Logic Pro 11.2(.2)
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- KVRian
- 997 posts since 31 Oct, 2020
It’s NAMM time. Namm yamyam. Does Apple usually release new Logic around NAMM? I don’t remember.
I want resizable mixer window - faders like in S1 and Ableton
New delay plugin following the success of Quantec they should partner up with someone imagine a stock AMS DMX yeehaw
Effect racks like in Ableton and Bitwig
That’s all for now thanks bye
I want resizable mixer window - faders like in S1 and Ableton
New delay plugin following the success of Quantec they should partner up with someone imagine a stock AMS DMX yeehaw
Effect racks like in Ableton and Bitwig
That’s all for now thanks bye
- KVRAF
- 12172 posts since 7 Sep, 2006 from Roseville, CA
I just want ARA to work as intended. 
Logic Pro | LUNA Pro | OB-X8 | Prophet 6 | OB-6 | Trigon 6 | Rev2 | TEO-5 | Pro 3 | SE-1X | Minitaur | Integra-7 | TR-1000 | Analog RYTM mk2 | Digitakt 2 | TD-3 MO | TD-3 | Maschine+
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- KVRian
- 997 posts since 31 Oct, 2020
What about PDC and automation to work as intended ha. After 20 years they might nail it come on Apple I know you can do it
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
I have to wonder. When Apple moved to x86, did they go back to the original Windows code, or did they translate it from PPC? The Logic engine has had issues for years, since Apple took over. I saw it with the latest version of 6 and on into 7, where I finally gave up using it.
I wish they would rebuild the engine from the ground up.
I wish they would rebuild the engine from the ground up.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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- KVRian
- 1200 posts since 16 May, 2007 from At home. Good bye city ways!
There have been multiple very substantial updates to what I assume you mean by engine. Summing works in 32 and 64 bit depth. As far as I remember, that used to be 24 bits.syntonica wrote: Tue Feb 04, 2025 2:23 pm I have to wonder. When Apple moved to x86, did they go back to the original Windows code, or did they translate it from PPC? The Logic engine has had issues for years, since Apple took over. I saw it with the latest version of 6 and on into 7, where I finally gave up using it.
I wish they would rebuild the engine from the ground up.
I have seen plugins with 64 bit and more internal precision supported. Tracks support 192khz/32 bit audio.
The scheduler became multithreading-capable. First up to two cores, then 4 and the latest, I think, supports up to 256?
Audio Units went from v1 to v2 and 3. The output format went from Stereo to 5.1 to atmos with 7.1.4, including a number of native effects and instruments.
Automation resolution went from MTC to sample-accurate.
Logic supports dynamic sample buffers, so that real-time tracks can be recorded with low latency, while the rest is processed with a larger buffer. Tracks can be frozen to preserve CPU. Tracks which don‘t process audio are suspended dynamically.
And yes, they went from PPC to intel, to ARM. And you can run Logic in Rosetta 2 for compatibility with plugins which haven‘t been converted to ARM. And for the most part, it works.
None of these would be possible without major work. And if you look at the extended release notes, they keep on fixing issues which have been around for years.
Now, I know there seems to be an oldie still around where the GUI isn‘t in sync with automation. And I still have issues with Avenger on MacOS, which isn‘t specific to Logic. But apart from that, the team has done an incredible job in the past ten years, not to mention since Logic 7. A complete rewrite, although that always SOUNDS like a great idea, is often not the solution. It‘s not like any Pentium 4 optimisation is still being used on an ARM processor
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
Pretty much everything you list has nothing to do with the audio engine except for extending the register widths. Plugin formats are themselves plugins, etc., etc.medienhexer wrote: Tue Feb 04, 2025 4:24 pm There have been multiple very substantial updates to what I assume you mean by engine. Summing works in 32 and 64 bit depth. As far as I remember, that used to be 24 bits.
Frankly, Logic is long in the tooth and needs a good overhaul to be ready for the next 20 years.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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- KVRian
- 1200 posts since 16 May, 2007 from At home. Good bye city ways!
And you know that how? You haven‘t even used it since Windows 98…syntonica wrote: Wed Feb 05, 2025 1:51 amPretty much everything you list has nothing to do with the audio engine except for extending the register widths. Plugin formats are themselves plugins, etc., etc.medienhexer wrote: Tue Feb 04, 2025 4:24 pm There have been multiple very substantial updates to what I assume you mean by engine. Summing works in 32 and 64 bit depth. As far as I remember, that used to be 24 bits.
