I'm on the fence about that one. On one hand a little more variety would certain be welcome, but on the other hand, more reverb = more CPU hit. Besides, I generally tend to bypass on-board reverbs on plugins like this and use sends to other reverbs in my DAW. Of course, that's not an option if you're using it in stand-alone mode, where on-board reverb is definitely useful.ravasb wrote:Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.
Fxpansion have a NEW drum synth on the way!
- KVRAF
- 12193 posts since 7 Sep, 2006 from Roseville, CA
Logic Pro | LUNA Pro | OB-X8 | Prophet 6 | OB-6 | Rev2 | TEO-5 | Pro 3 | SE-1X | Minitaur | Deepmind 12D | Integra-7 | TR-1000 | Analog RYTM mk2 | Digitakt 2 | TD-3 MO | TD-3 | Maschine+
- KVRian
- 1216 posts since 6 Jul, 2005
+1 on all of these points (especially the L&R lane lengths).ravasb wrote:I would love it if the lane lengths could be adjusted from the left and right sides. That would make for much better polyrhythms.
Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.
Finally, I would like to be able to assign a different graph easily to each synth. It might be possible already, but I cannot figure it out, and yes I have read the manual.
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- KVRAF
- 5666 posts since 23 Mar, 2006 from pendeLondonmonium
Dr.Gonzo's review wrote:Tremor is not a 909 and I cannot say it even does a good job emulating the 909
Here I tried to emulate a 909 kick using a TR-909 sample, whether it is an accurate one I don't know as I haven't used a real TR-909, but here is Tremor doing an approximation of said sample.
http://www.electric-himalaya.com/stuff/ ... kicks2.wav
You hear both the original TR-909 and the Tremor 909 sound consecutively but I won't say which is which. When this file is played loud, at least on my headphones, the difference is very small, at least the bass and punch is there in spades. The main difference is in the decay.
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- KVRian
- 882 posts since 20 Feb, 2004
Geist has some nice reverbs by Breverb, so I cannot imagine it would be too difficult to add one.cryophonik wrote:I'm on the fence about that one. On one hand a little more variety would certain be welcome, but on the other hand, more reverb = more CPU hit. Besides, I generally tend to bypass on-board reverbs on plugins like this and use sends to other reverbs in my DAW. Of course, that's not an option if you're using it in stand-alone mode, where on-board reverb is definitely useful.ravasb wrote:Also, I think it needs at least one more reverb. I don't mind Tin Can, but would like something a little more straightforward.
The CPU hit really seems to come from the synth engines and not the effects, so I do not think being able to easily dial in a little reverb would cause too much more strain. It would particularly be nice in this case to have an FX aux.
I appreciate the options of the sub outs, but I do not want to have to be restricted to using them.
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- KVRist
- 214 posts since 6 Jun, 2004
Angus explained on the Fxpansion forum that they decided not to license the Breverb reverb for Tremor to keep the cost down (it appears that it's quite a costly exercise to license the technology which makes total sense). There was also a belief that most people have preferred reverbs plugins and would be more likely to add reverb in their DAW's.ravasb wrote:
Geist has some nice reverbs by Breverb, so I cannot imagine it would be too difficult to add one.
Personally speaking I think they made the right decision but I can understand that for some the single basic reverb that's included in Tremor may appear a little limited.
JM
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http://soundcloud.com/leftside-wobble
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- KVRAF
- 5666 posts since 23 Mar, 2006 from pendeLondonmonium
There are a few settings in the Tin Can reverb which I like and which help to make it smoother:
1. Keep the mix level at very low percentages (2 to 10 %)
2. Decay at 14 to 20 sec
3. Damp at 40% or there abouts
4. Pinch at about 20%
5. Squeeze at about 20%
6. Size 0.89 m
Those setting on a snare are very nice with bright but smooth sound.
1. Keep the mix level at very low percentages (2 to 10 %)
2. Decay at 14 to 20 sec
3. Damp at 40% or there abouts
4. Pinch at about 20%
5. Squeeze at about 20%
6. Size 0.89 m
Those setting on a snare are very nice with bright but smooth sound.
