Studio One V2 Details

Audio Plugin Hosts and other audio software applications discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

nIGhT-SoN wrote:Is there a way to reverse samples in Impact?
nothing obvious yet..........seems odd it's not there

Post

So how do we extract the melodyne notes into another instrument track? Is this possible?? I remember seeing a video doing just this, but for the life of me I can't find it.

*edit* :hihi: Wow that was too easy, you simply drag the melodyned clip to your instrument track. Voila.
Last edited by grymmjack on Sun Oct 23, 2011 4:32 pm, edited 1 time in total.

Post

Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.

Post

grymmjack wrote:Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.
Its a bit weird now, once you activated the melodyne editor, it will open every time you doubleklick on a audiofile. You can close melodyne and klick the show editor button in the right corner, to get the normal editor back though.

Post

grymmjack wrote:Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.
Melodyne will be used as a Event-FX insert effect. You find the automatically inserted Melodyne in the "Event-FX" inserts (left side info panel). Remove the Melodyne instance and the default editor is back.

Post

whet wrote:
grymmjack wrote:Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.
Its a bit weird now, once you activated the melodyne editor, it will open every time you doubleklick on a audiofile. You can close melodyne and klick the show editor button in the right corner, to get the normal editor back though.
Ahh! It makes sense to me now. Thanks man. So the Edit button in the lower right never opens Melodyne, only double click, or right click/edit with melodyne. Got it.

Post

4damind wrote:
grymmjack wrote:Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.
Melodyne will be used as a Event-FX insert effect. You find the automatically inserted Melodyne in the "Event-FX" inserts (left side info panel). Remove the Melodyne instance and the default editor is back.
That works aswell, thank you.
Last edited by whet on Sun Oct 23, 2011 4:35 pm, edited 1 time in total.

Post

4damind wrote:
grymmjack wrote:Also how do we edit with the regular waveform editor once Melodyne is used on a clip? I see no way to return/switch between normal edit and melodyne.
Melodyne will be used as a Event-FX insert effect. You find the automatically inserted Melodyne in the "Event-FX" inserts (left side info panel). Remove the Melodyne instance and the default editor is back.
Thanks, see the other reply to my question- you don't have to remove it or lose it, and you can in fact switch back and forth seamlessly. It's a little confusing, the edit button in the bottom right always edits audio. :)

Though if you apply any slices or destructive (I suppose you could call it that) edits to the audio, like slicing a section, reversing it, melodyne doesn't update itself on the new sliced section (makes sense). So the workflow I guess is get the audio right in the way of destructive edits except for time and pitch, and then run it through melodyne.
Last edited by grymmjack on Sun Oct 23, 2011 4:46 pm, edited 1 time in total.

Post

Wow. What an amazing time to be a computer musician.

I'm simply stunned how great and efficient the pitch editing is. I'm an ex-user of Sonar, and VariAudio was neat, but it was klunky.

How cool is the render/restore effects on a PER clip basis? That's just like T, except without the warts of T's freezing headaches/slowdown as stuff accumulated (everything in T had to be re-frozen and re-thawed because of a design flaw).

@djsubject you were spot on and said it best; This truly os the best parts of Cubase and Tracktion. I wonder if jules works for PreSonus? :)

Post

Yeah, it really is a lot like Tracktion :)

k

Post

Is there really 12 Gb of extras to download? whats in it all?

Post

memyselfandus wrote:Is there really 12 Gb of extras to download? whats in it all?

http://studioone.presonus.com/content/

Post

memyselfandus wrote:Is there really 12 Gb of extras to download? whats in it all?
For the Pro version it's 24GB (yikes), but TBH you can probably pass on the loops and stuff. The loops are pretty much host-included-bog-standard quality.

If you already have downloaded the add-ons for V1, you don't need them again for V2. The demos and tutorials are different for V2 though.

The vengeance stuff is worth trying too.

Here are all the content files for Pro, and the stuff in bold is IMO, the only stuff worth installing:

Acoustic Drum Kits and Loops.soundset
CCKits.soundset
Electronic Audioloops.soundset
Electronic Kits and Musicloops.soundset
Nine Volt Audio Guitars.soundset
Studio One Electric Pianos and Organs.soundset
Studio One Expansion.soundset
Studio One Impulse Responses.soundset
Studio One Instruments Vol 1.soundset
Studio One Instruments Vol 2.soundset
Studio One Loops Vol 1.soundset
Studio One Loops Vol 2.soundset
Studio One Loops Vol 3.soundset
Studio One Loops Vol 4.soundset
Studio One Musicloops.soundset
Studio One Piano.soundset
Synth Session.soundset
Ueberschall Impact Drums.soundset
Vengeance-Sound.soundset
Vintage Keys.soundset
Voodoo One FX.soundset
Voodoo One Synth.soundset

If you have Kontakt, or SampleTank, or Halion or something, skip everything except the Impact kits(those are very decent), Nine volt guitars, and IRs...

Presence is OK, but it comes no where near as good as a real plugin. It's enough to get you started and they are decent quality, ranging from GM kinds of sounds to some pretty fantastic gems, but they quality is not consistent. The samples are well looped though, very few problems in that area, and the presets are OKish. Presence is worth playing with if you have loads of soundfonts too.

I don't see anywhere the SFZ support that was rumored though..

2 cents :) YMMV, etc. etc.

Post

Very cool! thanks!

Post

That crossgrade for switching from another DAW sure is tempting.

Could anyone that is experienced with Cubase give additional insights on how S1 transitions from that workflow?

To be more precise, some situations I can think of right now:

How is the handling of multi-out VST like Omnisphere? Does it work like Cubase when loaded in the VST rack or more like the VST Instrument channel but with multiple outputs?

I tend to use a lot of effects on the Omni audio outputs for example and in Cubase it can quickly become a mess with all the separate midi channels and audio channels, is it handled better here?

Another thing I'm wondering about and can't seem to find documentation easily is: does it import/play video and does it support OMF files?

Cheers
In process of making music that reeks of turd

Post Reply

Return to “Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)”