OB-Xf by Surge Synth Team

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
OB-Xf

Post

EvilDragon wrote: Thu Jan 29, 2026 11:26 pm How many forks does one need :P
Normally onë knife and one fork,plus a spoon if something wet is on the menu...

Two chopsticks if you prefer - because one chopstick just doesn't cut it...

Woah...that's punny...

If you're eating out,the fork and the spoon are for getting the food into your mouth and the knife is for protection...

Just in case :wink:
No auto tune...

Post

EvilDragon wrote: Thu Jan 29, 2026 10:02 pm As far as sonic differences, filters and oscillators sound identical from my tests. There's a detailed list of all the changes in post #1, so yes in a few places you can expect some differences (i.e. Crossmod knobs has 2x the range compared to OB-Xd, noise knob in the mixer has changed scaling to match up with scaling of osc 1/2 volume knobs, LFO has a higher maximum rate, etc.). This was a conscious choice to both allow some more "room to play with", and in case of mixer knob scalings, to ensure consistency.
I understand it would be possible to import presets banks from the OB-Xd with a routine « scaling » these different parameters. It would be so nice!

Even if I consider the OB-Xf as a fine synth for creating presets, I would like to get this function.

Post

It is not going to happen for 1.0 release, it needs a thorough phase of R&D.

In any case, it's not as if it's difficult to make patches for this synth, it doesn't have too many parameters. :)

Post

So we've been a bit busy, but today i pushed the last code fix to an open 1.0 issue, so the nightly now should be code complete for a 1.0 release shortly.

Still some documentation and so on work to do, but the beta would be the 1.0 with just a tag, unless someone finds something next week or two.

Thanks!

Post

Congrats team! Milestone achieved!

Post

Thanks to all involved

Post

Has the topic of FX been dealt with i.e Any chance of an advanced page that contained a handful of the basics?

Post

el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:27 pm Has the topic of FX been dealt with i.e Any chance of an advanced page that contained a handful of the basics?
Yes, and unless things have changed, the answer is almost certainly no:
baconpaul wrote: Sat Jul 19, 2025 1:24 pm Anyway, obxf 1.0 won't have effects. And I'd be surprised if we did the work to add them. But we do have the surge effects factored as a library mostly (although haven't factored the chorus yet!) which is how we get them shared across surge and short circuit. So maybe one day a volunteer would do the integration. Not impossible in the future but not on the roadmap for this project which is really a sort of constrained push to make the open source version of the synth runnable and bug fixed.
EvilDragon wrote: Sat Jul 19, 2025 5:03 pm My vote as one of developers here goes to "no effects on this one". I want to keep it simple and, for the lack of better term, pure. Juno chorus was a necessity because that thing had just one oscillator. This one doesn't.

Post

Vortifex wrote: Tue Feb 17, 2026 7:35 pm
el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:27 pm Has the topic of FX been dealt with i.e Any chance of an advanced page that contained a handful of the basics?
Yes, and unless things have changed, the answer is almost certainly no:
baconpaul wrote: Sat Jul 19, 2025 1:24 pm Anyway, obxf 1.0 won't have effects. And I'd be surprised if we did the work to add them. But we do have the surge effects factored as a library mostly (although haven't factored the chorus yet!) which is how we get them shared across surge and short circuit. So maybe one day a volunteer would do the integration. Not impossible in the future but not on the roadmap for this project which is really a sort of constrained push to make the open source version of the synth runnable and bug fixed.
EvilDragon wrote: Sat Jul 19, 2025 5:03 pm My vote as one of developers here goes to "no effects on this one". I want to keep it simple and, for the lack of better term, pure. Juno chorus was a necessity because that thing had just one oscillator. This one doesn't.
Thanks! Never really understand the purity angle, personally. Even less so, if any non-pure, elements can so easily be hidden behind an extra or 'advanced' tab.
And I'd even understand if it was a case of the company not having time to code their own FX from scratch. But the team have FX, by the ton ;)

Post

It's practically a team-wide consensus on that particular matter.

Post

el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:45 pm
Vortifex wrote: Tue Feb 17, 2026 7:35 pm
el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:27 pm Has the topic of FX been dealt with i.e Any chance of an advanced page that contained a handful of the basics?
Yes, and unless things have changed, the answer is almost certainly no:
baconpaul wrote: Sat Jul 19, 2025 1:24 pm Anyway, obxf 1.0 won't have effects. And I'd be surprised if we did the work to add them. But we do have the surge effects factored as a library mostly (although haven't factored the chorus yet!) which is how we get them shared across surge and short circuit. So maybe one day a volunteer would do the integration. Not impossible in the future but not on the roadmap for this project which is really a sort of constrained push to make the open source version of the synth runnable and bug fixed.
EvilDragon wrote: Sat Jul 19, 2025 5:03 pm My vote as one of developers here goes to "no effects on this one". I want to keep it simple and, for the lack of better term, pure. Juno chorus was a necessity because that thing had just one oscillator. This one doesn't.
Thanks! Never really understand the purity angle, personally. Even less so, if any non-pure, elements can so easily be hidden behind an extra or 'advanced' tab.
And I'd even understand if it was a case of the company not having time to code their own FX from scratch. But the team have FX, by the ton ;)
Could just load Surge FX plugin after it?

Post

baconpaul wrote: Tue Feb 17, 2026 4:17 pm So we've been a bit busy, but today i pushed the last code fix to an open 1.0 issue, so the nightly now should be code complete for a 1.0 release shortly.

Still some documentation and so on work to do, but the beta would be the 1.0 with just a tag, unless someone finds something next week or two.

Thanks!
'tis called a Release Candidate. :D

Post

Echoes in the Attic wrote: Tue Feb 17, 2026 7:59 pm
el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:45 pm
Vortifex wrote: Tue Feb 17, 2026 7:35 pm
el-bo (formerly ebow) wrote: Tue Feb 17, 2026 7:27 pm Has the topic of FX been dealt with i.e Any chance of an advanced page that contained a handful of the basics?
Yes, and unless things have changed, the answer is almost certainly no:
baconpaul wrote: Sat Jul 19, 2025 1:24 pm Anyway, obxf 1.0 won't have effects. And I'd be surprised if we did the work to add them. But we do have the surge effects factored as a library mostly (although haven't factored the chorus yet!) which is how we get them shared across surge and short circuit. So maybe one day a volunteer would do the integration. Not impossible in the future but not on the roadmap for this project which is really a sort of constrained push to make the open source version of the synth runnable and bug fixed.
EvilDragon wrote: Sat Jul 19, 2025 5:03 pm My vote as one of developers here goes to "no effects on this one". I want to keep it simple and, for the lack of better term, pure. Juno chorus was a necessity because that thing had just one oscillator. This one doesn't.
Thanks! Never really understand the purity angle, personally. Even less so, if any non-pure, elements can so easily be hidden behind an extra or 'advanced' tab.
And I'd even understand if it was a case of the company not having time to code their own FX from scratch. But the team have FX, by the ton ;)
Could just load Surge FX plugin after it?
I guess that solves the biggest of the potential downsides. Although, having the possibility of modulating parameters from the synth would be lost (Not that it's a modulation beast anyway, i guess).

Post

Yeah that is squarely in the "this is not that sort of synth" territory. :)

Post

EvilDragon wrote: Tue Feb 17, 2026 8:13 pm Yeah that is squarely in the "this is not that sort of synth" territory. :)
A synth that won't be used with effects is certainly new territory for me. But it might catch on :tu:

Post Reply

Return to “Instruments”