This might work as a good saturator
If you are modeling old reverbs
This is juce convolution normalized not sure if it’s the input IR normalized or this is ran on the output of the algorithm .
Code: Select all
static float calculateNormalisationFactor (float sumSquaredMagnitude)
{
if (sumSquaredMagnitude < 1e-8f)
return 1.0f;
return 0.125f / std::sqrt (sumSquaredMagnitude);
}
