where you can run your favourite c64 game at thousand-times-speed
making us believe (and wishing) we can run hundreds of virus' in one core...
You absolutely don't get it at all.OrionAlpha101 wrote: Thu Jan 06, 2022 4:46 pm Yes I understand that this is something new.
All what I try to say is that the cpu spikes are not a problem of my computer.
It's because nobody has look at this , 4 ghz don't show you the truth.
The emulator work fine and use 10 % sometimes 15 % when you playing 10 voices.
Why it goes crazy for the next 10 voices 90% ?
No matter if you use the Rom of Virus B-C it is the same cpu spikes.
Yes this is correct and addressed on page 29 of this thread (see below)chk071 wrote: Thu Jan 06, 2022 6:23 pm The DAW CPU meter is kind of weird for this plugin though... It either shows very little usage, like, 8 to 15%, of it shows 100%, and it crackles. A typical VSTi plugin would show 30 to 50 to 70 %, and then sometimes begin to crackle with too many voices. The emulator can even crackle with a single voice, and allegedly very little workload before it freaks out, and gets to 100%, at least according to the CPU meter in Studio One. I don't know, seems to behave differently than your "average Joe" VST plugin.
numerouno wrote: Thu Jan 06, 2022 12:15 pmYou are 100% correct, the spikes are there because the DSP is running in a high priority backgroud thread. If the DSP is fast enough, the DAW will report a very low CPU consumption, even though this is not really true. If the DSP is too slow, it will report 100% instantlyanoise wrote: Thu Jan 06, 2022 8:09 am Everyone who claims their CPU usage is very low, should look in the operating systems task manager for the real CPU usage. The DAW CPU/Buffer readouts are wrong in this case. When 1 of the CPU cores hits maximum, audio interruptions occur and it happens very often here. This emulator is very CPU heavy. High polyphonic patches with a long release are pretty much unusable without bouncing to audio on my system (i7-4771) and that, with just one instance in single mode, with the Virus C.
oh yes! cool! thanks!numerouno wrote: Thu Jan 06, 2022 7:12 pmThis can already be utilised as shown in our blog posts![]()
https://dsp56300.wordpress.com/blog/
The 56300 family instruction set is emulated, so the 56362, 56367, 56321, 56303 etc etcIntrospective wrote: Thu Jan 06, 2022 11:07 pm Stupid question, sorry. Is this emulating a Motorola 56303 specifically? Or the whole 56K family?
Agreed. It is closer to imagine trying to run an OS designed for X86-64 on an ARM architecture. Sure, you can emulate it, but you are going to need a lot of power to do so.recursive one wrote: Thu Jan 06, 2022 4:35 pmIt's not a Virus emulation.OrionAlpha101 wrote: Thu Jan 06, 2022 4:25 pm
The Virus emulation don't need much cpu that is logical.
And the Emulator also don't need that much power.
So work it out right or leave it.
This plugin doesn't produce any sound as such, it makes your computer implement the code which was originally written for an entirely different kind of devices. So you can't really compare it to "emulation" synth plugins like Repro, Obsession etc in terms of the efficiency, it does something entirely different.
An actual Virus emulation plugin does exist and it doesn't take that much CPU.
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