sonar or samplitude?

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why not put them on different tracks and add a VCA?
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Hink wrote:why not put them on different tracks and add a VCA?
Yes I could do this in Cubase and they have a decent bounce feature.
But it is a workaround. I have tried it and did not like it. There are
other issues why I did not upgrade to Cubase 9 and that was number one
on my DAW list. Now Samplitude is right above Cubase on the list. It has ARA
and 32-64 bit bridge. Neither is multi-touch friendly.

Perhaps there is an Undocumented feature in Samplitude for the
overlapping objects?

"and add a VCA" how does this change anything. what is a VCA?

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check kraznet's article in sos
http://www.soundonsound.com/techniques/ ... litude-pro

from magix
VCA stands for "Voltage Controlled Amplifier". VCAs have traditionally been used in analog consoles to control the amplification of several individual signals with a single fader. This works sort of like a remote control that allows you to group together complex mixer channel structures and control them using VCA group faders. This functionality is also built into modern DAWs. We'll show you how you can use VCA groups to set up a fader management system and give yourself more control and oversight when mixing several single channels together.
http://www.magix-audio.com/ca/blog/deta ... faders-59/

What's missing in my quote is that no audio passes through the VCA...go to either link to see the advantage of this over just a regular sub mix group. It's a really cool feature :)
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time? Sometimes I find it easier to pile up several objects/clips fully or partially overlapping on a single audio track and hear all of them play. I may later bounce all the selected overlapping objects/clips making a single objects/clips. At least this is how I now do it in Sonar Platinum, FL Studio 12, Studio One 3 and Reaper 5. Studio One has the “play overlapping events” in the preferences and Reaper has something similar.

Apparently I cannot join their Forum until first I buy one of their products or I would ask there.
You can do comping (looping/layering takes), but the objects will not play at the same time.

G
Don't ask me, I just play here.

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siriusbliss wrote:
Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time? Sometimes I find it easier to pile up several objects/clips fully or partially overlapping on a single audio track and hear all of them play. I may later bounce all the selected overlapping objects/clips making a single objects/clips. At least this is how I now do it in Sonar Platinum, FL Studio 12, Studio One 3 and Reaper 5. Studio One has the “play overlapping events” in the preferences and Reaper has something similar.

Apparently I cannot join their Forum until first I buy one of their products or I would ask there.
You can do comping (looping/layering takes), but the objects will not play at the same time.

G
Thanks.

This put Samplitude on the bottom of my DAW list but above
Tracktion, Live, Mulab, Mixcraft and Orion.

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Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time?
Why would anyone want to overlap several objects on the same track? This is even more complicated than simply playing them on several tracks and, once a decision has been made, to bounce those several tracks into one new track. Besides, this method leaves you much more freedom to mix the objects (e. g. set the individual volume), which is not possible when simply putting several objects on top of one another.

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Skorpius wrote:
Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time?
Why would anyone want to overlap several objects on the same track? This is even more complicated than simply playing them on several tracks and, once a decision has been made, to bounce those several tracks into one new track. Besides, this method leaves you much more freedom to mix the objects (e. g. set the individual volume), which is not possible when simply putting several objects on top of one another.
I guess that if you just want to create a new clip out of a few stacked others it may be easier just to use clip volume envelopes and then bounce everything to a new clip. This is trivial in Sonar.

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Skorpius wrote:Why would anyone want to overlap several objects on the same track?
Because in a modern DAW, tracks are not actually needed; they're an abstraction defined by the way hardware works, but its perfectly possible to work without them. Strictly speaking, they're an arbitrary container for events that happen to dictate signal flow, but plenty of DAWs are eschewing that 'hard' signal flow anyway, so all that's left is events (audio EDLs, MIDI, automation), and there's nothing intrinsic to groups of those events that necessitates them being entirely linearly non-overlapping per track.

Which is why we have Track Folders, which do exactly this thing, except for not removing the conceptual baggage of hardware tracks.

Tracks are containers of events, but even though we can have containers (track folders) of parallel tracks you're asserting that it gets too complicated to have containers for parallel events. That's kinda silly, really.
This is even more complicated than simply playing them on several tracks and, once a decision has been made, to bounce those several tracks into one new track.
Complicated for who?

Its perfectly feasible for a DAW to be written to include other methods of bouncing to a new audio clip on the basis of some sort of selection, eg predefinable groups, or on-the-fly manually.
Besides, this method leaves you much more freedom to mix the objects (e. g. set the individual volume), which is not possible when simply putting several objects on top of one another.
Why isnt it? Did you miss the part where objects have their own volume information?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Skorpius wrote:
Kalamata Kid wrote:Are overlapping objects/clips on the same track heard in Samplitude Pro X3?

