RAPID Synthesizer | Rapid 1.8.0 released | Free "SP - Granular Elements"

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Cinebient wrote:Since that "other" synth will not do it i want to ask if Rapid would let me split layers per midi channel?
Yes. Under the voicing tab you could handle it and give every layer a specific MIDI chanel.
Btw you could also use a MIDI chanel as source for the modmatrix and link it for example to Morph.

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Mirko R. wrote:
Cinebient wrote:Since that "other" synth will not do it i want to ask if Rapid would let me split layers per midi channel?
Yes. Under the voicing tab you could handle it and give every layer a specific MIDI chanel.
Btw you could also use a MIDI chanel as source for the modmatrix and link it for example to Morph.
Thank´s....that is indeed a HUGE plus over this and that "other" synth as performence tool :D .

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@parawave and @ Mirko .R.

Is there possibly a Midi Out function?
For example to trigger another synth with the Arp.
teacuemusic (Musicals)
youtube

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No intro price?

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I'm also surprised that there isn't a pdf user manual, or even a fully available user manual of any format yet. Add to that, No Intro Price.

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Unaffordable ... :( :cry:
 

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I really love when devs outsource to create a manual. Some of the worst manuals I have seen have come directly from the devs. They tend to be tedious in details that could have been simplified by someone with experience. As new as this product is, I almost don't expect a professional manual, but would love to see a manual of sorts that at least spelled out some of the less obvious features.

I really wish they would offer an intro price (even though I purchased it at the special offer price) as I think that would drive up sales which would make this a HIGHLY supported product (cash flow=support).

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Two demo tracks :wink:

All bass and synth is one rapid, drums another. Kick and white noise are samples :)

https://soundcloud.com/touch_the_univer ... r-bassline

Rough Demo track all from init, except kick, white noise, and some of the drums.

https://soundcloud.com/touch_the_univer ... -track-wip
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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Great demos, TTU! How much external processing was used?

One thing I love about Rapid is that it is easy to make it sound fat and edgy with very pleasant character within one layer. Generally I think that the Virus comparisons people were making it this thread are justified.

But I failed so far to approximate the Virus hypersaw with it thick, lush and silky-smooth sound. TBH setting up the unison saws in Rapid so that they sound good is a bit tricky. Maybe this is the case when I actually need 2 or 3 layers? Virus and Spire do hypersaw within one oscillator, max 2 of them are needed for a finished patch + a 3rd one being pure saw for more fatness.
You may think you can fly ... but you better not try

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Thanks, they are both in quite the early stages but decided to share to spread more of what this awesome synth can do, in a small part.

No external processing on any of the rapids besides a limiter or two via bus and super slight on the master.

I really love how the master section can control all the layers at once, preserving all the envelopes and filter settings on each of the layers. This is really awesome and I'd really love if I ever saw these capabilities expanded with global lfo, or effects. Someone mentioned to send an effects to other layers but haven't found how to on my own.

Made a quick supersaw video for you on my take on what I consider relative super saw and smooth but you might have something else in mind.

100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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recursive one wrote:But I failed so far to approximate the Virus hypersaw with it thick, lush and silky-smooth sound. TBH setting up the unison saws in Rapid so that they sound good is a bit tricky. Maybe this is the case when I actually need 2 or 3 layers? Virus and Spire do hypersaw within one oscillator, max 2 of them are needed for a finished patch + a 3rd one being pure saw for more fatness.
Set the Random parameter to 100% to start each unison voice with a randomized phase. This avoids unpleasant phase cancellation effects and results in smoother sound.

When detune is not enough, using 3 oscillators with cents set to :-20, 0, +20 also helps.

@Touch The Universe:
Nice to see some first impression videos. Also I have to say, using 3 layers with 9 unison saws is a bit overkill CPU wise. You could easily get the same sound by using a multi-sample from "Lead Detuned" e.g 283:Detuned Saw 40%.
As the sample already includes unison, a setting of 2x or 3x is more than enough for "fat" sound. Look at the Preset Leads Big/Wide Event. It also demonstrates the layer send feature. If you don't want to put a reverb on every layer, and miss a master reverb. You turn of "Send To Master" in layer 1. Send it to layer 2 and it will also run through the layer 2 effect stack.
Looking forward to more videos when you are getting used to it. Especially when using multiple sends and filter-fx. There enough stuff to discover ;D

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Touch The Universe wrote: I really love how the master section can control all the layers at once, preserving all the envelopes and filter settings on each of the layers. This is really awesome and I'd really love if I ever saw these capabilities expanded with global lfo.
This is something I was asking for too, as I've understood the Parawave's replies it may be probably implemented in this on that from later and currently you may use macros for that (see the discussion a couple of pages earlier).

Thanks for your supersaw video, but this is not quite what I'm after. This is what Virus hypersaw sounds like, much more smooth sound, tbh Spire does this kind of sound better.



If you are curious, my own take on hypersaw in Rapid is in the demo I've posted on the previous page, at 1:47
You may think you can fly ... but you better not try

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parawave wrote:Set the Random parameter to 100% to start each unison voice with a randomized phase. This avoids unpleasant phase cancellation effects and results in smoother sound.

When detune is not enough, using 3 oscillators with cents set to :-20, 0, +20 also helps.
Yes this is basically what I'm doing ;)

Ther results are here at 1:47

https://soundcloud.com/recursion-loop/r ... rance-test

Compared to the Virus vid I've posted above it is still not as smooth and thick (ofc, it may be because 20 minutes is not enough to tweak the sound to perfection ;) )
You may think you can fly ... but you better not try

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Awesome track! Love what you did with the formants.

Maybe this one is a little closer. I'm using computer speakers so it might not be any good still. Ah, yes, still listening, great stuff going on in that track. You should definitely grab Rapid.

For the supersaw virus sound, I think the sound is there definetely, just needs some fine tuning with the filters a bit and some good use of effects. I also just tried parawave's tip with the cents. First bit is regular, second half after break is using a 20 cent detune up and down. Second sweep on both versions has more resonance, all using low pass filters. I think a closer and more appealing sound imo, can be had with using combinations of filters, hp and bp, so when tweaking the master filter they are combined and effect at each stage of a sweep.

https://soundcloud.com/touch_the_univer ... super-saws
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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The Virus seems to have a bit of reverb on it. I am however not expert in this Supersaw sound, the opposite in fact. The Virus, Recursive's SuperSaw and Touch's Super Saws all sound pretty sweet to my ear. I guess the Virus is a kind of gold standard for this complex saw sound.

Although one thing more generally Soundcloud is noticeably the worst sounding stream for audio online IMO.
Last edited by Synthman2000 on Mon Oct 17, 2016 12:21 pm, edited 1 time in total.

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