Datamind Audio Refractalizer Multi sample granulator

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Refractalizer

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PsYAuM wrote: Sat Dec 06, 2025 8:35 pm
pekbro wrote: Sat Dec 06, 2025 8:07 pm *lame 20 min one time demo on the mini though, prob will be skipping this developer...
This is not so.
Just restart the app (think DAW restart might be required also but not 100% on that) and you get another 20 minutes.
That's indefinite if I am not mistaken.
Ok thanks, still, not overly impressed by their actual development abilities, that's mostly what
is turning me off to them. Uninstallers that don't actually remove plugins and data, I'm still
trying to track everything down, and poor cpu efficiency (under win at least (Core i5 tbf)). etc.

There's not even an uninstaller for the mini...

*I may grab the mini later still...

*Um, refractilizer is still new so that should be taken into account regarding efficiency probably...

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Not sure how we got this far without directions. Demo link is hiding at the bottom of the page:

https://datamindaudio.ai/refractalizer/
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Sampleconstruct wrote: Sat Dec 06, 2025 8:58 pm
Ah_Dziz wrote: Sat Dec 06, 2025 6:38 pm I'm curious what is actually happening here that isn't already happening in many other granular synths.
I don't know any other granulator in which one can load thousands of samples into a sample pool and then scan through that pool or modulate the sample selection with an LFO/Macro/sidechain with sample interpolation. Doing something similar in Falcon, CrusherX, HALion, Pigments whatever would simply be impossible, one could crossfade between different layers e.g. in Falcon/HALion but that's not the same.
The interpolation sounds cool. I dig the concatenator plugin a lot. I was hoping that they might use some of the analysis tools from that to modulate stuff in Refractalizer. I'll check it out anyway.
Don't F**K with Mr. Zero.

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Heh, I stopped at like 2 samples...

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pekbro wrote: Sat Dec 06, 2025 8:59 pm
PsYAuM wrote: Sat Dec 06, 2025 8:35 pm
pekbro wrote: Sat Dec 06, 2025 8:07 pm *lame 20 min one time demo on the mini though, prob will be skipping this developer...
Uninstallers that don't actually remove plugins and data, I'm still
trying to track everything down
I don't trust any app or windows uninstaller that's why I use Revo Uninstaller & BCUninstaller.
Get everything in one go :party:
We are all a unique vibration in a beautiful symphony of infinite creation

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pekbro wrote: Sat Dec 06, 2025 10:24 pm Heh, I stopped at like 2 samples...
You should give it more of a chance

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Sampleconstruct wrote: Sat Dec 06, 2025 8:58 pm
Ah_Dziz wrote: Sat Dec 06, 2025 6:38 pm I'm curious what is actually happening here that isn't already happening in many other granular synths.
I don't know any other granulator in which one can load thousands of samples into a sample pool and then scan through that pool or modulate the sample selection with an LFO/Macro/sidechain with sample interpolation. Doing something similar in Falcon, CrusherX, HALion, Pigments whatever would simply be impossible, one could crossfade between different layers e.g. in Falcon/HALion but that's not the same.
Yeah that's pretty unique and actually very cool

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pekbro wrote: Sat Dec 06, 2025 7:18 pm I just got upgraded to palindrome 2 since I had missed the new version (given to me free by Ivo since he's a super nice guy), anyway, I like it better personally... ymmv

palindrome doesn't melt my cpu though, which prob has a lot to do with it.
I don't see how you can compare Palindrome to Refractalizer.

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Palindrome is super basic.

Good plugin but not even in the same ball park as Refractalizer in terms of capabilities.

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Yes, I didn't explore this super far because of the cpu load (basically unusable). Only a couple samples as I said. Multi-sample granular is about as far as I got before deleting it... and yea, I like palindrome better...

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Live Jam - ReFractalizer is using a sample pool of almost 300 timpani samples, tempo-synced random LFO1 is modulating sample selection, synced LFO2 (ramp) is scanning through the samples. Accompanied by a simple beat and granular FX by Fragments and CrusherX.


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Wild thing, you can for example set ENV1 to the Macro (and that macro can controll all another Macro's) lol, that mindblowing. Well atleast in single poly form.
(BTW in Pigments can't modulate macroses \ nor macro by macro. That not a big deal i agree, but just saying)

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Can anyone help me understand how as an example on the preset Wet Blocks it has multiple playheads scanning though at random intervals and without incoming midi notes?
I was at first thinking it was an lfo but I disconnected all lfo pairings and it was not that.
I have disconnected everything that was being modulated and the playheads are being generated somehow.
I am a bit stumped.
It is just I would like to use this technique for an idea.

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spidergod wrote: Fri Jan 09, 2026 5:19 pm Can anyone help me understand how as an example on the preset Wet Blocks it has multiple playheads scanning though at random intervals and without incoming midi notes?
I was at first thinking it was an lfo but I disconnected all lfo pairings and it was not that.
I have disconnected everything that was being modulated and the playheads are being generated somehow.
I am a bit stumped.
It is just I would like to use this technique for an idea.
Perhaps it because for each sample is uses it's own visual representation of playhead locator (due to difference in length of each sample).
So your workaround will be: shift sampleselector slider down (for displaying single sample), and disconnect modulation from the Speed slider (in bottom of waveform window). And restart playback phase (by run DAW transport for example).
There is it.

(Or alternatively, shift sampleselector and set Poly to 1)

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I have to say that I'm really liking ReFractalizer, but it would be nice if it responded to all the basic MIDI information, other than just note and velocity.
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