It would be great in Samplitude Pro X3 (and Cubase 9) to have audio objects/clips that are overlapped on the same track to play at the same time?
Why would anyone want to overlap several objects on the same track? This is even more complicated than simply playing them on several tracks and, once a decision has been made, to bounce those several tracks into one new track. Besides, this method leaves you much more freedom to mix the objects (e. g. set the individual volume), which is not possible when simply putting several objects on top of one another.
I concur with JoseC and whyterabbyt. I have tried both ways and found overlapping clips/events/items/objects the easiest way to do audio collage/montage. For me anyway.

It seems Sonar, Studio One, Fl Studio and Reaper do not prevent overlapping from playing and this is one reason why they are on top of my DAW list. I am still doing Photoshop work but soon I will return to music making and will choose one of these as my Main DAW.

In many cases clips can have their own audio fx and their own automation. Very helpful. And obviously they have their own fade in and fade out.

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In case anyone's interested, Samplitude Pro X3 Suite for $199 until Jan 4 (Includes Sound Forge Pro 11):

http://www.magix.com/index.php?id=23146 ... t-newsfeed

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flugel45 wrote:In case anyone's interested, Samplitude Pro X3 Suite for $199 until Jan 4 (Includes Sound Forge Pro 11):

http://www.magix.com/index.php?id=23146 ... t-newsfeed
Wow! what a sale. And this is the Suite!

Do I get this for $199 even though I have a few issues?
no audio overlapping
no multi-touch

does it require dongle?

Or do I upgrade my Cubase Pro 7.5 to V9 for $149

Or

do neither?

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So, the vst issue will be the deal-breaker.

I'll stop right there. Don't need crashes and issues. I'll wait.

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Zexila wrote:
woggle wrote:But I hate unreliable programs - I would rather use something simple and reliable than something with lots of great features that crashed a few times a year.
Why not start with an actual OS than, instead of bleeding edge one with every new update breaking something. :tu:
Rubbish. A) they state they are compatible with win10, B) win10 IS an actual OS, C) it's been out a long time and works better than 7...nothing "bleeding edge" about it.

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whyterabbyt wrote:
Skorpius wrote:Why would anyone want to overlap several objects on the same track?
Because in a modern DAW, tracks are not actually needed; they're an abstraction defined by the way hardware works, but its perfectly possible to work without them. Strictly speaking, they're an arbitrary container for events that happen to dictate signal flow, but plenty of DAWs are eschewing that 'hard' signal flow anyway, so all that's left is events (audio EDLs, MIDI, automation), and there's nothing intrinsic to groups of those events that necessitates them being entirely linearly non-overlapping per track.

Which is why we have Track Folders, which do exactly this thing, except for not removing the conceptual baggage of hardware tracks.

Tracks are containers of events, but even though we can have containers (track folders) of parallel tracks you're asserting that it gets too complicated to have containers for parallel events. That's kinda silly, really.
This is even more complicated than simply playing them on several tracks and, once a decision has been made, to bounce those several tracks into one new track.
Complicated for who?

Its perfectly feasible for a DAW to be written to include other methods of bouncing to a new audio clip on the basis of some sort of selection, eg predefinable groups, or on-the-fly manually.
Besides, this method leaves you much more freedom to mix the objects (e. g. set the individual volume), which is not possible when simply putting several objects on top of one another.
Why isnt it? Did you miss the part where objects have their own volume information?
samplitude has track folders, tbh I dont use them so I dont know if they work as you are stating though. I agree with you though and I have said many times that the object editor in Samp can also be viewed as an amazing channel strip. Furthermore samp's freeze has always been an excellent bounce in place, you can freeze an object as well as a track or an instrument. So the question still exists if tracks are becoming obsolete what difference does it make if you can overlap objects on a track? I personally feel if one wishes to do so it's not mine to question but it seems less confusing to have them in separate tracks overlapping given all that can be done with the object editor. If one day tracks do become obsolete then I'm sue Magix will deal with that then but with the track manager, VCA's, flexible bouncing, object automation and so much more stacking objects for me anyhow seems like it would be far more confusing and quite messy...that's just me of course.

Another point about tracks is being able to use revolver tracks which can allow you to save many configurations of objects placed in different tracks.
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Come to think of it, the Musyc feature in Samplitude may work the way you're thinking of working.

G
Don't ask me, I just play here.

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