Cytomic "The Scream" stomp box distortion plugin

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The Scream

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Andy,

I'm not sure how feasible it would be, as I'm imaging the work effort might be rather large, but if you go the route of releasing more stomp boxes, please consider making a Pedal Board type application where we can add these into and drag and drop. It might allow for cool things like parallel chains, maybe crazy modulation or other cool things you can't otherwise do (thinking putting a stompbox phaser in the feedback path of a stompbox delay or having a global mix on top of the effect mix), but most importantly: would only mean one round of over/downsampling when chaining multiple effects for lower latency.

Just something that occurred to me as being potentially cool. I feel like the biggest downside to some racks (Slate, Soundtoys) is that they don't go far enough into exploiting what the racks might allow for that you couldn't do by just chaining plugins together.

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Funkybot's Evil Twin wrote:Hey Andy,

Just wanna say that this thing sounds awesome, and I look forward to your take on other stomp boxes. Not to mention, any future compressors, synths or other Cytomic gear. With the praise out of the way, I'm hoping future Cytomic releases improve on some of the UI issues I'm coming across in this release.

For instance, the early UI on page 11 that include knobs for Pre, Post, and Mix seems a lot more intuitive and usable than the current beta. Granted, they'd be covered up with the Mods open, which wouldn't be ideal because that's when you want those the most. In the current state, those three controls aren't conveying their current values to users in a way that allows me to know where I am at a glance (like a knob would). And the Pre and Post knobs, in particular, seem to be very important once you start playing with the mods. I'd much rather have three big knobs on the UI that were always visible and allowed quick tweaking of these. In my little time experimenting with the Mods, I found the volume jumping due to the tweaks, and if Pre and Post gain were knobs, I'd have been tweaking these a lot more than I ended up doing because the current UI obscures these. Knobs would work a lot better when mapped to a hardware controller too.

I also don't think this needs to look like a stompbox. Sometimes, having gear look like the original can help (I'm usually a big proponent when modeling hardware), but in the case of The Scream, the stompbox style UI doesn't add anything. If The Scream looked more like The Drop, without the input/output cables and empty space and lots of big knobs, I think it'd be a lot more functional. If the UI were more of a landscape look, that would mean a lot less scrolling on the Full Tweaks page and a lot more visible items at a time (does the current UI also not indicate where you are in terms of a scroll position indicator). You could probably put a few columns of tweaks with a Drop-style aspect ratio, further increasing usability/workflow.

Anyway, I'm not even asking for a change to the Scream. Any improvements would be welcome, but maybe just consider this some food for thought for the next release. I like my UI's obvious, not needing lots of mouse movement (I've got bad wrists), and easily and intuitively mapped to hardware.

Sounds amazing! Look forward to anything else you have in the works.
Thanks for the great feedback! I think it still has to look like a stomp box no matter what, but I agree that the current pre / post / mix is not ideal. I just wanted to get something out the door where those controls didn't detract too much from the plugin - which I've done.

My two best options are to make a virtual pedal board with pre / post / mix knobs on it, which would be good in the long run if I'm going to add more pedals and support feedback loops etc like you were talking about. The other options is to go for a different form factor - some stomp boxes are wider and have more knobs, so I could go this way. Either way I think a full schematic edit will not fit, it will either be a new window or require the entire GUI to resize to fit it. I'll give some things a go and see what I think will work best :tu:
The Glue, The Drop, The Scream - www.cytomic.com

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Funkybot's Evil Twin wrote:Andy,

I'm not sure how feasible it would be, as I'm imaging the work effort might be rather large, but if you go the route of releasing more stomp boxes, please consider making a Pedal Board type application where we can add these into and drag and drop. It might allow for cool things like parallel chains, maybe crazy modulation or other cool things you can't otherwise do (thinking putting a stompbox phaser in the feedback path of a stompbox delay or having a global mix on top of the effect mix), but most importantly: would only mean one round of over/downsampling when chaining multiple effects for lower latency.

