Cubas vs FL Studio
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- KVRian
- 1256 posts since 22 Aug, 2003
Yes, hink. I use exactly the same technique when I do acoustic drums!
But the problem with your idea about velocity mapping the kicks is that they need to all be able to play at the same time. We call this "layering". It allows the musician to create complex sounds from the synthesis of simple sounds. Velocity mapping the kicks all together would prevent this. In acoustic drums, such as dfh, there are softer and harder versions (a whole bunch of them) that are velocity scaled to be mapped to the same key. This doesn't work when you're talking about toally different kick sounds - there is no "soft" or "hard", there is "boop" and "pow" or "spoooooon"! By triggering more than one of these at a time, you get a composite sound - by selectively triggering them and mixing them at different levels, the drum track is created.
I think the problem here is that you may not understand exactly how electronic drums function (if you do, then don't mind the following info, but it seems like you don't). There is no left hand and right hand. There is no soft and hard. It is not necessarily of any advantage to map these out so that a human player could trigger them. You do not use the same ones all the time - that would make for boring drum tracks (as opposed to with acoustic drums, where if you find a good one you can basically use it all the time).
But the problem with your idea about velocity mapping the kicks is that they need to all be able to play at the same time. We call this "layering". It allows the musician to create complex sounds from the synthesis of simple sounds. Velocity mapping the kicks all together would prevent this. In acoustic drums, such as dfh, there are softer and harder versions (a whole bunch of them) that are velocity scaled to be mapped to the same key. This doesn't work when you're talking about toally different kick sounds - there is no "soft" or "hard", there is "boop" and "pow" or "spoooooon"! By triggering more than one of these at a time, you get a composite sound - by selectively triggering them and mixing them at different levels, the drum track is created.
I think the problem here is that you may not understand exactly how electronic drums function (if you do, then don't mind the following info, but it seems like you don't). There is no left hand and right hand. There is no soft and hard. It is not necessarily of any advantage to map these out so that a human player could trigger them. You do not use the same ones all the time - that would make for boring drum tracks (as opposed to with acoustic drums, where if you find a good one you can basically use it all the time).
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
now who's talking down to who...so are you saying fpc was designed for accoustic drums only? I dont think you grasp a sampling period, you can have one impact trigeer more the one sample too it's called layering...and even better because it uses midi you can still do it your way...but it will sound better and be easie...and even better you have more choices...but hey yah know maybe gol did decide to go after the just accoustic drum sounds...afterall how many people actually produce any electronic music on FL, so why bother with a good electronic kit in the latest update...it's still just my opinion but the isn't a thing you can do in the SS you cant do better and easier in the PR...and don't be surprised if the SS goes away, it has been suggested by other floopers.I think the problem here is that you may not understand exactly how electronic drums function (if you do, then don't mind the following info, but it seems like you don't). There is no left hand and right hand. There is no soft and hard. It is not necessarily of any advantage to map these out so that a human player could trigger them. You do not use the same ones all the time - that would make for boring drum tracks (as opposed to with acoustic drums, where if you find a good one you can basically use it all the time).
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
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- Banned
- 1149 posts since 7 Mar, 2004
Yep, they don´t mind about the host. Probably they are happier than us.Ras Upsettah I wrote:In Brazil, music IS made with a match box!stag wrote:AFAIK music can be done even with a match box.
I like FL , i´m a registered user, i think it´s the best deal available, but i get my kicks on SX
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Ras.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
prove it
edit intended for eyeknow666
edit intended for eyeknow666
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
actually I Use FL so I have something to play my guitar too...stag wrote:Yep, they don´t mind about the host. Probably they are happier than us.Ras Upsettah I wrote:In Brazil, music IS made with a match box!stag wrote:AFAIK music can be done even with a match box.
I like FL , i´m a registered user, i think it´s the best deal available, but i get my kicks on SX
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Ras.
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
prove what...I didn't make the statement...I want you to prove there is a difference in sound quality between FL and cubase...back up your statement of fact. I do not believe you and if you're sick of the argument, put an end to it an prove it.eyeknow666 wrote:what do you mean? You prove it!Hink wrote:prove it
edit intended for eyeknow666
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
you hear it so it's there? Bullockseyeknow666 wrote:All I really care about is how things mix and set with each other.
Just try comparing protools to (I'll bow out of the name s because it's not polite) and see what happens.
I'm sorry I can hear it clearly.
Anyways.....I'm outee.......I wish there was a way to get people to stop saying ITS A VOLUME THING but I can't so........cool.....mo power to ya........
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
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- KVRian
- 1256 posts since 22 Aug, 2003
I was kidding
it was a response to your condescension (which was apprently unintentional, but oh well). I'm not saying the fpc was designed for acoustic drums - I just don't like the FPC in general. I learned how to use it, and decided that it was a far clumsier way of doing things - just my opinion.
Anyway, I reiterate that I understand sampling. I wasn't suggesting that layering couldn't be done in a multi-sampler, but it's not the optimal way of doing it. If you would, please direct me to a post where they suggest that the SS be eliminated, I want to cast my vote against it - that would REALLY suck!