- KVRAF
- 18415 posts since 26 Jun, 2006 from San Francisco Bay Area
I've got a request that doesn't have anything to do with the audio engine. I notice when I'm tweaking drums when the pattern is going, it's kind of easy to "lose" your place and accidentally start editing a track that you've got muted. Since all the synth engines look identical, maybe a color change for each sound might help let the user know where they are, or some other indicator like the ghost image of a drum type icon over the waveform display (like you do in DCAM with the characters). It would also be good if a track was muted you were locked out of editing it.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
It's like introducing a new child or pet to the family.Nig wrote:It must have got jealousmusikmachine wrote:...and then maschine has crashed.![]()
Latest release and Socials: https://linktr.ee/ph.i.ltr3
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Bronto Scorpio Bronto Scorpio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98170
- KVRAF
- 5546 posts since 13 Feb, 2006 from Wiesmoor, Germany
musikmachine wrote:It's like introducing a new child or pet to the family.Nig wrote:It must have got jealousmusikmachine wrote:...and then maschine has crashed.![]()
- KVRAF
- 18415 posts since 26 Jun, 2006 from San Francisco Bay Area
These are all super great and I'm just as eager to hear your patches that you think of as "cool contemporary." Tremor should have shipped with a lot of stuff like this, IMO. Anyway, I think you'll not only sell more licenses but also give users a different "starting off" place to find their own "cool contemporary" sounds during their own tweaking explorations.himalaya wrote:I'm hoping to do many more vintage drum demos so you will end up with even more licences.![]()
I'm just testing the ground and myself to see how close to the original analogue sound Tremor can get. On the surface it looks like all those analog drums are made of sine waves and filtered noise with a touch of ring mod or FM (to put it simply), but once each sound is dissected (by ear) massive differences emerge. The kick for example, so different in Maestro Rhtyhm King and Wersimatic, requiring completely different approaches.
Interestingly, while slaving at those vintage sounds, I have stumbled upon lots of cool contemporary stuff which I wouldn't have found otherwise.But I won't post a demo, lest you end up with even more licenses.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRist
- 349 posts since 16 Dec, 2008 from Washington State
I appreciate your enthusiasm and feel as well that Tremor has a lot going on and will mature in a nice way. Putting the semantics aside I really want to find out if the problem I am having recording Tremors midi data to track as I described in my last reply is an isolated issue or one that other's have experienced. We all are by now aware of a lack of drag and drop feature in Tremor so try and move onhimalaya wrote:They might find their way into the default library. Stay tuned.musikmachine wrote:
So are those personal patches or are you releasing them in a pack?
This is the gist of the matter. It is an untamed beast at the moment. But give it time, talk to it nicely, don't call it 'beast' but 'beauty in the beast'I think Tremor is cool now but will mature in to quite a beastand it will spring forth drumcussion cascades.
BERFAB,Can anyone point me in the right direction?
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them.
Using it in are own personal ways. If this problem I described is replicated
by others, than what next as far as a work-around?
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- KVRAF
- 6272 posts since 25 Mar, 2004
Thanks, H. I already spotted that. What I can't figure out is how to change the pattern set in those boxes. I know that they change when I hit a new preset, but the presets change EVERYTHING. Is there a way to just put in a new bank of patterns?himalaya wrote: BERFAB,
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them.
thanks
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
- KVRAF
- 6466 posts since 18 Jul, 2008 from New York
I enjoy reading your reviews.DrGonzo wrote:A short review of Tremor can be found here:
http://www.plughugger.com/1/post/2012/0 ... remor.html
This drum machine shootout between Tattoo, Audiorealism ADM, and Microtonic is excellent:
http://www.plughugger.com/1/post/2010/0 ... otout.html
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
Will do! It would be great to have a bank of classic drum machine sounds for quickly getting something going or build on. I love to create stuff fron scratch but could spend a whole day just designing and modulating a kit!himalaya wrote:They might find their way into the default library. Stay tuned.musikmachine wrote:
So are those personal patches or are you releasing them in a pack?
Latest release and Socials: https://linktr.ee/ph.i.ltr3
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- KVRAF
- 5666 posts since 23 Mar, 2006 from pendeLondonmonium
Ahh I see. You can't load new patterns into those memories, as far as i know. It would be a good FR. A workaround is to load the preset with the pattern you want and then load a different kit, I suppose.BERFAB wrote:Thanks, H. I already spotted that. What I can't figure out is how to change the pattern set in those boxes. I know that they change when I hit a new preset, but the presets change EVERYTHING. Is there a way to just put in a new bank of patterns?himalaya wrote: BERFAB,
Look up in the top right corner in Tremor. There is a row of 24 pattern memories. The very first eight should always have preset patterns, usually variations on the first one. Just click on them.
thanks
-B
