of 'Lock Pitch Bend' that caused a somewhat counter-intuitive situation. It may be more intuitive to have it default to 'off'.
as for:
That was a bit presumptuous of me. Sorry about that. It's not for me to say how things should or shouldn't work, so please let me rephrase that: "Now I know how it works there is no problem at all."ELEX wrote: Sun Oct 04, 2020 11:13 pm ... Of course it should lock to the value from the first loaded preset, that would obviously be much neater. For now, I'm just glad things are loading as expected, with the thing turned off.![]()
Anyway, thanks for making this synth available at no cost. It is fun and really has character.
-
- KVRAF
- 2389 posts since 7 Mar, 2014
@aro ... glad you're close to being sorted. The various reverbs I mentioned all have different "characters" and are probably worth putting into your reverb arsenal! Also a good tip is to have a reverb buss track and route your tracks which need reverb into the same buss (sort of keeps the reverb "in the same space"). It's also quite a normal thing to do some EQ-ing on that buss track BEFORE the sounds enter the reverb vst to avoid the odd resonance happening within the reverb vst, and also to give the actual reverb the "character" you want by shaping the sound which is activating the various reverb elements.
Another usual thing is to use the pre-delay in the reverb, say around 75ms, this then lets the original sound come though first before the reverb kicks in (an Abbey Road Studios trick", along with other things).
Hope this is useful info, and I am not repeating things you already know.
dB
Another usual thing is to use the pre-delay in the reverb, say around 75ms, this then lets the original sound come though first before the reverb kicks in (an Abbey Road Studios trick", along with other things).
Hope this is useful info, and I am not repeating things you already know.
dB
-
- KVRist
- 139 posts since 6 May, 2012 from New York
Random button is totally random. The only tricky bit is to not randomize a couple of the parameters, and to randomly only choose a couple of the mod patches to randomly set to non-zero. Here's the code:Alchemedia wrote: Mon Oct 05, 2020 10:38 amSame here. Perhaps Dan will chime in to explain what's up with that.IV! wrote: Sat Oct 03, 2020 9:43 pm Hey, am I the only one with a feeling that the random generator isn't exactly random?! I've been flipping through sounds for a long time and started noticing that I seem to be switching 15-20 ready-made patterns, maybe with minimal differences, but I see the same waveforms and wavefolder curves regularly and... I feel cheated!Maybe is there something wrong with me or my computer?
void GenerateAudioProcessor::randomizeParameterValues()
{
float modProbability = float(rand()%(10000))/250000.f; //From 0 to 50%
for (auto parameter : getParameterTree().getParameters(true))
{
if (!isParamCurrentlyFilteredFromJSON(parameter->getParameterIndex()))
{
if (!isParameterCurrentlyFilteredFromRandom(parameter->getParameterIndex(), modProbability))
{
float randomVal = float(rand()%(10000))/10000.f;
parameter->setValueNotifyingHost(randomVal);
} else {
parameter->setValueNotifyingHost(parameter->getDefaultValue());
}
}
}
}
Dan Gillespie from Newfangled Audio
-
- KVRist
- 139 posts since 6 May, 2012 from New York
Wow, that hosed the formatting, sorry. I'm not sure if there's a way to upload an image.
Dan Gillespie from Newfangled Audio
- KVRist
- 462 posts since 4 Nov, 2019
In the full post editor, below the Save draft, Preview, Submit buttons there is an Attachments tab where you can upload images. But in this case, you should be able to preserve the spacing of the code by enclosing the block in [ code][/code] tags.DGillespie wrote: Mon Oct 05, 2020 5:35 pm Wow, that hosed the formatting, sorry. I'm not sure if there's a way to upload an image.
Celebrating 50 years of pants with frogs in them
-
- KVRist
- 195 posts since 16 Mar, 2018 from Canada
Thanks DB! I did download all of your suggestions, and I am experimenting with their different flavours. My inspiration for reverb is the soundtrack to "Mandy" and I was able to make mine dark and lo-fi, but I have no idea how to get it 'there'. But I think I did pretty good considering my knowledge so far. I'm only just starting to attune to the different reverb sounds. "Mandy" is a very obvious reverb sound, but I know there are a lot more subtleties of reverb to become familiar with. I'm a big fan of far away micing, which you can kind of achieve with pre-delay I think. Anyways, perking my ears up, that's for sure.
-
- KVRist
- 139 posts since 6 May, 2012 from New York
Thanks!
This way you get color coding, too.
This way you get color coding, too.
You do not have the required permissions to view the files attached to this post.
Dan Gillespie from Newfangled Audio
-
- KVRist
- 195 posts since 16 Mar, 2018 from Canada
I just realized I was using Valhalla Room on all my tracks, instead of Surge. Makes a big difference. Surge has its place, but I'm going to rethink my reverb situation. Too bad. I was so proud of the sound!
-
- KVRist
- 416 posts since 27 Nov, 2017
You can upload images via WYSIWYG editor. I could be mistaken, however, I think the point of the OP was the random feature was loading misc presets rather than randomizing current settings. Thanks Dan!DGillespie wrote: Mon Oct 05, 2020 5:35 pm Wow, that hosed the formatting, sorry. I'm not sure if there's a way to upload an image.
-
- KVRist
- 139 posts since 6 May, 2012 from New York
Yes, the code was meant to illustrate that it is randomizing the settings.
Dan Gillespie from Newfangled Audio
- KVRian
- 735 posts since 31 Oct, 2019 from Wonderland
So, I don't know much about codes, so I went the other way. I opened Pendulate in Cakewalk, created the first three random sounds, and write down all their parameters. Then I opened Pendulate in VSTHost, created the first three random sounds again (just in case, even starting with a different pattern), and compared them. The parameters were identicalDGillespie wrote: Mon Oct 05, 2020 5:34 pm Random button is totally random. The only tricky bit is to not randomize a couple of the parameters, and to randomly only choose a couple of the mod patches to randomly set to non-zero. Here's the code:
...
1) The Pendulate randomization algorithm really knows how to generate an infinite (at least more than 250!) sequence of random numbers, but, alas, only one
2) It is possible that some action in working with Pendulate restarts this sequence. In addition, it is exactly reset by restarting Pendulate. This means that you will need a lot of patience!
Conclusions? It's time to stop believing in magic buttons (after Santa Claus, you can definitely survive this) and go make your own presets...
Okay
- KVRian
- 730 posts since 26 Dec, 2007 from Australia
Yeah but it's less expensive than a Commercial Plugin problemAro wrote: Mon Oct 05, 2020 9:24 pm I have a free plugin problem. That's why I haven't downloaded them in a while, except for OSC synths. I think I overdid it.
