EVOL - A Futuristic Sci-fi Film - Produced By The Intrancer
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Obsolete317542 Obsolete317542 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=317542
- KVRist
- 253 posts since 1 Dec, 2013 from Belgium
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- KVRAF
- 6159 posts since 4 Dec, 2004
Holy shit.
Now - that - was impressive, thanks for sharing.
gentleclockdivider wrote: Sat Aug 03, 2019 1:24 amStudent reel of Gnomon School of Visual Effects, Games & Animation , all done by individuals .
- addled muppet weed
- 111301 posts since 26 Jan, 2003 from through the looking glass
it's the modern day answer to the questions left by babyasoftEclectus wrote: Sun Aug 04, 2019 3:02 pm How does EVOL compare to reaper or e.g. Bitwig? How is EVOL on the CPU? Does it load VST3?
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- KVRAF
- 2814 posts since 26 Jul, 2015 from Philadelphia
That is a bit harsh, I feel. Sound design is very very good, imho. The visuals follow a bit the demo scene style which has its own retro appeal. The 3d work is weak but I don't think that was the main point. And quite frankly, this is also something that can be picked up relatively quickly. The tools used today make things very easy, even if you have limited talent for this stuff. The editing needs improvement but there is potential. In terms of visuals this is the type of quality of work we see coming out of high schools these days. (I run an academic department specializing on games, animation, vr/ar and vfx.)gentleclockdivider wrote: Sat Aug 03, 2019 1:24 am So once and for all ,stop bragging about your NON existent talent , it's time to wake up and let go of your inflated ego
That is pretty good, which is sort of expected for a well known school that specializes in vfx. They also have the critical mass they can select from. But to be honest, that quality of work has become pretty much standard expectation for any student in that field. If you cannot produce at that level, you simply cannot survive in that industry.gentleclockdivider wrote: Sat Aug 03, 2019 1:24 am Student reel of Gnomon School of Visual Effects, Games & Animation , all done by individuals .
If you are starting out in 3d production and you are a student in a college or a high school, do yourself a favor and pick up the high end industry software the professionals are using. Almost anything in that field is free for students. Some is even free for any non commercial use. Maya, 3dStudio, Houdini, Nuke, Modo, Mari, Renderman, Substance, Unity, Unreal, ... you name it. All free.gentleclockdivider wrote: Sat Aug 03, 2019 1:24 am And for those starting with 3d , blender 2.8 is absolutly ACE
Follow me on Youtube for videos on spatial and immersive audio production.
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- KVRAF
- Topic Starter
- 3496 posts since 30 Dec, 2014
Currently downloading a 1.2 gig update for Pixologics ZBrush 2019...but anyway.
I pretty much had my own motivations for doing this.
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Project Plan
1. Create a vehicle to promote a product or products which have or may be created in the timespan available.
2. Integrate assets from older modelling projects that have been created previously, and assemble them into one big project.
3. Use that opportunity to further extend knowledge and skills...within all the programs used and do things that are not normally possible / or conventional.
4. Use visual created content as a catalyst to produce more new music with Studio One and vice-versa.
5. Integrate new video production equipment bought in the past 6 months.
6. Create an atmospheric story/environment to surround the product.
7. Push the hardware to it's absolute limit to determine the capacity in which it's able to produce the final result.
8. Set a limit to 12 months max or less and present it no later regardless of the end result and deliver the promoted product shortly after.
9. Evaluate the final project and aspects that one can focus on for future project development.
10. Utilise any content created for future use to aid future project developments.
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That was pretty much my 10 point project plan...
But I'll leave a question for you... How many separate pieces of music did you hear throughout it's duration ?
I pretty much had my own motivations for doing this.
---
Project Plan
1. Create a vehicle to promote a product or products which have or may be created in the timespan available.
2. Integrate assets from older modelling projects that have been created previously, and assemble them into one big project.
3. Use that opportunity to further extend knowledge and skills...within all the programs used and do things that are not normally possible / or conventional.
4. Use visual created content as a catalyst to produce more new music with Studio One and vice-versa.
5. Integrate new video production equipment bought in the past 6 months.
6. Create an atmospheric story/environment to surround the product.
7. Push the hardware to it's absolute limit to determine the capacity in which it's able to produce the final result.
8. Set a limit to 12 months max or less and present it no later regardless of the end result and deliver the promoted product shortly after.
