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dmbaer wrote: Mon May 13, 2019 9:07 pm
wagtunes wrote: Mon May 13, 2019 2:56 pm Melda's UIs are obnoxious. The only reason I put up with is that the functionality of the software they are attached to is about the best out there. TurboDelay and TurboReverb are especially off the charts nuts. But I hate working with their UIs.

Again, they are obnoxious.

Nobody can tell me they're not.
OK, they're not obnoxious. :D

But seriously, any discussion of the UI quality that ignores the two-level capability of MSF (in particular, but Melda plug-ins in general) is ignoring an essential aspect of what Melda is trying to accomplish.

Consider Falcon and/or HALion. These are deeply powerful but are very challenging to learn. Both, however, offer the ability to present a simple, focused synth creation courtesy of scripting and graphics/skinning-type capabilities. Both prove their worth in this area with numerous hosted "synths" that are really just implementations that sit on the fundamental capabilities, all of which were created by the company that developed the underlying synth. But what one individual possesses all those requisite capabilities? To build scripted/skinned UIs, you must be a master of sound design, scripting and graphics. To build such in instrument requires a team of individuals with diverse skills.

Of course, a comparatively easy alternative is to create a sound and define some macro controls to be the essential part of the interface. But what do you have? You've got a sound with a few macro controls that are just knobs. If knobs get the job done, then fine. Otherwise, the sound designer is limited in what he can accomplish.

With Melda, it's a different story. Melda is not shooting for the ultimate solution of using scripting and graphics to deliver the ultimate presentation. The goal is something between simple macro knobs and a fully-customized UI. And it offers this capability without requiring many weeks or even months of learning graphics or scripting skills.

As an example, one of the MSF devices I've (almost) completed is a reasonable approximation of a Farfisa combo organ. You could argue how faithfully it recreates the sound - but that's not the point. I was able to offer a UI that has stops identical to those on the original organ. Futhermore, I as able to offer some extremely easy-to-use switches, for example, with which the user can select mod-wheel, aftertouch or CC74 to govern vibrato depth. There are a number of extras there as well. This was done entirely with Melda multi-parameters and the Melda architecture goal of supporting a reasonable end-user presentation that avoids the need for scripting or special graphics.

So, for all those who insist on pontificating on the lack of merits of the Melda UI, if you do not acknowledge the two-tier orientation of that UI and include it in the discussion, you are, IMO, refusing to address an essential aspect of the subject.
How does this "two-tier" orientation change the fact that some users find working with this UI close to impossible?

You can make all the excuses you want but it doesn't change the underlying problem. Frustration working with the software.

The end user doesn't care about excuses or reasons.

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Niowiad wrote: Mon May 13, 2019 9:31 pm
David wrote: Mon May 13, 2019 8:47 pm
exponent1 wrote: Mon May 13, 2019 6:03 pm Can we move this to the Melda thread so that Vojtech would be able to see these and respond/take note/take action? I don't think he meanders here.
How does that work? I started the thread, so maybe it's something I can do…? Or maybe this one would be wisely abandoned in favor of a new one (or several), in the Melda area, for new MSF users, like maybe:

MSF Public beta/new owners Discussion, QA…

MSF Public beta/new owners, Feature Requests, GUI wishlists…

MSF Preset/Device Sharing and Discussion…

Comments? Ideas?

Obviously anyone can start a new thread there; I'm thinking of some broadly focused user areas that would become resources, in addition to specific single question posts…maybe overkill? I dunno, seems like something I'd want to have.
Those seem good to me, to keep things cleaner.
I would add one for bug report though.

Especially until we're out of beta, suggestions and bug-report should probably be central topics.

I'm not into devices but sure a thread about those could be important in order to present the final version with a good amount of instruments.
Thanks, I guess I'll give this post a day or so to see if anyone else comments, then just do it, including a Bug reports one.