Just something that occurred to me as being potentially cool. I feel like the biggest downside to some racks (Slate, Soundtoys) is that they don't go far enough into exploiting what the racks might allow for that you couldn't do by just chaining plugins together.
Yep all that would be great (and a lot of work!). Probably most important for me would be making the plugins all converge on a non-linear implicit solution together, which would give the same solution as me connecting the circuits together in my model like that. This is still a ways off, but I like planning for the future :)
The Glue, The Drop, The Scream - www.cytomic.com

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Hi Andy, any progress on the systems (like mine, Cubase 9 in Sierra) where the DAW isn't seeing the plugin?
rsp
sound sculptist

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zvenx wrote:Hi Andy, any progress on the systems (like mine, Cubase 9 in Sierra) where the DAW isn't seeing the plugin?
rsp
It may just be a matter of the plugin name not being correct for the VST version - and Cubase is the only one being picky about that. I've got a new build ready for release next week, and I've spent days downloading different DAWs like Cubase so I can test with them properly, so next week is looking good for a fix for you.
The Glue, The Drop, The Scream - www.cytomic.com

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I like the UI quite a lot myself. If it were me, I would sharpen the edge
of the unit just below the Tone dial. The reflection looks a bit weird.
IMHO, while it might be accurately calculated, the distortion of the
edge by the reflection, breaks the photorealism in that area.
Sometimes, inaccuracy works better.

Just sayin...

-Cheers

*Maybe a fill light...

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Fan Art:
fanart.jpeg
SLH - Yes, I am a woman, deal with it.

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:D :D :D

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andy-cytomic wrote:
zvenx wrote:Hi Andy, any progress on the systems (like mine, Cubase 9 in Sierra) where the DAW isn't seeing the plugin?
rsp
It may just be a matter of the plugin name not being correct for the VST version - and Cubase is the only one being picky about that. I've got a new build ready for release next week, and I've spent days downloading different DAWs like Cubase so I can test with them properly, so next week is looking good for a fix for you.
Thanks...
It does work in Nuendo on Windows 10, but it may indeed be a mac thing.... another developer recently had to change the name of his plugin for cubase mac..On PC it worked with his original name, pluginONE but on mac he had to change it to plugin1 for it to work.
hopeful.
thanks
rsp
sound sculptist

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The Scream 64 v1.03 on REAPER x64. I've installed the Scream in my plug-ins folder and on starting REAPER, I get a system error for reaper.exe saying that MSVCP110.dll is missing. It happens due to the Scream as I can see reaper scan it on the reaper splash screen but something is preventing reaper from actually being able to open it. I deleted the Scream and no error message. Reinstalled the Scream and the error message is back. Reaper does load after the error message, just no Scream plugin.

Mel

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Melvin J. wrote:The Scream 64 v1.03 on REAPER x64. I've installed the Scream in my plug-ins folder and on starting REAPER, I get a system error for reaper.exe saying that MSVCP110.dll is missing. It happens due to the Scream as I can see reaper scan it on the reaper splash screen but something is preventing reaper from actually being able to open it. I deleted the Scream and no error message. Reinstalled the Scream and the error message is back. Reaper does load after the error message, just no Scream plugin.

Mel
Missing reference. Tried throwing MSVCP110.dll in system?
SLH - Yes, I am a woman, deal with it.

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zvenx wrote:Hi Andy, any progress on the systems (like mine, Cubase 9 in Sierra) where the DAW isn't seeing the plugin?
rsp
I see it here, works no problem. Cubase pro 9.0.20/10.12.3
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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5 different TS-808 VST in 55 seconds..
Yes..Kazrog Vintage Driver is different. I am very sure there is something messed up.. inside.
(The vid has a description)
Last edited by Klinke1 on Sat May 06, 2017 8:22 pm, edited 3 times in total.
- WonderEcho -

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Doppelganger..
- WonderEcho -

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woodsdenis wrote:
zvenx wrote:Hi Andy, any progress on the systems (like mine, Cubase 9 in Sierra) where the DAW isn't seeing the plugin?
rsp
I see it here, works no problem. Cubase pro 9.0.20/10.12.3
wow.
I wonder whats the difference in my system (beyond 10.12.4)
rsp
sound sculptist

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