Gforce synths - 64bit - when?

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Echoes in the Attic wrote:Where da heck is impOscar 2 64bit by the way?????? Totally different developer than the MTron/VSM, so I doubt they have to be done consecutively...
Looks to be imminent. Imposcar was the first really impressive VST Polysynth. M-Tron Pro is already 64bit native.
JonHodgson wrote:
jumper24 wrote:Any 64bit news ??
My fingers and toes are currently crossed that the testers won't report any nasties with the current betas.
Intel Core2 Quad CPU + 4 GIG RAM

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Echoes in the Attic wrote: I can't speak for everyone, but to me it's completely obvious that the wish for polyphonic mode must in no way impact the duophonic mode. This is so obvious I would never have mentioned it until I realized this is the basic for some peoples skepticism about having a polyphonic mode. The idea that it's impossible to have a polyphonic mode and retain the duophonic mode is rather funny. Proof to the contrary exists already in impOscar 2, Diva and Zebra. Of course signals can be rerouted. Synths do it all the time. Effects do it all the time. Whether that's a worthwhile effort on their part to upgrade the Oddity in this regard is unlikely, but I'm sure it would be a hit.
A Polyphonic Oddity would have to be an independent modded .dll. The Prodyssey developer made the decision to mod the Odyssey signal path for Polyphony and wound up ruining the emulation
http://forums.planetz.com/viewtopic.php ... y&start=20
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:
Echoes in the Attic wrote: I can't speak for everyone, but to me it's completely obvious that the wish for polyphonic mode must in no way impact the duophonic mode. This is so obvious I would never have mentioned it until I realized this is the basic for some peoples skepticism about having a polyphonic mode. The idea that it's impossible to have a polyphonic mode and retain the duophonic mode is rather funny. Proof to the contrary exists already in impOscar 2, Diva and Zebra. Of course signals can be rerouted. Synths do it all the time. Effects do it all the time. Whether that's a worthwhile effort on their part to upgrade the Oddity in this regard is unlikely, but I'm sure it would be a hit.
A Polyphonic Oddity would have to be an independent modded .dll. The Prodyssey developer made the decision to mod the Odyssey signal path for Polyphony and wound up ruining the emulation
http://forums.planetz.com/viewtopic.php ... y&start=20
Yeah, routing shouldn't be modified. It would need an alternate routing. That's what should happen when a switch is flicked from duo to poly. The idea that it would have to be a separate plug-in is completely absurd (no offense). See Diva, imp2 or Zebra.

Sounds like the Prodyssey dev went the wrong way about it.

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electro wrote:
Echoes in the Attic wrote:Where da heck is impOscar 2 64bit by the way?????? Totally different developer than the MTron/VSM, so I doubt they have to be done consecutively...
Looks to be imminent. Imposcar was the first really impressive VST Polysynth. M-Tron Pro is already 64bit native.
JonHodgson wrote:
jumper24 wrote:Any 64bit news ??
My fingers and toes are currently crossed that the testers won't report any nasties with the current betas.
Excellent news, thanks!

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Echoes in the Attic wrote:Yeah, routing shouldn't be modified. It would need an alternate routing. That's what should happen when a switch is flicked from duo to poly. The idea that it would have to be a separate plug-in is completely absurd (no offense). See Diva, imp2 or Zebra.

Sounds like the Prodyssey dev went the wrong way about it.
Yes, correct. It doesn't have to be a new DLL at all. Diva is a perfect example of this.

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Last edited by fuse on Wed Jul 24, 2013 8:27 pm, edited 1 time in total.

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Phucking phinally. :D

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EvilDragon wrote:Phucking phinally. :D
+1

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Wohoo!

Although as a customer how come I didn't know about it?
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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I got an email about upgrading to imposcar2 because support for imposcar1 ends.
And the Download was for the 32 and 64bit Version of this beast.

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Yes. I'm not too happy that I have to fork over $75 to get 64bit by upgrading to IMP2. I mean IMP2 looks fine, but I have been perfectly happy with IMP1 and didn't see $75 value (for me) to upgrade to IMP2. The fact they never got around to making it 64bit before dumping us off and saying we essentially have to upgrade..hmm... I still haven't decided, but probably I won't. I'd rather give my loyalty to other products, there is a lot of good stuff out there.

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Dewdman42 wrote:Yes. I'm not too happy that I have to fork over $75 to get 64bit by upgrading to IMP2. I mean IMP2 looks fine, but I have been perfectly happy with IMP1 and didn't see $75 value (for me) to upgrade to IMP2. The fact they never got around to making it 64bit before dumping us off and saying we essentially have to upgrade..hmm... I still haven't decided, but probably I won't. I'd rather give my loyalty to other products, there is a lot of good stuff out there.
whit?

You're saying that GeForce is 'dumping you off' by upgrading the current version of the software to 64-bit, instead of an obsolete, decade-old version?

Of these 'other products' you're going to give your loyalty to as a result of this, exactly which ones are getting retrospective free 64-bit updates to non-current versions of ten year old plugins?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Forcing me to pay $75 in order to work in 64bit is what I am referring to. For me, I will speak with my wallets and there are other fine synths I'd rather use. I'll find a work around for IMP1 if I really must.

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Dewdman42 wrote:Forcing me to pay $75 in order to work in 64bit is what I am referring to.
And how exactly is this force being applied?

Oh wait, its not, you're not being forced to do anything. You made a choice to stick with an obsolete version of the plugin. You presumably also made the choice to start using a 64-bit host. And given that impOSCar seems to work fine under a bridge, you seem also made the choice not to use one.

GeForce didnt force you to do anything. They did however announce impOSCar2 4 years ago, giving anyone who was concerned about it plenty of notice that V1 was becoming obsolete, and plenty of time to plan for that eventuality.
I'll find a work around for IMP1 if I really must.
well, you should have stuck with a 32-bit host, because clearly someone also 'forced' you into a situation where your 64-bit host is incompatible with old plugins.

Again, i'll ask you; which other plugins are there where 64-bit support was provided retrospectively for the obsoleted versions of plugins? Any at all?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Dewdman42 wrote:Yes. I'm not too happy that I have to fork over $75 to get 64bit by upgrading to IMP2. I mean IMP2 looks fine, but I have been perfectly happy with IMP1 and didn't see $75 value (for me) to upgrade to IMP2. The fact they never got around to making it 64bit before dumping us off and saying we essentially have to upgrade..hmm... I still haven't decided, but probably I won't. I'd rather give my loyalty to other products, there is a lot of good stuff out there.
Did you try the imposcar2 demo out.
Imo...it's definitely worth it.
You can check out a lot of the sounds I did with it, in my sig.
Imposcar1 can't do those.
Last edited by mcnoone on Thu Jul 25, 2013 3:01 pm, edited 1 time in total.

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