Vengeance Producer Suite - AVENGER - 1.8.5 the main thread

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hvyen wrote:
Here's a picture:


couldnt have explained it better
please notice that modulations of mod matrix entries are displayed in yellow (as you see on the screenshot)

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Thanks!

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olepro wrote:Thank you very much, that was kind og you.
Such a synth nerd as me, couldn't find out of that...
I have been all in on Harmor these days, but Now it's Avengers turn :-)
for Resynthesis i think HARMOR is just awesome, and sounds awesome!
Avenger cant do it, and i dunno if it can compete harmor.... sadly Iris isnt so stable and from izotope which i dont like much cause of their behaviour
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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just
Caine123 wrote:
olepro wrote:Thank you very much, that was kind og you.
Such a synth nerd as me, couldn't find out of that...
I have been all in on Harmor these days, but Now it's Avengers turn :-)
for Resynthesis i think HARMOR is just awesome, and sounds awesome!
Avenger cant do it, and i dunno if it can compete harmor.... sadly Iris isnt so stable and from izotope which i dont like much cause of their behaviour
Yes, Harmor is unbeliveable... Cool!! :o
When you first get around it, you have to bow in the dust with Deep respekt to the developer.
What was he thinking... Soo much different than everything else
___The Jepptunes___
"Accept All the Good"

Sound design for SQ8L and Alchemy

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olepro wrote: just
Caine123 wrote:
olepro wrote:Thank you very much, that was kind og you.
Such a synth nerd as me, couldn't find out of that...
I have been all in on Harmor these days, but Now it's Avengers turn :-)
for Resynthesis i think HARMOR is just awesome, and sounds awesome!
Avenger cant do it, and i dunno if it can compete harmor.... sadly Iris isnt so stable and from izotope which i dont like much cause of their behaviour
Yes, Harmor is unbeliveable... Cool!! :o
When you first get around it, you have to bow in the dust with Deep respekt to the developer.
What was he thinking... Soo much different than everything else
i think harmor is a monster for itself, i dont expect avenger be like that, but a nice sound engine + with all the functions of avenger it should be a lot of fun!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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is there a chance this (see last comment in qoute) will be fixed? or is there a workaround?
i could fix it in maschine, but not within komplete kontrol. as far as i can see, "only" the macro knobs are affected. but unfortunately, these are the most important ones...


xanthos wrote:
Klinke1 wrote:
xanthos wrote:
Klinke1 wrote:Can has NKS? (Native-Instr.)
To always have matching macro-names on the KK-keyboard-displays. + Maybe access to filter/amp-ENVs.. + Browsing from hardware.
Page 1:
3 Macroknobs, 2 Macrobuttons + Modw.CC1/Expression/Aftertouch = 8 Knobs (or Filter/Env-stuff if possible)
You can already do this for yourself.
Just open Komplete Kontrol, open Avenger in it, assign the Knobs and save it as an Init preset in Komplete Kontrol.

Then browse the presets in Avenger.
You still have all the knobs assigned to the Komplete Kontrol.
But.. but i want the names on the knob-displays on the hardware. These change from preset to preset...In Massive the names change and it works.

Also NKS is better because you can use it in Maschine the same way.
(i could be wrong... but i am very sure.. i am not)
thats true, for that every single preset from avenger has to be resaved as nks with proper names in it (manually typed).

another bug came through: if you assign komplete kontrols knobs to macro1/2/3 - you cant control them. the value in avenger+keyboard does not change at all..

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msvs wrote:b.) yes of couse... 2 random shapes. Random steppy and random smoothed. Just select them in the shape selector?
Have watched the LFO tutorial video, there clearly has been put some thought into modulation. The system is wonderful. I see Serum influences... Mod matrix is a bit small on the GUI side... and the left side is a space waster. But what an awesome synth.

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It would be cool if you can copy a SHAPE and paste it on the custom LFO to use it as an LFO MOD and also on the FM

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100tifiko wrote:It would be cool if you can copy a SHAPE and paste it on the custom LFO to use it as an LFO MOD and also on the FM
+1
I agree 100%, that would be awesome especially for the fm!!!

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good idea, we will check out if this is feasible

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@msvs , in the new FX:House expansion, i'm not seeing the 11 new drum listed in the description within the expansion. Did you guys make a change at the last minute or are they tied in with one of the other sections?
DAW: MPC 2.0, Reason 9.5 Audio Interface: Focusrite Scarlett
VST: Avenger, UVI Falcon, Nexus2, Icarus, Electra, Nemesis, Omnisphere 2, Massive, Keyscape. Effects: Vengeance Philta XL, Multiband Compressor, Multiband Sidechain 3

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FantomSRX wrote:@msvs , in the new FX:House expansion, i'm not seeing the 11 new drum listed in the description within the expansion. Did you guys make a change at the last minute or are they tied in with one of the other sections?

I often get these questions... I always wonder then, if we made the big "DRUMS" tab beside the OSC tabs not obvious enough ...

This DRUMS tab has an own browser ... fantastic things hiding there :)

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msvs wrote:
FantomSRX wrote:@msvs , in the new FX:House expansion, i'm not seeing the 11 new drum listed in the description within the expansion. Did you guys make a change at the last minute or are they tied in with one of the other sections?

I often get these questions... I always wonder then, if we made the big "DRUMS" tab beside the OSC tabs not obvious enough ...

This DRUMS tab has an own browser ... fantastic things hiding there :)
lol, I see them now funny guy. But hey a bigger button would be good :dog:
DAW: MPC 2.0, Reason 9.5 Audio Interface: Focusrite Scarlett
VST: Avenger, UVI Falcon, Nexus2, Icarus, Electra, Nemesis, Omnisphere 2, Massive, Keyscape. Effects: Vengeance Philta XL, Multiband Compressor, Multiband Sidechain 3

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Nice.

Image

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msvs wrote:
see in Avenger is at least the sample envelope (as can be seen in the other modes of synthesis)
I do not know what you mean with that. What should this "sample envelope" do??

I mean something like this:

Image

It is practically the same mechanics as in granular synthesis, but without granular synthesis. :)

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