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wagtunes wrote:
noiseboyuk wrote:This looks and sounds great. My request - I appreciate price hasn't been announced yet, but I would love you folks to consider the ability to buy a 2nd license at a discount. I keep my main elicenser permanently on the main rig. Thanks!
They did say they were looking at under $200. To me, that's a steal for something this huge.
Agreed.

The dongle seems pretty much the only negative on paper, and 2 licenses helps offset that. Then in practice it's all about workflow, and I'm optimistic that Avenger will be quite fast in use.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

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Ingonator wrote: A square wave only included od harmonics (0, 1, 3,5, 7 etc.) but no even ones and a Sawtooth includes all harmonics. In both cases the amplitude of the harmonics decreases quite fast.
Yes that's right, i couldn't remember which one it was Saw or Square.
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W11, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).

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noiseboyuk wrote: The dongle seems pretty much the only negative on paper, and 2 licenses helps offset that. Then in practice it's all about workflow, and I'm optimistic that Avenger will be quite fast in use.
As a Cubase user I welcome the dongle...
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W11, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).

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I'm using the beta, and it really is the best synth I've ever used, period.

I'm the worst at sound design, but I can go from starting with a simple pluck type preset, to a pad with distorted attack and pulsing sub in 2 minutes flat. With most synths, you adjust this and that, and you seem to end up with the same unmusical mess (I do anyway). Not the case here :party:

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m-ac wrote:With most synths, you adjust this and that, and you seem to end up with the same unmusical mess
Now that we are being candid here, I would like to say, "Hi everyone, my name is Stephen, and I too end up with the same unmusical mess when adjusting this and that. Thank you.

Now I feel better. :hihi:

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Orbit-50 wrote:
m-ac wrote:With most synths, you adjust this and that, and you seem to end up with the same unmusical mess
Now that we are being candid here, I would like to say, "Hi everyone, my name is Stephen, and I too end up with the same unmusical mess when adjusting this and that. Thank you.

Now I feel better. :hihi:
I stopped ending up with an unmusical mess when I stopped trying to create the "uber patch." It doesn't take much to make a patch interesting. A little mod wheel on the filter, maybe pulse width. Some after touch for vibrato or maybe resonance. Or maybe something as simple as bringing up a second oscillator, slightly detuned.

I think too many sound designers, when first starting out, try to make the patch to end all patches. Most times, they just end up sounding muddy and ugly.

When I make a library, I aim to make stuff that you can make music with. Nothing more, nothing less. I leave the super fancy stuff to the guys who have an affinity for that sort of thing.

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Orbit-50 wrote:
m-ac wrote:With most synths, you adjust this and that, and you seem to end up with the same unmusical mess
Now that we are being candid here, I would like to say, "Hi everyone, my name is Stephen, and I too end up with the same unmusical mess when adjusting this and that. Thank you.

Now I feel better. :hihi:
Anyone can cook, can design sounds! :hihi:

But seriously, it is like cooking, it needs practice. Start learning first simple dishes, then increase the complexity step by step till you can make super yummy dishes. Now if you want to be a chef, that is a different question (cooking professionally for others mainly) :clown:
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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EnGee wrote:
Orbit-50 wrote:
m-ac wrote:With most synths, you adjust this and that, and you seem to end up with the same unmusical mess
Now that we are being candid here, I would like to say, "Hi everyone, my name is Stephen, and I too end up with the same unmusical mess when adjusting this and that. Thank you.

Now I feel better. :hihi:
Anyone can cook, can design sounds! :hihi:

But seriously, it is like cooking, it needs practice. Start learning first simple dishes, then increase the complexity step by step till you can make super yummy dishes. Now if you want to be a chef, that is a different question (cooking professionally for others mainly) :clown:
Now you got me hungry here ..was that really necessary? :hihi: ..and food gives you GAS to.
But I agree with your analogy. Once you know what all the major parts of a synth are doing and how they affect the sound, you will know instinctively what to do in order to create a certain sound.
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10

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wagtunes wrote:I stopped ending up with an unmusical mess when I stopped trying to create the "uber patch." It doesn't take much to make a patch interesting. A little mod wheel on the filter, maybe pulse width. Some after touch for vibrato or maybe resonance. Or maybe something as simple as bringing up a second oscillator, slightly detuned.

I think too many sound designers, when first starting out, try to make the patch to end all patches. Most times, they just end up sounding muddy and ugly.