Frankly, Logic is long in the tooth and needs a good overhaul to be ready for the next 20 years.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
I'm not sure where the Windows 98 came from. I'm not sure whom you're trying to insult.medienhexer wrote: Wed Feb 05, 2025 6:41 amAnd you know that how? You haven‘t even used it since Windows 98…syntonica wrote: Wed Feb 05, 2025 1:51 amPretty much everything you list has nothing to do with the audio engine except for extending the register widths. Plugin formats are themselves plugins, etc., etc.medienhexer wrote: Tue Feb 04, 2025 4:24 pm There have been multiple very substantial updates to what I assume you mean by engine. Summing works in 32 and 64 bit depth. As far as I remember, that used to be 24 bits.
Frankly, Logic is long in the tooth and needs a good overhaul to be ready for the next 20 years.
I gave up on Logic 7 under macOS 10.4/10.5 (~2007/2008), which used AltiVec, the PPC equivalent of SSE on Intel. The code was already vectorized, so little needed to be done except change the SIMD instruction set and pack everything into the larger registers. While not trivial, it's simple enough and doesn't require changing any of the architecture. Same thing for transitioning from x64->ARM.
I'm now the proud owner of Logic 11, née 10, which is still as janky as ever... I got it to open up old projects.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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- KVRian
- 1200 posts since 16 May, 2007 from At home. Good bye city ways!
Sure. MMX / SSE could just pick up ALTIVec code. RISC/CISC is work for school kids and doesn‘t need any substantial changes. Big endian/little endian has never ever cost a single developer sleepless nights. And best of all: multithreaded processing will just work. Not to mention: the operating system also went from 32 to 64 bits. That surely didn‘t need any substantial changes. We also lost carbon and moved to Cocoa. Meanwhile, software was sandboxed and the audio driver model moved from kext to the new driver model in user space. But sure, audio will just flow, no big problem.syntonica wrote: Wed Feb 05, 2025 6:56 amI gave up on Logic 7 under macOS 10.4/10.5 (~2007/2008), which used AltiVec, the PPC equivalent of SSE on Intel. The code was already vectorized, so little needed to be done except change the SIMD instruction set and pack everything into the larger registers. While not trivial, it's simple enough and doesn't require changing any of the architecture. Same thing for transitioning from x64->ARM.medienhexer wrote: Wed Feb 05, 2025 6:41 amAnd you know that how? You haven‘t even used it since Windows 98…syntonica wrote: Wed Feb 05, 2025 1:51 amPretty much everything you list has nothing to do with the audio engine except for extending the register widths. Plugin formats are themselves plugins, etc., etc.medienhexer wrote: Tue Feb 04, 2025 4:24 pm There have been multiple very substantial updates to what I assume you mean by engine. Summing works in 32 and 64 bit depth. As far as I remember, that used to be 24 bits.
Frankly, Logic is long in the tooth and needs a good overhaul to be ready for the next 20 years.
Btw, registers are a hardware thing, not something you can „extend“ in software.
I disagree with your definition of audio engine, I only asked what you think it means because I wanted to understand your claims.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
I've avoided replying to this as it's just more absurdity.
Unless you have an actual argument to prove me wrong, which it's obvious you don't, please just stop.medienhexer wrote: Wed Feb 05, 2025 7:26 am Sure. MMX / SSE could just pick up ALTIVec code. RISC/CISC is work for school kids and doesn‘t need any substantial changes.
---You're right. It doesn't. School kids are smart enough to know you just flip that little target switch right there on their compiler from x86 to ARM. They let the compiler handle the rest because they know compilers do a better job of it that hand-assemblers.
Big endian/little endian has never ever cost a single developer sleepless nights.
----It's not the horror you think it is. PPCs originally had the ability to switch endianness at will. QuickTime has always used little-endian formats.
And best of all: multithreaded processing will just work.
----This was handled by Emagic in version 6 prior to Apple.
Not to mention: the operating system also went from 32 to 64 bits.
---irrelevant. Another compiler switch.
That surely didn‘t need any substantial changes. We also lost carbon and moved to Cocoa.
----which has nothing to do with the engine
Meanwhile, software was sandboxed and the audio driver model moved from kext to the new driver model in user space. But sure, audio will just flow, no big problem.
