gol wrote:DX plugins indeed allow latency compensation, but it's in fact more the way DX plugins are processed that make latency compensation unneeded for them (and in a way, that's why some of them don't work in FL or other hosts than Sonar). It's totally different, in fact better than VST's, but you know like me that DX filters kinda failed (as usual with recent microsoft stuff, it's well thought, fully expandable, but too complex and there hadn't been enough simple examples)."by default" with directX
gol wrote:you know, at some point it will be overhyped and FL will have it. It won't have it fully working, since as I'm saying it's not logically doable. But since people barely need it, no one will notice. Hey you didn't notice in other hosts, so..-it would be a lot of work to implement that I dont really want to bother with
if you have, tell me-in some cases, I might not even have an idea on how to implement it
no, but you didn't test them far enough to realize it doesn't always workUmm, so Magix, Steinberg, Emagic and Digidesign are magicians?
But since people barely need it, no one will notice. Hey you didn't notice in other hosts, so..
Gol - go do another splif and think about this.
Get five or six instances of any decent synth/FX plug/whatever and you've got big latency issues in FLS. You give me the keys to JMC's Porsche for a week and I'll fly up there and prove it - prove that it's needed.
As far as the 'live orchestra analogy* is concerned, I had more than one baton thrown at me for 'dragging' the rhythm section.
I want layered kicks to kick when they're supposed to kick and chords to up-strum with the snares - on beat.
There's a big damn difference in making your tracks sound *tight* and sounding like you're f**king drunk.
My HO - dude.