Hive 2 is coming!

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MorpherX wrote: Thu Mar 14, 2019 6:22 pm In my view this new Func Mods are completely overcomplicated for Hive's concept and are a total flop. It's of course a callange for a developer to program something new, but not always is something news better than what already exists. 2 or 4 simple MSEGs would have been much better in every aspect, especially to Hive`s concept of "easy to use".

Even in Zebra 3 I would not use it because it takes to long time to fidel out any usefull things.

Beside this the GUI of this Hive 2 looks like the cockpit of a military jet or U-Boot, at least in my view.
Sorry, but I will stay with Hive 1.2, because of wavetables, the nice GUI, easy to usage and good sound.


This guy is so funny. :D

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“u-boot” is good, though. i mean it. something should be called u-boot.

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not sure i like the idea of a jet or sub control panel :(

make it more spaceshippy! :hyper:
:ud:

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DrGonzo wrote: Fri Mar 15, 2019 12:54 pmThis is why I love your synths. A well designed synth doesn't need to have five oscillators, fourteen filters and a three-page mod matrix. :clap:
I have faith that a day zero feature request is going to be a 3rd page full of ModMatrix slots. Now that you can just drag-assign them everywhere, they fill up quickly.

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How about you preempt that day zero feature request and give us the 3rd page :)

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Urs wrote: Fri Mar 15, 2019 4:06 pm
DrGonzo wrote: Fri Mar 15, 2019 12:54 pmThis is why I love your synths. A well designed synth doesn't need to have five oscillators, fourteen filters and a three-page mod matrix. :clap:
I have faith that a day zero feature request is going to be a 3rd page full of ModMatrix slots. Now that you can just drag-assign them everywhere, they fill up quickly.
Allow me to be the first to request a 4th page. Why? Even numbers. Symmetry. But mostly because even if you added a third, there will be those who would still say it's not enough. :hihi:

Super stoked for Hive 2.0 BTW!

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I haven't made any market leading synths myself. I would sooner trust Urs' judgement of what a good synth is, than random opinions.

Hive is awesome, I could care less if the GUI is pink polka dots or a klingon battlecruiser control console. If Urs designed it, i know I'll like it, that's his talent. Whatever features he places, it's because he knows it's right, long before anyone else does. It will sound awesome.
SLH - Yes, I am a woman, deal with it.

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Vertion wrote: Sat Mar 16, 2019 1:13 amIt will sound awesome.
Not with only two pages of ModMatrix slots. :hihi:

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Vertion wrote: Sat Mar 16, 2019 1:13 amI could care less if the GUI is pink polka dots or a klingon battlecruiser control console.
:D
:hyper: M O N O S Y N T H S F O R E V E R :hyper:

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That is correct. I went on to make the statement quite elaborately. Thus, I could care less.
SLH - Yes, I am a woman, deal with it.

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U R deliberately elaborate.
:hyper: M O N O S Y N T H S F O R E V E R :hyper:

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Actually, I generally consider myself to be elaborately liberating.
SLH - Yes, I am a woman, deal with it.

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Urs wrote: Thu Mar 14, 2019 7:29 pm
MorpherX wrote: Thu Mar 14, 2019 6:22 pm In my view this new Func Mods are completely overcomplicated for Hive's concept and are a total flop.
These are the new LFOs you wanted - we talked about this before. They are not complicated at all. Three knobs: Attack, Decay, Slope. How much more simple does it go?

There'll be module presets. You choose "Slow Triangle LFO", "Fast Triangle LFO", "Saw LFO", "Ramp LFO", "Long Decay Envelope", "Short Decay Envelope" and that is all you need to do, then adjust Decay or what to taste.
With overcomplicated I mean that there are some elements like Func1, Func2, Shape A-C and as you told a sequencer for this. My favorite for a Hive2 was and is a simplified MSEG but it seems that you want to implement something new, no matter how usefull it is in real situations and even if it's more complex than a MSEG.

There is also a great restriction in this mod tool: In contrary to a MSEG you can not have a single modulation where the beginning of a mod is a curve without loop, then a loop and at the end a part with release (of course without loop).
In Harmor for example you can simply draw a MSEG with a pensil or even import a .wav as a shape, set anywhere a loop and save/load the result. This MSEG is easy to use and the most flexible MSEG I have ever seen and it's one element.

Last but not least I want only suggest something to help making a Hive 2 better for the users and not criticize because of criticim.

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MorpherX wrote: Sun Mar 17, 2019 11:27 amThis MSEG is easy to use and the most flexible MSEG I have ever seen and it's one element.
It also requires a heavily tabbed interface.

If you need an Attack and separate loop part I'm sure we can come up with something. Mind you, I've become a bit of an envelopes-are-envelopes-LFOs-are-LFOs-guy as of late. Instead, I'm evaluating the option to make the position dependent on a modulation source. Maybe for a .x update later on. And then you can use one of the primitive function generators to loop through this thing with a separate attack phase.

But as I said, not every synth needs all features ever conceived. I'd say, let's see how this one plays out before we condemn it to oblivion, and vice-versa.

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I'm not sure how the new modulators will work and have no clue what is possible with them but I am curious if I can do something like modulate a source in a way that ramps it up to a predictable predetermined point and then stops it abruptly and completely at a certain desired point without it trying to continue or bleeding through the way an LFO or ADSR will? Something like a one shot sawtooth shape.

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