When I make a library, I aim to make stuff that you can make music with. Nothing more, nothing less. I leave the super fancy stuff to the guys who have an affinity for that sort of thing.
Well said. That's my problem. I keep trying to make the ultimate patch that would even be accepted by the aliens when they come to take over the earth and they would spare my life because of my extraordinary patch making skills that are well above the average human. But the way things stand, they would eliminate me first because of the extreme boxiness and frequency masking around the 500 hz region. :hihi:

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EnGee wrote:Anyone can cook, can design sounds! :hihi:
But seriously, it is like cooking, it needs practice. Start learning first simple dishes, then increase the complexity step by step till you can make super yummy dishes. Now if you want to be a chef, that is a different question (cooking professionally for others mainly) :clown:
You are 100% correct. I'm a very good cook, and I try to teach my kids that you have to put the proper proportions of all the ingredients in order for it to taste balanced which in turn makes it taste good. I guess it's the same with sound design. I never thought of it that way. I only see bigger, brighter and louder. If I did that with food, every one who ate it would die I guess.

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Is it dongle? Or hardware based as well like soft elicenser?

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Orbit-50 wrote:
EnGee wrote:Anyone can cook, can design sounds! :hihi:
But seriously, it is like cooking, it needs practice. Start learning first simple dishes, then increase the complexity step by step till you can make super yummy dishes. Now if you want to be a chef, that is a different question (cooking professionally for others mainly) :clown:
You are 100% correct. I'm a very good cook, and I try to teach my kids that you have to put the proper proportions of all the ingredients in order for it to taste balanced which in turn makes it taste good. I guess it's the same with sound design. I never thought of it that way. I only see bigger, brighter and louder. If I did that with food, every one who ate it would die I guess.
:lol:

Take it easy. It needs time really and you will stay learning. There is no limit, oh and like different cuisines, music also is very different from culture to culture, from generation to generation, ..etc. well you get the idea.
The main focus when I want to make a sound is at first what kind of sound i want to make. I actually like simple sounds, not very complex. So, say, lead, I start with the sound source of course, saw or square usually, then play with the ADSR for the amp. You need to understand exactly what each stage does (it seems so easy, but in practice, this is of the most essential steps in sound design). Then, after that choose the filter and have some balance between Cutoff and Resonance. With only those three elements, you really can do many many sounds!
Now, comes the modifiers from lfo and other envelopes (like ADSR). Those varies from synth to synth, but in general you choose the modulation source according to what dynamic change you want to make in the destination (most common cutoff frequency) and then start from there adding modulations for the filter resonance little and ...etc. You just add what you need (like the spice in food ;) )

Now to answer another question, I believe Avenger will be based on USB e-licenser (like Cubase Artist and Pro), but wait till the release. IMO, it deserves that dongle sure!

I'm not allowed to say something, but to all that wondering about how Avenger will be?
It is gonna be a HIT! and not only for Trance and EDM. High quality sounds at reasonable cpu usage with just few minutes playing around :D
My advice is start saving from now!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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EnGee wrote: I'm not allowed to say something, but to all that wondering about how Avenger will be?
It is gonna be a HIT! and not only for Trance and EDM. High quality sounds at reasonable cpu usage with just few minutes playing around :D
...and this (plus the fact that it may get expansion presets periodically) makes me wonder if Nexus' days are numbered?

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Nexus is totally different tool. Its a perfectly optimized preset player, and has its own, unique architecture. For example Avenger lacks RoundRobin and the Keyzone mapping possibilities of Nexus, Nexus can have 64OSCs on 16Layers - so the Hollywood XPs for example would be impossible to make in Avenger. Furthermore Nexus has a since 10 years growing library with all kind of genres, it furthermore has an unbeatable CPU performance (due to it's sample focused architecture)

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sircuit wrote:
EnGee wrote: I'm not allowed to say something, but to all that wondering about how Avenger will be?
It is gonna be a HIT! and not only for Trance and EDM. High quality sounds at reasonable cpu usage with just few minutes playing around :D
...and this (plus the fact that it may get expansion presets periodically) makes me wonder if Nexus' days are numbered?
I really don't know about Nexus. I never had it before and never tried it.

If you see the videos posted here, it is easy to have the conclusion that Avenger is a Synth mainly, and very capable synth as well. What you see in Manuel's videos is what you get really! Wait for the demo and you will see what I mean :)
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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