https://media.discordapp.net/attachment ... -45-09.mp4
Motorola DSP563xx Emulator (BETA) (Access Virus, Nord Lead, Waldorf MW...)
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
- Banned
- 10729 posts since 17 Nov, 2015
What gui is that, its much better than the other one a few posts backnumerouno wrote: Sat Jan 08, 2022 11:09 am Coming soon....
https://media.discordapp.net/attachment ... -45-09.mp4
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(I assume that video has no sound...?)
- KVRian
- 1172 posts since 21 Jul, 2012
Looking pretty cool! Must we have wooden panels though? I am glad is does not have those faux pas 'rack mount' screw holes in thernumerouno wrote: Sat Jan 08, 2022 11:09 am Coming soon....
https://media.discordapp.net/attachment ... -45-09.mp4
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
Yes no sound, you will be able to switch between this GUI and the one posted a few days back (eventually anyway)AnX wrote: Sat Jan 08, 2022 11:13 amWhat gui is that, its much better than the other one a few posts backnumerouno wrote: Sat Jan 08, 2022 11:09 am Coming soon....
https://media.discordapp.net/attachment ... -45-09.mp4
![]()
(I assume that video has no sound...?)
We also have a totally different more simplistic GUI for it being worked on that’s more in line with how the hardware looks

Spoilt for choice
Last edited by numerouno on Sat Jan 08, 2022 11:57 am, edited 1 time in total.
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
This was a choice by the designer, the great thing is that skinning will be easy enough and we will include any submitted to us in the official build (the great thing about our open source community)LFO8 wrote: Sat Jan 08, 2022 11:32 amLooking pretty cool! Must we have wooden panels though? I am glad is does not have those faux pas 'rack mount' screw holes in thernumerouno wrote: Sat Jan 08, 2022 11:09 am Coming soon....
https://media.discordapp.net/attachment ... -45-09.mp4
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
The GUI will be integrated into the emulator itself, so no need for anything other than the .dll we provide and the ROMchk071 wrote: Sat Jan 08, 2022 12:14 pm Will we still need something like loopMIDI to be able to route MIDI to the plugin, or will it be a replacement for the temporary GUI?
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- KVRAF
- 2202 posts since 16 Apr, 2004 from between my ears
amazing project.
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
Yes and runs amazingBla28 wrote: Sat Jan 08, 2022 1:58 pm Does this work as a plugin in Logic Pro? And how does it run on a M1 Max?
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- KVRist
- Topic Starter
- 119 posts since 17 Jan, 2021
Update: The GUI version is now available for BETA testing on our discord server
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12450 posts since 16 Aug, 2006
Checking this out and I'm noticing that:numerouno wrote: Sat Jan 08, 2022 2:45 pm Update: The GUI version is now available for BETA testing on our discord server
1. The volume of the patches are generally crazy loud - but "Channel 1 Level" doesn't appear to be a parameter on the skin. Or even that Virus looking skin from a few posts up. Unless I'm missing something obvious. Would it possible to have the channel level exposed as a parameter or even just to pad the output on this so it's not so hot?
2. Moving parameters on the GUI doesn't write automation to the DAW nor can I use my DAW's "Learn" functionality to map this (Reaper in this case). It looks like the parameters just don't exist as VST automation parameters. Would be great if that could eventually be added.
Overall the GUI makes a world of difference. Thanks!