Sorry, I really don't feel like you're understanding what I'm saying, and I realize that you don't think I understand either - but I think it is I who understands, and not you. I don't know if I can explain much better why the step sequencer is faster for certain things - I've already written pages on the subject in this thread. Multi-sampling is its own thing, but the step sequencer is a great way of programming drum tracks that utilize multiple layers of samples and multiple layers of patterns of those samples in a graphical way...
I don't think you're a bad person or anything, Hink. I've been using FL for a long time now, and I understand what the Step Sequencer is capable of, and I've used multi-samplers and multi-samples for a long time, and I've programmed multi-samples (to a great enough extent to know what they're capable of). I find it extremely improbably that I am the one who is ignorant of the situation here.
You're right about the power of multi-sampling - you're wrong about the step sequencer.
Anyway, I reiterate that I understand sampling. I wasn't suggesting that layering couldn't be done in a multi-sampler, but it's not the optimal way of doing it. If you would, please direct me to a post where they suggest that the SS be eliminated, I want to cast my vote against it - that would REALLY suck!
Sorry, I really don't feel like you're understanding what I'm saying, and I realize that you don't think I understand either - but I think it is I who understands, and not you. I don't know if I can explain much better why the step sequencer is faster for certain things - I've already written pages on the subject in this thread. Multi-sampling is its own thing, but the step sequencer is a great way of programming drum tracks that utilize multiple layers of samples and multiple layers of patterns of those samples in a graphical way...
I don't think you're a bad person or anything, Hink. I've been using FL for a long time now, and I understand what the Step Sequencer is capable of, and I've used multi-samplers and multi-samples for a long time, and I've programmed multi-samples (to a great enough extent to know what they're capable of). I find it extremely improbably that I am the one who is ignorant of the situation here.
You're right about the power of multi-sampling - you're wrong about the step sequencer.
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- KVRian
- 1283 posts since 13 Nov, 2004
eyeknow, why did you change your wonderful posts?
Because I wanted to end the madness, and so do I.....good day to ya!
Get what you like and be happy...........or at least actually pay attention to what is written.........you might learn something!
Because I wanted to end the madness, and so do I.....good day to ya!
Get what you like and be happy...........or at least actually pay attention to what is written.........you might learn something!
Last edited by hello1234 on Tue May 31, 2005 7:00 am, edited 1 time in total.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
FL never crashes on me either...but I don't use it for audio like I said. Just a host, multi-tracking is in AA but not because of sound, but features...eyeknow666 wrote:Sorry, I lied.......one more post.
I have fl and it's great. Cubase is well loved....but considering you have to buy the dongle and it's allready expensive, why not just go protools now?
Or get fl and you'll get a good program, without allot of crashes that sounds pretty darn good......
Ok.......now I'll leave...........
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
actually I think the primary difference of opinion is more simple then that...I dont see faster as better...but hey that's why we have different styles...btw I hope you realize when I said static music that was not intended as an insult, infact meant what you were saying...Rellik wrote:I was kiddingit was a response to your condescension (which was apprently unintentional, but oh well). I'm not saying the fpc was designed for acoustic drums - I just don't like the FPC in general. I learned how to use it, and decided that it was a far clumsier way of doing things - just my opinion.
Anyway, I reiterate that I understand sampling. I wasn't suggesting that layering couldn't be done in a multi-sampler, but it's not the optimal way of doing it. If you would, please direct me to a post where they suggest that the SS be eliminated, I want to cast my vote against it - that would REALLY suck!
Sorry, I really don't feel like you're understanding what I'm saying, and I realize that you don't think I understand either - but I think it is I who understands, and not you. I don't know if I can explain much better why the step sequencer is faster for certain things - I've already written pages on the subject in this thread. Multi-sampling is its own thing, but the step sequencer is a great way of programming drum tracks that utilize multiple layers of samples and multiple layers of patterns of those samples in a graphical way...
I don't think you're a bad person or anything, Hink. I've been using FL for a long time now, and I understand what the Step Sequencer is capable of, and I've used multi-samplers and multi-samples for a long time, and I've programmed multi-samples (to a great enough extent to know what they're capable of). I find it extremely improbably that I am the one who is ignorant of the situation here.
You're right about the power of multi-sampling - you're wrong about the step sequencer.
As for the SS one suggestion was to have a beginner/advanced switch and the step sequencer would not be in the advanced...there are many more reasons of course with other instruments for the PR. But too me even with drums note length stll matters.
To get down to basics FL is my drum machine that also has tracks for B4 and bass....
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.
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- KVRist
- 261 posts since 24 Jul, 2002 from Tennessee
I've always fought the "one setting for all advanced options" approach. What does the professional do when they want to use 2 out of the 10 "beginner" features? Each feature that one would disable for "pro mode" really should be a seperate setting. "Beginner-mode" or "Pro-mode" should just be a collection of settings that are applied during installation. This way users of existing features can mix and match to their hearts content. Anything less is a frustrating limitation.