Fxpansion have a NEW drum synth on the way!

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ravasb wrote:Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.
I'm on the fence about that one. On one hand a little more variety would certain be welcome, but on the other hand, more reverb = more CPU hit. Besides, I generally tend to bypass on-board reverbs on plugins like this and use sends to other reverbs in my DAW. Of course, that's not an option if you're using it in stand-alone mode, where on-board reverb is definitely useful.
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ravasb wrote:I would love it if the lane lengths could be adjusted from the left and right sides. That would make for much better polyrhythms.

Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.

Finally, I would like to be able to assign a different graph easily to each synth. It might be possible already, but I cannot figure it out, and yes I have read the manual.
+1 on all of these points (especially the L&R lane lengths).

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Dr.Gonzo's review wrote:Tremor is not a 909 and I cannot say it even does a good job emulating the 909

Here I tried to emulate a 909 kick using a TR-909 sample, whether it is an accurate one I don't know as I haven't used a real TR-909, but here is Tremor doing an approximation of said sample.

http://www.electric-himalaya.com/stuff/ ... kicks2.wav

You hear both the original TR-909 and the Tremor 909 sound consecutively but I won't say which is which. When this file is played loud, at least on my headphones, the difference is very small, at least the bass and punch is there in spades. The main difference is in the decay.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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cryophonik wrote:
ravasb wrote:Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.
I'm on the fence about that one. On one hand a little more variety would certain be welcome, but on the other hand, more reverb = more CPU hit. Besides, I generally tend to bypass on-board reverbs on plugins like this and use sends to other reverbs in my DAW. Of course, that's not an option if you're using it in stand-alone mode, where on-board reverb is definitely useful.
Geist has some nice reverbs by Breverb, so I cannot imagine it would be too difficult to add one.

The CPU hit really seems to come from the synth engines and not the effects, so I do not think being able to easily dial in a little reverb would cause too much more strain. It would particularly be nice in this case to have an FX aux.

I appreciate the options of the sub outs, but I do not want to have to be restricted to using them.

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ravasb wrote:
Geist has some nice reverbs by Breverb, so I cannot imagine it would be too difficult to add one.
Angus explained on the Fxpansion forum that they decided not to license the Breverb reverb for Tremor to keep the cost down (it appears that it's quite a costly exercise to license the technology which makes total sense). There was also a belief that most people have preferred reverbs plugins and would be more likely to add reverb in their DAW's.

Personally speaking I think they made the right decision but I can understand that for some the single basic reverb that's included in Tremor may appear a little limited.

JM
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http://soundcloud.com/leftside-wobble

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There are a few settings in the Tin Can reverb which I like and which help to make it smoother:
1. Keep the mix level at very low percentages (2 to 10 %)
2. Decay at 14 to 20 sec
3. Damp at 40% or there abouts
4. Pinch at about 20%
5. Squeeze at about 20%
6. Size 0.89 m

Those setting on a snare are very nice with bright but smooth sound.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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I've got a request that doesn't have anything to do with the audio engine. I notice when I'm tweaking drums when the pattern is going, it's kind of easy to "lose" your place and accidentally start editing a track that you've got muted. Since all the synth engines look identical, maybe a color change for each sound might help let the user know where they are, or some other indicator like the ghost image of a drum type icon over the waveform display (like you do in DCAM with the characters). It would also be good if a track was muted you were locked out of editing it.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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Nig wrote:
musikmachine wrote:...and then maschine has crashed. :cry:
It must have got jealous :hihi:
It's like introducing a new child or pet to the family. :hihi:
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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musikmachine wrote:
Nig wrote:
musikmachine wrote:...and then maschine has crashed. :cry:
It must have got jealous :hihi:
It's like introducing a new child or pet to the family. :hihi:
:hihi:

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himalaya wrote:I'm hoping to do many more vintage drum demos so you will end up with even more licences. :hihi:

I'm just testing the ground and myself to see how close to the original analogue sound Tremor can get. On the surface it looks like all those analog drums are made of sine waves and filtered noise with a touch of ring mod or FM (to put it simply), but once each sound is dissected (by ear) massive differences emerge. The kick for example, so different in Maestro Rhtyhm King and Wersimatic, requiring completely different approaches.

Interestingly, while slaving at those vintage sounds, I have stumbled upon lots of cool contemporary stuff which I wouldn't have found otherwise. :) But I won't post a demo, lest you end up with even more licenses. :hihi:
These are all super great and I'm just as eager to hear your patches that you think of as "cool contemporary." Tremor should have shipped with a lot of stuff like this, IMO. Anyway, I think you'll not only sell more licenses but also give users a different "starting off" place to find their own "cool contemporary" sounds during their own tweaking explorations.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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himalaya wrote:
musikmachine wrote:
So are those personal patches or are you releasing them in a pack?
They might find their way into the default library. Stay tuned.
I think Tremor is cool now but will mature in to quite a beast
This is the gist of the matter. It is an untamed beast at the moment. But give it time, talk to it nicely, don't call it 'beast' but 'beauty in the beast' :lol: and it will spring forth drumcussion cascades.
Can anyone point me in the right direction?
BERFAB,
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them. :-)
I appreciate your enthusiasm and feel as well that Tremor has a lot going on and will mature in a nice way. Putting the semantics aside I really want to find out if the problem I am having recording Tremors midi data to track as I described in my last reply is an isolated issue or one that other's have experienced. We all are by now aware of a lack of drag and drop feature in Tremor so try and move on
Using it in are own personal ways. If this problem I described is replicated
by others, than what next as far as a work-around?

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himalaya wrote: BERFAB,
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them. :-)
Thanks, H. I already spotted that. What I can't figure out is how to change the pattern set in those boxes. I know that they change when I hit a new preset, but the presets change EVERYTHING. Is there a way to just put in a new bank of patterns?

thanks
-B
Berfab
So many plugins, so little time...

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DrGonzo wrote:A short review of Tremor can be found here:

http://www.plughugger.com/1/post/2012/0 ... remor.html
I enjoy reading your reviews.

This drum machine shootout between Tattoo, Audiorealism ADM, and Microtonic is excellent:

http://www.plughugger.com/1/post/2010/0 ... otout.html

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himalaya wrote:
musikmachine wrote:
So are those personal patches or are you releasing them in a pack?
They might find their way into the default library. Stay tuned.
Will do! It would be great to have a bank of classic drum machine sounds for quickly getting something going or build on. I love to create stuff fron scratch but could spend a whole day just designing and modulating a kit!

:-o <Me after staring at computer for too long.
Latest release and Socials: https://linktr.ee/ph.i.ltr3

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BERFAB wrote:
himalaya wrote: BERFAB,
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them. :-)
Thanks, H. I already spotted that. What I can't figure out is how to change the pattern set in those boxes. I know that they change when I hit a new preset, but the presets change EVERYTHING. Is there a way to just put in a new bank of patterns?

thanks
-B
Ahh I see. You can't load new patterns into those memories, as far as i know. It would be a good FR. A workaround is to load the preset with the pattern you want and then load a different kit, I suppose.
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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