Zynaptiq - Orange Vocoder 4 (2018)

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Orange Vocoder AU

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the (vey) long awaited Orange Vocoder 4...

viewtopic.php?t=514180&hilit=orange+vocoder

worth the wait, undoubtedly

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Why did I miss last months sale ? :neutral:

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Sale is now!
I have not failed. I've just found 10,000 ways that won't work

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I bought Orange vocoder. Its instelled well, but my Fl studio will crash if i want to open the vocoder! :(
I have the newest version of fl studio and Orange vocoder 4... I emailed Zynaptiq 5 times this week about this problem, but no responds!
I have not failed. I've just found 10,000 ways that won't work

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respond now Zynaptiq :?
aliasing plugin owner
:?

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Did grab it today. And found issue perhaps. Correct me if I got something wrong.

Reproduction:
load first preset from Drones section (Deep Epic Drone 001).
Mute (or decreaze to zero) the "Synth" channel value. Now we hear no sound.
Then in "FREEZER" section (current active sample "Voice-Oid 010"), either:
a) just switch by arrow to next freeze sample. And we start to hear sound now (from freezer).
b) from frozen samples list re-load the same "Voice-Oid 010" again, we start to hear sound (although nothin settings was changed).

That respectively means that we not hear intended sound of Drone setion' presets as they should (?) Since Freezer channel stay nosound by some reson, after loaded preset.

Note: rule for reproduction - better to do it exactly afer start of plugin (without load other presets or other ajustments). Otherwise variations available.

WIN10 VST2 here ("StereoIn VST" variant). Studio One 6

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Found another problem, this time more certain\important, i think. Although i almost sure that previous described issue this is relate. Ie perhaps can be cross fixed.

For reproduce:
Load factory preset \Drones\Deep Epic Drone 001, and then next "Deep Epic Drone 002", and then again "Deep Epic Drone 001", it will sound differ than first time load.

And then reload plugin for repeat issue pattern, and after "Deep Epic Drone 001" load, now go to section "Mix & FX" (where 3 main levels knobs - for Pitch, Vocoder, and Synth) try to change first two (Pitch or Vocoder) - it will make no changes in sound. Works only Synth.
And, resp. after described switch to other preset and back - will starts to works all three engines knobs. Thats why it sound differ first time, engines just not works.

Can note that during such first "stuck" stage, attempt on\off for entire plug (thru UI buttin or DAW cell, no matter) does not helps (does not "restart") engines, by some reason it occurs only thru preset switching.

(Note: in some cases first time switch you can not trig behavior, but second time it always reproduce usually)

Win10 \ Studio One 6 \ VST2 (and tried with differ dll types, StereoIn\DualStereoIn\SC, all the same), plug verson latest.
UPD In Ableton 12 the same.
c_voltage wrote: Fri Jun 27, 2025 7:16 pm Although i almost sure that previous described issue this is relate.
Ie in both cases there is so to speak "recall of enabling" (for differ parts) issue.

Update: Also, during second (working) stage, if try to save plug within DAW project, after reopen project it will not recall "started" modules, ie will sounds only Synth (as with first "stuck" stage). That more bad. Ie main (DAW project) recalling problems.
Last edited by c_voltage on Fri Jun 27, 2025 8:22 pm, edited 3 times in total.

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for me, the only downside is it severe CPU consumption.even on my M1 processor, ...perhaps some optimization might be possible for a complete evaluation perhaps ???

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