9. Evaluate the final project and aspects that one can focus on for future project development.
10. Utilise any content created for future use to aid future project developments.
---
That was pretty much my 10 point project plan...
But I'll leave a question for you... How many separate pieces of music did you hear throughout it's duration ?
Last edited by THE INTRANCER on Mon Aug 05, 2019 7:38 pm, edited 2 times in total.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 2814 posts since 26 Jul, 2015 from Philadelphia
ZBrush is good but rather limited in scope. If it is used, it is usually only as one element in a more complex production workflow. The best all-round 3d production software that is also free for non commercial use is Houdini Apprentice by SideFX. Learning to use that is never a bad idea if 3d production is on your to-do list.
If you are doing any form of video work, Studio One is not a good choice. You need something that can handle surround sound formats. If you are emotionally invested in Studio One, the easiest way to do that is to use Studio One for the actual production and then take the individual stems into a surround capable DAW (Pro Tools, Cubase/Nuendo, DP10, Reaper, ...) for surround mixing.
If you are doing any form of video work, Studio One is not a good choice. You need something that can handle surround sound formats. If you are emotionally invested in Studio One, the easiest way to do that is to use Studio One for the actual production and then take the individual stems into a surround capable DAW (Pro Tools, Cubase/Nuendo, DP10, Reaper, ...) for surround mixing.
Follow me on Youtube for videos on spatial and immersive audio production.
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- KVRAF
- Topic Starter
- 3496 posts since 30 Dec, 2014
I own a licence for Pixologic's ZBrush, (since 2011) I don't use it regularly, but I indeed did use it for specific things. The 3D rendered cruise ship near the end which does have a fully modelled interior, but that's not really visible.. in the video (for a future project most likely). It was used for building construction among the 5 cityscapes that were created also.mgw38 wrote: Mon Aug 05, 2019 12:02 am ZBrush is good but rather limited in scope. If it is used, it is usually only as one element in a more complex production workflow. The best all-round 3d production software that is also free for non commercial use is Houdini Apprentice by SideFX. Learning to use that is never a bad idea if 3d production is on your to-do list.
If you are doing any form of video work, Studio One is not a good choice. You need something that can handle surround sound formats. If you are emotionally invested in Studio One, the easiest way to do that is to use Studio One for the actual production and then take the individual stems into a surround capable DAW (Pro Tools, Cubase/Nuendo, DP10, Reaper, ...) for surround mixing.
I have Houdni (free version) installed, had it for about 4 years now, but it wasn't utilised, it's been ages since used it, and I believe the output is watermarked which is no good to me (not been to the site to check yet), and it's commercial offering isn't cheap either.
With Studio One, I've already got a request on their site for it, and I don't think I'm the only one, waiting for it to be fully integrated. However atm, it's not so much of an issue for my own project stuff. I do have Adobe Audiion CS2 version, I can't remember if it has Surround Sound support or not, I have my doubts though. I think in the next year Surround Sound in Studio One, is a good possibility with the adoption of Pro Tools features in recent times.
Cheers.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- 2814 posts since 26 Jul, 2015 from Philadelphia
Audition does surround sound, that is indeed an option. I actually use that myself sometimes.
One thing that has become increasingly popular is to work in game engines directly. The new engines are capable of rendering more than realistically enough for most purposes. If you want to work around the expensive commercial licenses of Houdini et al, you could just create everything in Unity or Unreal bypassing animation software completely.
One thing that has become increasingly popular is to work in game engines directly. The new engines are capable of rendering more than realistically enough for most purposes. If you want to work around the expensive commercial licenses of Houdini et al, you could just create everything in Unity or Unreal bypassing animation software completely.
Follow me on Youtube for videos on spatial and immersive audio production.
- KVRAF
- 10151 posts since 16 Dec, 2002
A Wastes of 15 minutes, looked and sounded like an amateur B movie only with no plot line
- KVRian
- 977 posts since 16 Jan, 2012 from UK
this thread is hilarious. if you think ZBrush is limited then you are just ignorant and don't know what you are talking about.
