I'm not the person you were asking, but as an owner of all of these: Dune 3 has no cross-mod, no true oscillator sync, no continuous phase mode between oscillators ("contiguous phase," "phase memory," "flow," "free phase"), layered editing is based around unison instead of independent layers, no advanced step sequencer or modulation sequencer, way fewer creative oscillator options (just a weak FM mode and wavetables with no warp modes) and doesn't have a lot of options for analog-like imitation behavior (voice card drift, noise injection, etc.)jobinho wrote: Wed Sep 24, 2025 11:16 pm How do you rate it against Dune 3? I recall it was one of your favs. I know it’s not a like for like exactly, but I swear between that and Repro/Diva most of what Multi-Poly offers is covered
On the other hand, Dune 3 supports MPE and MTS-ESP, has less plugin jank than multi/poly native, has two full MSEG editors, can handle way higher voice counts with ease, has an option to run all modulation at audio rate (multi/poly native only runs some of them at audio rate), loads extremely fast, allows oscillator phase reset and initial oscillator phase position (but does not have "contiguous phase", only randomized phase) and is better at stacked unison sounds, especially supersaws.
Dune 3's filters tend towards being cleaner by default and require turning up the drive a lot to get extra distortion out of them. multy/poly has filter modes like MS20 where they drive pretty hard just by turning the resonance up. The filters in both of these plugins are excellent.
Dune 3's filter FM does not sound as good as multi/poly's filter FM, to me, even when Dune 3 is set to audio-rate modulation. That being said, I don't use filter FM very often.
Compared to Diva, multi/poly has a lot more options. It has dual filters, more oscillators, layers, more envelopes, more LFOs, step sequencers, way way way more modulation possibilties, and a lot more FX. multi/poly native's GUI requires quite a bit more paging than Diva. multi/poly native uses less CPU per-voice than Diva, but if you use multiple layers, multiple oscs, and multiple filters, it starts to add up and can end up using more CPU per voice than Diva. multi/poly cuts a few corners that Diva doesn't cut (like the amp envelope in multi/poly doesn't run at audio rate.) Diva has options for oscillator reset and filter state reset. multi/poly, as mentioned above, doesn't. Diva loads faster and its GUI is more responsive.
Diva has a CLAP version and supports advanced CLAP modulation. Diva supports MPE and MTS-ESP. As mentioned above, multy/poly doesn't support those things.