Re: Devices, it's my opinion that there's another really interesting aspect to these, not much acknowledged yet, except recently in dmbaer's post just above, and that is the building of, and the thinking about, devices for full version users, to take full advantage of MSF's powers, not just thinking of them as "easy" tools full-version experts offer to Player and LE version users who can't make these for themselves. In other words, what might any or all of us make with MPs that don't need to follow the Official Requirements and goals Vojtech has for the Factory Instrument collection, but as a way of really rocking with MSF, and all it can do, to share with ALL users… Hope that's clear. It's basically what excites me the most about MSF, actually:)

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wagtunes wrote: Mon May 13, 2019 10:25 pm
dmbaer wrote: Mon May 13, 2019 9:07 pm
wagtunes wrote: Mon May 13, 2019 2:56 pm Melda's UIs are obnoxious. The only reason I put up with is that the functionality of the software they are attached to is about the best out there. TurboDelay and TurboReverb are especially off the charts nuts. But I hate working with their UIs.

Again, they are obnoxious.

Nobody can tell me they're not.


So, for all those who insist on pontificating on the lack of merits of the Melda UI, if you do not acknowledge the two-tier orientation of that UI and include it in the discussion, you are, IMO, refusing to address an essential aspect of the subject.
How does this "two-tier" orientation change the fact that some users find working with this UI close to impossible?

You can make all the excuses you want but it doesn't change the underlying problem. Frustration working with the software.

The end user doesn't care about excuses or reasons.
It doesn't change anything, imo.

It just makes it clearer what MSF is also about beyond what is immediately obvious, and what it might ultimately be able to offer users who are attracted to that vision and see those powers as worth exploring despite the interface issues, and maybe even coming to enjoy them, or at least get used to, to the extent that "problems" simply fade from awareness while you just get on with your work. That's what's happened to me, after a very long slog through many confusions and frustrations—which is why I'll never argue that there are no problems with MSF's interface and workflow, just that these issues can be overcome if you WANT to do so.

For those who aren't attracted or get hives just thinking about the Melda Way, nothing changes, as you say. These folks can go forth and prosper in whatever other ways, with whatever tools they prefer.

Or continue to complain about Melda as usual:) Whatever works…
Last edited by David on Tue May 14, 2019 1:23 am, edited 1 time in total.

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David wrote: Mon May 13, 2019 10:35 pm
wagtunes wrote: Mon May 13, 2019 10:25 pm
dmbaer wrote: Mon May 13, 2019 9:07 pm
wagtunes wrote: Mon May 13, 2019 2:56 pm Melda's UIs are obnoxious. The only reason I put up with is that the functionality of the software they are attached to is about the best out there. TurboDelay and TurboReverb are especially off the charts nuts. But I hate working with their UIs.

Again, they are obnoxious.

Nobody can tell me they're not.


So, for all those who insist on pontificating on the lack of merits of the Melda UI, if you do not acknowledge the two-tier orientation of that UI and include it in the discussion, you are, IMO, refusing to address an essential aspect of the subject.
How does this "two-tier" orientation change the fact that some users find working with this UI close to impossible?

You can make all the excuses you want but it doesn't change the underlying problem. Frustration working with the software.

The end user doesn't care about excuses or reasons.
It doesn't change anything, imo.

It just makes it clearer what MSF is also about beyond what is immediately obvious, and what it might ultimately be able to offer users who are attracted to that vision and see those powers as worth exploring despite the interface issues, and maybe even coming to enjoy them. That's what's happened to me, after a very long slog through many confusions and frustrations—which is why I'll never argue that there are no problems with MSF's interface and workflow, just that these issues can be overcome if you WANT to do so.

For those who aren't attracted or get hives just thinking about the Melda Way, nothing changes, as you say. These folks can go forth and prosper in whatever other ways, with whatever tools they prefer.

Or continue to complain abut Melda as usual:) Whatever works…
I understand what you're saying. What infuriates me is that some people can't see our frustrations.

Case in point. I'm actually doing this right now.

First, some background.

I own a number of wavetable synths.

ANA 2
Dune 2/3
Icarus
Nave
Serum

And others, but these will probably be the most recognizable.

In each of these synths, I can...

1. Design a complex wavetable
2. Set mod wheel to modulate between start and end point

In about 5 minutes.

I have spent the last 10 minutes just trying to figure out how to assign mod wheel to the wave points. Forget trying to create a complex wavetable. After looking at that interface, I wouldn't even attempt it. I can't even find a simple draw and copy function. And I was only using 3 points.

Why can't people understand how frustrating this is? Why are those criticizing this interface being painted as the villains here?

