Jupiter-8 Factory Patches for OP-X PRO-II released! Listen to comparison clips - free download!

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audiojunkie wrote:
klagga wrote:Come on and make the plugin for 64 bit already!

Do that and I'll buy it in an instant.

Don't tell me the 32 bit plugin works with a bridge, I've tried it and it's the only thing in my computer that over and over again crashes the system.
This is a two-part problem. 1st, it is developed in SynthEdit (probably the best SynthEdit plugin out there). 2nd, it uses custom programmed components, which would have to be re-written from scratch and may not sound the same. In short, Peter would have to pretty much start over completely, and there would be no guarantee it would even sound the same.
I don't buy that excuse. Computers are calculators. They do is Math equations which can always be duplicated.

How else do you think Universal Audio were able to port UAD-1 plugins to the UAD-2 which uses a completely different Sharc DSP architecture?
Intel Core2 Quad CPU + 4 GIG RAM

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Reaper 64bit, no 3rd party bridge, just its own, 21 instances of OP-X PRO-II in a 1st generation i7 system (i7 920 2,66 gHz).

100% stable, cpu load read from the task manager less than 10%:


The used session can be downloaded here:
www.sonicprojects.ch/opxpro2/descriptio ... erformance

Can't see what's the exact issue. You not even get aware that it's bridged. You don't have to deal with it in any way by yourself. It's no difference to using a native 64bit plugin. If yes tell me which one.

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So the only option to be able to use this plug in 64 bit is to change my sequencer to Reaper? Come on.

It may be that some people at KVR don't think longterm. They may buy and view VST-instruments as consumer articles like toilet paper.

I am sure that others, myself included, view great VST-software as a serious longterm investment in the future of a VST-company to get updates and a working music instrument.

32 bit is not the future.

This way, having to invest in past technology from the beginning, without promise of any future, is IMHO, sadly, to invest in stillbirth.

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What's your sequencer? It also works perfectly in Cubase 6 64bit. Of course I can't speak for every existing sequencer.

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klagga wrote: They may buy and view VST-instruments as consumer articles like toilet paper.
guilty. :oops:

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I have to say for OP-X Pro II's own good it should be updated to 64 bit. Whether or not it works in some 64 bit hosts is almost irrelevant, many won't buy it simply because it isn't native code, and bridges do have issues. I would rather it were 64 bit. If I were shopping for it now that I'm 64 bit native it would definitely influence my buying decision, I don't plan to buy any more 32 bit plugins. I do not understand how a developer could not comprehend the importance of switching to 64 bit, even if it were just about customer perceptions.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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I never said I don't see the importance. It's simply not possible at the very moment. I just said I couldn't see an issue or disadvantage myself so far using it in a 64bit sequencer.

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Peter999 wrote:I never said I don't see the importance. It's simply not possible at the very moment. I just said I couldn't see an issue or disadvantage myself so far using it in a 64bit sequencer.
Far enough :) hopefully 64 bit SE will come soon.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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Yes, let's hope.

That's the difference between Jupiter and Oberheim btw:

OP-X PRO-II - Jupiter Neg Sync

OP-X PRO-II - OB-X Space Sweeps

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Peter999 wrote:Yes, let's hope.

That's the difference between Jupiter and Oberheim btw:

OP-X PRO-II - Jupiter Neg Sync

OP-X PRO-II - OB-X Space Sweeps

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Quite different sounding synths indeed! May I ask where I can find the patch used in the second clip? It sounds awesome.

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mclane wrote:
Peter999 wrote:Yes, let's hope.

That's the difference between Jupiter and Oberheim btw:

OP-X PRO-II - Jupiter Neg Sync

OP-X PRO-II - OB-X Space Sweeps

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Quite different sounding synths indeed! May I ask where I can find the patch used in the second clip? It sounds awesome.
It's in fact two presets in one clip: PLATINUM bank (too available in the downloads), preset 79 OB-X SL Upsweep (first part) and preset 80 OB-X Space Sweeps II (second part)

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Kriminal wrote:considering how poor factory sounds are for old analogues, im suprised anyone bothers to copy them :shrug:
Considering how unusable many plugin presets are I'm surprised anyone bothers using them ;) Many of those old sounds are undeniably awful. But perhaps you've missed some of the point..

More simple content, which those sounds generally are, lends itself better towards being building blocks for electronic music. More complex sounds, often found in modern day plugins, can sound more impressive initially. But they have a tendency to have more limited usefulness for several reasons..

Complexity tends to take up more mix space. They can be more identifiable (the less defined, the less easy to spot a preset). When played there's more tendency towards 1 finger background ambiences (look at how clever my preset is) rather than something more musically usable in wider contexts.

Plus simpler sounds encourage both layering and bringing in more varied external FX to add interest. Whereas many modern presets might try to do everything for you (Sound, FX, modulation assignments, playing patterns, maybe even drums and what's layered - probably ordering you a pizza too, now they're being integrated with mobile touch devices).

Features have never been much a weakness of plugins, because the price is paid in code rather than extra hardware components. Unfortunately that's lead to many synths which hide behind a multitude of features. Simpler sounds, ala old synth presets, tend to expose the raw engine quality more (filters, envelopes, oscillators) and the harmonic interactions (or lack of, when it comes to most plugins).

But stick enough complex modulations and FX on there and who's going to notice? Old synths come with added modulations built right in, in the form of
their imperfections. That means some of those old sounds could actually be interesting, where modern plugins might not get away with it because the
interactions between things are more basic unless you try to simulate them with features like a mod-matrix.

Plus there's just the pure nostalgia of knowing a lot of songs used those presets, and the knowledge that many of the differences between better
plugins, and hardware, can be exaggerated at times. What better way to show that than attempting to clone the presets of a hardware synth?

Then there's the programming challenge of copying sounds. Anyone can create "atmospheric pads" - stick some LFO'd sound through enough delay and a
reverb. But not everybody can do a "Jump" sound. Wait ..One of the most simple, most cliche, sounds ever? That's right. It's funny just how far from
the mark most paid sound designers land when they attempt to jump ;)

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fmr wrote:Hmmm. I don't think the sound architecture of the Jupiter-80 can replicate enough the Jupiters to allow a recreation of these sounds through synthesis (let alone the fact that th Jupiter-4, Jupiter-6 and Jupiter-8 are considerably different from each other). So, Roland is probably talking about sampling expansion packs, which wil not add much to the myriad of sampling packs already available on the market.
I haven't used it to know. But I wouldn't be so sure it doesn't include upgrades to the Jupiter 80's OS in order to include additional functionality. They added a Jupiter 8 filter emulation to the version 2 OS too, AFAIK.

Whatever the case, their apparent desire to avoid the computer market (outside of Cakewalk) continues.

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http://soundcloud.com/examigan/jupiter-rebirth

A quick demo I threw together. 6 instances running, uses the new Jupiter presets by Peter. The WAV file is downloadable on Soundcloud.

8)

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OPXproII works on my win 7 X64 system, running Cubase 5.5.3

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