Baby Audio Tekno - Drum Synth

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Tekno$129.00Buy

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Ok grabed for 67. Also with hope for some remapping from MTonic lol

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I've been trying the demo, and the more I use it, the more I'm digging it (quirks aside). I agree with whoever mentioned those ridiculous audio cuts when demoing - the worst demo limitation I've come across. Completely kills any vibe you start to get with the software. And why does it last so long? Does it really need to be 5 seconds? Please consider a hot fix to cut down on how often that happens, or just give us like 10-15 minutes uninterrupted before having to start a new instance? You're not protecting the software version of the crown jewels here, y'know.

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Nice interview with Jatin Chowdhury about the design and tech behind Tekno.


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All I know is I’ve been using the crap out of this, it’s not perfect, but it’s fun. Works great with
Autobeat, kind of an odd drum sequencer I bought a while back.

Low cpu makes it super nice for me with my
measly i5

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@Thanks for the info. I have i5 as well

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Sounds pretty good... not sure I need another source of electronic drums, but maybe.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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pekbro wrote: Fri Sep 05, 2025 6:53 pm All I know is I’ve been using the crap out of this, it’s not perfect, but it’s fun. Works great with
Autobeat, kind of an odd drum sequencer I bought a while back.

Low cpu makes it super nice for me with my
measly i5
It pairs great with Playbeat 4. I have the same key assigned to the randomiser in Playbeat and the one in Tekno. Surprisingly useful!

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Is there no way to pan the sounds?
rsp
sound sculptist

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zvenx wrote: Fri Sep 05, 2025 10:40 pm Is there no way to pan the sounds?
rsp
In the middle lower section.
MST_artwork 2025-09-05 at 23.50.55.png
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Ahhh.. odd place, but thanks..

Even you telling me the answer, I went back to the manual again and still didn't find it.
But yeah for me when you click mix and it shows you levels of each synth (as a slider at the top, and a knob at the bottom), a pan, horizontally as a slider i imagine would be the most obvious place to put a pan slider.
rsp
sound sculptist

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zvenx wrote: Fri Sep 05, 2025 10:55 pm Ahhh.. odd place, but thanks..

Even you telling me the answer, I went back to the manual again and still didn't find it.
But yeah for me when you click mix and it shows you levels of each synth (as a slider at the top, and a knob at the bottom), a pan, horizontally as a slider i imagine would be the most obvious place to put a pan slider.
rsp

Yeah the manual's weird.

Goes into a lot of detail on some things and completely glosses over other things.

They could also squeeze in a pan control on the mix page.

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It seems they’ve gone form over substance when designing the look identity of this plugin. While having the full screen real estate they managed to make editing sounds as tedious as in a native Live device !
I hope for a v2 because I’m really interested in dedicated « drum synthesis machine » a la Microtonic

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Anyone have any ideas what might be causing/controlling the fluctuation in the sound of the kick? Each midi note is the same velocity and length, and humanisation is off.

https://drive.google.com/file/d/1ypM6iM ... sp=sharing

Screenshot 2025-09-06 at 11.16.24.png
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m-ac wrote: Sat Sep 06, 2025 10:18 am Anyone have any ideas what might be causing/controlling the fluctuation in the sound of the kick? Each midi note is the same velocity and length, and humanisation is off.

https://drive.google.com/file/d/1ypM6iM ... sp=sharing


Screenshot 2025-09-06 at 11.16.24.png
From the picture, nothing. But that's my main issue with this synth. Hard to get stable hats, kicks and so on. The reverb exaggerate the matter (every reverb tail sounds different). I made a feature request to add a phase reset. Because these fluctuations on drum synths are rudimentary bad side effects of those classic drum machines. Back in the days, people had to sample them to get a stable sound.
Last edited by Igro on Sat Sep 06, 2025 11:55 am, edited 1 time in total.

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If we could choose having stable sound each hit and not having stable sound each hit would be a great little update.

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