-----still irrelevant
Btw, registers are a hardware thing, not something you can „extend“ in software.
-----You extend your variable sizes into the registers.
I disagree with your definition of audio engine, I only asked what you think it means because I wanted to understand your claims.
-----The audio engine sits at the core, directing traffic, running the clock and making sure everything happens at the appointed time. It's been dodgy since Apple took over.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
A quick thought and amendment: thinking about the loss of Carbon, it had a pretty rock-solid timer in it. The one in Cocoa is adequate, but not sufficient for audio. The message passing is way too show. I'm not sure what Apple did when they finally killed Carbon for their timing.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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- KVRian
- 1200 posts since 16 May, 2007 from At home. Good bye city ways!
Yeah. Complete waste of time. Since you‘re such an expert…syntonica wrote: Fri Feb 07, 2025 3:54 pm I've avoided replying to this as it's just more absurdity.Unless you have an actual argument to prove me wrong, which it's obvious you don't, please just stop.medienhexer wrote: Wed Feb 05, 2025 7:26 am Sure. MMX / SSE could just pick up ALTIVec code. RISC/CISC is work for school kids and doesn‘t need any substantial changes.
---You're right. It doesn't. School kids are smart enough to know you just flip that little target switch right there on their compiler from x86 to ARM. They let the compiler handle the rest because they know compilers do a better job of it that hand-assemblers.
Big endian/little endian has never ever cost a single developer sleepless nights.
----It's not the horror you think it is. PPCs originally had the ability to switch endianness at will. QuickTime has always used little-endian formats.
And best of all: multithreaded processing will just work.
----This was handled by Emagic in version 6 prior to Apple.
Not to mention: the operating system also went from 32 to 64 bits.
---irrelevant. Another compiler switch.
That surely didn‘t need any substantial changes. We also lost carbon and moved to Cocoa.
----which has nothing to do with the engine
Meanwhile, software was sandboxed and the audio driver model moved from kext to the new driver model in user space. But sure, audio will just flow, no big problem.
-----still irrelevant
Btw, registers are a hardware thing, not something you can „extend“ in software.
-----You extend your variable sizes into the registers.
I disagree with your definition of audio engine, I only asked what you think it means because I wanted to understand your claims.
-----The audio engine sits at the core, directing traffic, running the clock and making sure everything happens at the appointed time. It's been dodgy since Apple took over.
To answer your previous question: no, they didn‘t copy&paste the Windows x86 code to the MacOS version. Good idea, though. Just take the Windows code and click the correct build target. If only everyone else in the industry had thought about that. Maybe let the Digital Performer team know. Or Urs from u-he. They have been pretty transparent about some of the issues. But it all could have been SO EASY. Next time, I‘ll make sure to buy YOUR software. Everyone else worked months and years on the 32/64 bit transition alone. You seem to have it all figured out.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
What?medienhexer wrote: Fri Feb 07, 2025 5:29 pm To answer your previous question: no, they didn‘t copy&paste the Windows x86 code to the MacOS version.
Thanks for playing. As a partying guest, you've won a year's supply of Rice-aRoni, the San Francisco treat.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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- KVRist
- 229 posts since 23 Jul, 2020
What are the best YouTube channels for learning Logic?
Looking for straight to the point stuff (like Kenny Gioa does for Reaper), not the legions of influencers with clickbait thumbnails, lol.
Appreciate your help
Looking for straight to the point stuff (like Kenny Gioa does for Reaper), not the legions of influencers with clickbait thumbnails, lol.
Appreciate your help
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 17930 posts since 24 May, 2009 from A galaxy, far far away
MusicTechHelpGuy.J Veronica wrote: Sat Feb 08, 2025 2:51 pm What are the best YouTube channels for learning Logic?
Looking for straight to the point stuff (like Kenny Gioa does for Reaper), not the legions of influencers with clickbait thumbnails, lol.
Appreciate your help![]()
I'd recommend looking to older playlists, also, as there're many tutorials that offer a good foundation for the Logic 11 videos:
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Why Logic Pro Rules:
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Jono Buchanan Music:
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dancetech:
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And this is a bit outside the box, especially as it's for an older version (10.6), though much of what's covered still applies. If you want to follow someone breaking down the entire manual, it's worth a shot. I can sort out a link to the older manual, I believe:
TheModernCreative