Anyway, I've given up. Like I said, I'm going to get this but will be using it as a preset machine because I can't be bothered. I just hope Melda at least provides users with a substantial number of presets once beta is finished and we have a final release. At this point, that's all I care about because I no longer have any desire to program this thing.

Post

wagtunes wrote: Mon May 13, 2019 10:48 pm
David wrote: Mon May 13, 2019 10:35 pm
wagtunes wrote: Mon May 13, 2019 10:25 pm
dmbaer wrote: Mon May 13, 2019 9:07 pm
wagtunes wrote: Mon May 13, 2019 2:56 pm Melda's UIs are obnoxious. The only reason I put up with is that the functionality of the software they are attached to is about the best out there. TurboDelay and TurboReverb are especially off the charts nuts. But I hate working with their UIs.

Again, they are obnoxious.

Nobody can tell me they're not.


So, for all those who insist on pontificating on the lack of merits of the Melda UI, if you do not acknowledge the two-tier orientation of that UI and include it in the discussion, you are, IMO, refusing to address an essential aspect of the subject.
How does this "two-tier" orientation change the fact that some users find working with this UI close to impossible?

You can make all the excuses you want but it doesn't change the underlying problem. Frustration working with the software.

The end user doesn't care about excuses or reasons.
It doesn't change anything, imo.

It just makes it clearer what MSF is also about beyond what is immediately obvious, and what it might ultimately be able to offer users who are attracted to that vision and see those powers as worth exploring despite the interface issues, and maybe even coming to enjoy them. That's what's happened to me, after a very long slog through many confusions and frustrations—which is why I'll never argue that there are no problems with MSF's interface and workflow, just that these issues can be overcome if you WANT to do so.

For those who aren't attracted or get hives just thinking about the Melda Way, nothing changes, as you say. These folks can go forth and prosper in whatever other ways, with whatever tools they prefer.

Or continue to complain abut Melda as usual:) Whatever works…
I understand what you're saying. What infuriates me is that some people can't see our frustrations.

Case in point. I'm actually doing this right now.

First, some background.

I own a number of wavetable synths.

ANA 2
Dune 2/3
Icarus
Nave
Serum

And others, but these will probably be the most recognizable.

In each of these synths, I can...

1. Design a complex wavetable
2. Set mod wheel to modulate between start and end point

In about 5 minutes.

I have spent the last 10 minutes just trying to figure out how to assign mod wheel to the wave points. Forget trying to create a complex wavetable. After looking at that interface, I wouldn't even attempt it. I can't even find a simple draw and copy function. And I was only using 3 points.

Why can't people understand how frustrating this is? Why are those criticizing this interface being painted as the villains here?

Anyway, I've given up. Like I said, I'm going to get this but will be using it as a preset machine because I can't be bothered. I just hope Melda at least provides users with a substantial number of presets once beta is finished and we have a final release. At this point, that's all I care about because I no longer have any desire to program this thing.
You are comparing different synths with different goals and different aims. I like Icarus, is my top 3 best synth together with MSF and despite to be versatile and complex is simply not intended to do what Msoundfactory is.

MSF has multiple modules that by itself are independent effect products, Icarus is advanced in wavetables capabilities and huge mode of synthesis, but again they are different, this is not even the best way to compare.

I think that the best way to compare MSF is with Falcon, Halion or Omnisphere (multiple products and Workstation like [sampler module hasn't come yet but is expected to come]); Icarus with Serum, Ana 2... hope you know what I mean.
Last edited by JunSev on Mon May 13, 2019 11:41 pm, edited 1 time in total.

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So waggie , you designed patches for mpowersynth ,yet you can't seem to find the modwheel ..?
You mean modulating the wavetable index
Hmm ..
Ok here goes
Image
Eyeball exchanging
Soul calibrating ..frequencies

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I don't give a crap what you mean. I'm trying to do a simple wavetable and modulation operation in MSF and it's like pulling teeth. So what, I'm NOT supposed to do wavetable synthesis in MSF? So no creating patches that use wavetables in MSF? Do you have any idea how ridiculous this sounds?

If a synth has a basic function then its intent should be for that function to be used and if so, for it to be implemented with "relative" ease. If the synth can't do that then it shouldn't have the function at all.

Your argument above not only makes no sense but it boggles my mind that anybody can even think like this.

