Found your thoughts spot-on for Oddity, even if part of Odissey charm was not being a Moog.zerocrossing wrote:Ah, got it! (had to go to the Youtube site to see it though. Not sure why.)vic_france wrote:Zvenx posted a link to a GForce tutorial.. http://www.gforcesoftware.com/extras/vi ... -gui-sizeszerocrossing wrote:Where is this CC menu?
...but still. To be honest, the UIs on impOSCar 2 and Oddity 2 are horrible. Both totally suffer from the mistake of believing that strict adherence to the look and layout of the original instrument is going to make for a good virtual interface. It doesn't unless you're dealing with a very simple instrument like a Minimoog, and even that can be improved upon. Shame, because they nail the sound quality. How accurate they are, I can't really say, but they sound very good to me.![]()
There is a way of capturing the aesthetic of the original hardware while at the same time not being constrained to it... especially considering that the original design had very much to do with physical properties that don't exist for a software instrument. I'm not saying to drop the skeuomorphism completely, I actually like that. Just have a UI designer sit down and really consider the layout from a usability standpoint.
On the other hand I found Imposcar layout straightforward, only arp tempo is a bit off. I was a bit afraid of the pack of new features jammed in such a layout, but works for me.
Sometimes it feels like a Cybernoid stage