Fully integrated into what?wrote:With Studio One, I've already got a request on their site for it, and I don't think I'm the only one, waiting for it to be fully integrated.
whoever made this video needs to understand it is awful in every aspect. it's infantile at best and no amount of self denial can change that. they have an ego like trump, only sees what they want to see. and damn the rest. if you have as much experience as you claim ( you don't obviously) this might have an iota of worth. as it stands it is terrible. stop posturing and go and learn something. join a forum to learn not to have a pissing contest into who can sound the deepest and sage-like. no clothes on this emporer as most replies have stated. listen and absorb the critiques and stop bullshitting.
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- KVRAF
- 2814 posts since 26 Jul, 2015 from Philadelphia
Seriously? Right to the insult before switching on the brain first? Good luck trying to do crowd simulations in ZBrush, just to give you one very obvious example. ZBrush is good for what it does, but there is software out there that has more complete feature sets.
Follow me on Youtube for videos on spatial and immersive audio production.
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- KVRAF
- Topic Starter
- 3496 posts since 30 Dec, 2014
Yeah.. I remember exploring the Unreal game editor back in the day, I was a bit of a pro online player in Unreal 2004 I remember, and pretty good in Battlefield 3, (143 world ranking isn't bad I don't thinkmgw38 wrote: Mon Aug 05, 2019 1:38 am Audition does surround sound, that is indeed an option. I actually use that myself sometimes.
One thing that has become increasingly popular is to work in game engines directly. The new engines are capable of rendering more than realistically enough for most purposes. If you want to work around the expensive commercial licenses of Houdini et al, you could just create everything in Unity or Unreal bypassing animation software completely.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- Topic Starter
- 3496 posts since 30 Dec, 2014
I thought it would be fun to show how far, I've progressed in terms of cityscape artwork...
. This dates back to what must be around 2002 / 2003 I think.

To here last year, where many assets (buildings) were taken and reused in the video...I thought about using it as a composite shot, in fact one of the cities does use sections of this city, but not as directly show. Instead I modelled as I mentioned previously the main buildings as a new scene separately. Polygons are in the millions and texture map sizes here are like 4000x4000 pixels, multilayered. A really heavy scene....
Large Image

Anyway...early to bed, early to rise...

To here last year, where many assets (buildings) were taken and reused in the video...I thought about using it as a composite shot, in fact one of the cities does use sections of this city, but not as directly show. Instead I modelled as I mentioned previously the main buildings as a new scene separately. Polygons are in the millions and texture map sizes here are like 4000x4000 pixels, multilayered. A really heavy scene....
Large Image

Anyway...early to bed, early to rise...
Last edited by THE INTRANCER on Mon Aug 05, 2019 6:27 pm, edited 1 time in total.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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Obsolete317542 Obsolete317542 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=317542
- KVRist
- 253 posts since 1 Dec, 2013 from Belgium
[DELETED]
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- 6787 posts since 22 Mar, 2009 from gent
Yes , the standard packages are maya , houdini , foundry nuke etc..z-brush etcc ,mgw38 wrote: Sun Aug 04, 2019 4:26 pmgentleclockdivider wrote: Sat Aug 03, 2019 1:24 am So once and for all ,stop bragging about your NON existent talent , it's time to wake up and let go of your inflated ego
If you are starting out in 3d production and you are a student in a college or a high school, do yourself a favor and pick up the high end industry software the professionals are using. Almost anything in that field is free for students. Some is even free for any non commercial use. Maya, 3dStudio, Houdini, Nuke, Modo, Mari, Renderman, Substance, Unity, Unreal, ... you name it. All free.
Blender 2.8 has just raised the bar with a real time viewport render engine called eevee , too much to mention , the grease pencil update is capable of full blown 2-d
Blender has dynamic topo scultping , only surpassed by dedicated programs like z-brush
Point is , if you're starting out , blender will get you there , and it's just a matter of time before big studios will adopt it , it is already used in the pipeline and lot's of concept artists are using it ( lucas film ..big enough ) .
Tangent studios already blender ands some houdini for their latest netflix film 'nextgen''
This guy Jama Jurabaev works for lucas-arts ( amazingly talented dude ) ,
Also check out some videos by Yansculpts /heavypoly ( works for sony ) etc..
The recent 1.2 million dollar investment from epic games shows it , things are gonna change
Blender 2.8 is a real gamechanger and it's new ui is sublime
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies