Studio One V2 Details

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Lux Delux wrote:How is the handling of multi-out VST like Omnisphere? Does it work like Cubase when loaded in the VST rack or more like the VST Instrument channel but with multiple outputs?
Similar like in Cubase if you own the newer versions where you always must activate the additional channels in die VST-Rack.
The channels must be manually activated in the plug-in window if you need more then 1 channel. There is on the top bar a channel dropdown list to handle such stuff. Then the additional busses are created.

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Wow. KVR never sleeps. :hihi: Back after a good day with no Internet browsing really, enjoying family and football and the real world. Anyway... as to track templates...

What you see in v2 is just the beginning of a template paradigm with more refinement to come I assume. As it is now you can store MusicLoops that will store the multi-out setup and all of the plugs on all of the multi-channels for recall, with a couple of caveats.

It needs some tweaking and refinement, needs to close a few practical holes, but you can see the general direction. That new file format really covers everything, it only needs to be modified a little, it's application, to cover certain conditions that it doesn't quite fully cover now.

The 2.x cycle will (imo) refine some of that... so it's really only the beginning.

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Lux Delux wrote:That crossgrade for switching from another DAW sure is tempting.

Could anyone that is experienced with Cubase give additional insights on how S1 transitions from that workflow?

To be more precise, some situations I can think of right now:

How is the handling of multi-out VST like Omnisphere? Does it work like Cubase when loaded in the VST rack or more like the VST Instrument channel but with multiple outputs?

I tend to use a lot of effects on the Omni audio outputs for example and in Cubase it can quickly become a mess with all the separate midi channels and audio channels, is it handled better here?

Another thing I'm wondering about and can't seem to find documentation easily is: does it import/play video and does it support OMF files?

Cheers
Yes, it supports video. No, it doesn't support OMF yet.

Brent
My host is better than your host

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It does import Steinberg *.xml archives and Sequel (steinberg-project) files directly, so the transition for Cubase users in particular is pretty painless, moving projects with all of their edited audio and midi regions directly over to S1.

It also reads the OpenTL format though I've never personally used that format.

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the melodyne integration is fuckin bad ass... :love: :love: :love: :love: :love:

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had a play this weekend. that was easily the best $99 i've spent in quite some time.
WOW.

k

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Lux Delux wrote:That crossgrade for switching from another DAW sure is tempting.

Could anyone that is experienced with Cubase give additional insights on how S1 transitions from that workflow?

To be more precise, some situations I can think of right now:

How is the handling of multi-out VST like Omnisphere? Does it work like Cubase when loaded in the VST rack or more like the VST Instrument channel but with multiple outputs?

I tend to use a lot of effects on the Omni audio outputs for example and in Cubase it can quickly become a mess with all the separate midi channels and audio channels, is it handled better here?

Another thing I'm wondering about and can't seem to find documentation easily is: does it import/play video and does it support OMF files?

Cheers
One thing that it beats cubase hands down with is it's single window interface. The fact that cubase changes the window positions and sizes all the time just drove me mad. With S1 you use the Function keys to switch between the media browser, VST folders etc etc. It's so much easier. The new feature of setting up busses with one click is also neat and time saving. I've been a long time cubase user and I've had S1 artist for a while and I'm going to go the upgrade path and get S1. It's so much more intuitive.
My milkshake brings all the girls to the yard

http://soundcloud.com/the-boogee-man

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koolkeys wrote:Yes, it supports video. No, it doesn't support OMF yet.
Too bad video works only on Mac. On Windows there is no support for native video. However, you can get video working but you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.

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Benutzername wrote:.. you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.
:lol: nice one.
but if you professionally do video, how will it work out without quicktime anyway?
You're my son, dude!

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Benutzername wrote:Too bad video works only on Mac. On Windows there is no support for native video. However, you can get video working but you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.
It uses Quicktime just like Cubase. Not sure what you mean about "OSX layer", you'd just install QT for Windows.

If you're running video in the latest versions of Cubase you'll already have it.

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Thanks for the answers guys :) Damn no video, I could somehow work around OMF but without video... aaargh, if that was in I'd probably get it right now due to the GUI which I totally forgot sucks heavy balls in Cubase. Messing around with the windows becomes an annoying habit.
efluon wrote:
Benutzername wrote:.. you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.
:lol: nice one.
but if you professionally do video, how will it work out without quicktime anyway?
Well Cubase actually had it done well in the past before fully switching to Quicktime, which still pisses me off. They had DirectX input, meaning you could simply use your own decoder like ffdshow... simply put, I could easily load up any video format I can think of, unlike the quicktime poop.

I guess Presonus will implement video later, just wish I had that nibble off my list :help:

Oh and did someone mention an OMF alternative format? Or was it my shitty smartphone reading earlier :P
In process of making music that reeks of turd

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LawrenceF wrote:
Benutzername wrote:Too bad video works only on Mac. On Windows there is no support for native video. However, you can get video working but you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.
It uses Quicktime just like Cubase. Not sure what you mean about "OSX layer", you'd just install QT for Windows.

If you're running video in the latest versions of Cubase you'll already have it.
Ooops posted too soon, well that clears it up, will try the demo soon enough :)
In process of making music that reeks of turd

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What's the difference - speaking of in-line celemony enabled editing -
between:

a) Celemony Pro
b) Celemony Producer + Celemony Essentials (that I already own)

Cheers,

k

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I have a question. Studio one allow installation of 5 computer, but what about the melodyne? How many computer is it allowed?
musisikamar.com

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LawrenceF wrote:
Benutzername wrote:Too bad video works only on Mac. On Windows there is no support for native video. However, you can get video working but you'll have to install an invasive OSX emulation layer and that is not something I'm going to do.
It uses Quicktime just like Cubase. Not sure what you mean about "OSX layer", you'd just install QT for Windows.

If you're running video in the latest versions of Cubase you'll already have it.
The last time I installed qt it ruined my system entirely. So I'll never ever install something that carries the name 'apple' again on any of my systems - now and in the future.

I have a running version of Cubase 5.5 here but I edited the installation files and manually removed qt entirely before I started the setup.

When I have to work to video then I use a dedicated video playback computer with it's own screen and sync everything over MTC. Works great with every DAW out there and there is no qt involved.

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