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gentleclockdivider wrote: Mon May 13, 2019 11:40 pm So waggie , you designed patches for mpowersynth ,yet you can't seem to find the modwheel ..?
You mean modulating the wavetable index
Hmm ..
Ok here goes
Image
First of all, it's been 4 years since I created my MPS library. After that excruciating nightmare of an experience, I never went back to it. I would have rather been shot.

Second of all, I don't recall MPS looking like that. Regardless, I can't even find the screen on the far left. I have no idea how to bring it up.

That's what I'm talking about. This thing is torture to work with.

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I know your problem is the overdramatic attitude you have, it doesn't help to explain...

With all respect.

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wagtunes wrote: Mon May 13, 2019 10:48 pm I have spent the last 10 minutes just trying to figure out how to assign mod wheel to the wave points. Forget trying to create a complex wavetable. After looking at that interface, I wouldn't even attempt it. I can't even find a simple draw and copy function. And I was only using 3 points.
I do not know what a wave point is, although I quickly checked wavetables by loading one example and modifying it. In no time I added extra waves and assigned the modwheel to the wave button top left. I do not draw by hand waves, but the waves themselves can be easily modified like any LFO. Since I already use LFOs in audio processing then I knew how to modify a wave. I did not find any pencil, although there are several knobs that will modify a wave (shape, custom, step, smooth) as well as edit capabilities for some of these. In that couple of minutes I also loaded a custom wave from disk: 'loop' from the TripleX ElectraX sound set.

Once I changed all waves from the example to harmonics, added some saw waves, adjusted the blend through 'wave' and 'transform' I obtained not too bad of a sound that can potentially be used or expanded further, so I saved it.

The modulation assignment approach I find is pretty neat. Within a certain frame, all modulations are clearly shown, and the list of modulators is very easily accessible.
msfmods.jpg
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Last edited by mevla on Tue May 14, 2019 12:07 am, edited 4 times in total.

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mevla wrote: Mon May 13, 2019 11:55 pm
wagtunes wrote: Mon May 13, 2019 10:48 pm I have spent the last 10 minutes just trying to figure out how to assign mod wheel to the wave points. Forget trying to create a complex wavetable. After looking at that interface, I wouldn't even attempt it. I can't even find a simple draw and copy function. And I was only using 3 points.
I do not know what a wave point is, although I quickly checked wavetables by loading one example and modifying it. In no time I added extra waves and assigned the modwheel to the wave button top left. I do not draw by hand waves, but the waves themselves can be easily modified like any LFO. Since I already use Lmpg3D.jpgFOs in audio processing then I knew how to modify a wave. I did not find any pencil, although there are several knobs that will modify a wave (shape, custom, step, smooth) as well as edit capabilities for some of these. In that couple of minutes I also loaded a custom wave from disk: 'loop' from the TripleX ElectraX sound set.

Once I changed all waves from the example to harmonics, added some saw waves, adjusted the blend through 'wave' and 'transform' I obtained not too bad of a sound that can potentially be used or expanded further, so I saved it.

The modulation assignment approach I find is pretty neat. Within a certain frame, all modulations are clearly shown, and the list of modulators is very easily accessible.

msfmods.jpg
I am so happy for you that you find it so easy. That you find it easy helps me not one bit.

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Well other synths have a predefined mod matrix entry for something commonly used like a modwheel, that can be assigned to everything very quick :shrug: Here you have to open a bunch of pop ups, if you find them at all. I wouldn't call that intuitive design.

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Deleted
Last edited by Kalamata Kid on Tue May 14, 2019 12:11 am, edited 2 times in total.

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wagtunes wrote: Mon May 13, 2019 11:59 pm I am so happy for you that you find it so easy. That you find it easy helps me not one bit.
OK. So I replaced the screen shot with a brighter one.

And here are all modulations from a wavetable screen. I like the way they are all shown: immediate visual feedback. Other synths also provide such, although this one, I find, using a bar graph, is neat as far as visual feedback is concerned.

msfmods2.jpg
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Last edited by mevla on Tue May 14, 2019 12:14 am, edited 2 times in total.

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mevla wrote: Tue May 14, 2019 12:05 am
wagtunes wrote: Mon May 13, 2019 11:59 pm I am so happy for you that you find it so easy. That you find it easy helps me not one bit.
OK. So I replaced the screen shot with a brighter one.
I can't find the modulation screen.

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