Minimal Audio Evoke (vocal effect/processor)
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- KVRist
- 87 posts since 3 Aug, 2007
Izotope Vocalsynth was total crap, there was definitively some room on the market for a better execution and it seems Evoke finally made it ! In term of pure vocoder, my favourite is still the BV-X from Reason Studios
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- KVRian
- 856 posts since 22 Jan, 2022
This is way more interesting than Minimal Audio's promo videos demonstrated. I might need to buy this one after all.jakepenn_ wrote: Sun Oct 05, 2025 2:58 am Alex does a good demo of Evoke on non vocal input here:
It does very well on non-vocal input but in an effort to keep the product tight we focused on vocals from the top level. I think a general resynthesis plugin would be cool too but I'd put much less emphasis on the tuning etc
- KVRAF
- 4536 posts since 12 Jan, 2019
I've watched a few videos now, but I don't see any that show initial setup. Is it something one can set up like a vocoder, with a carrier and a modulator? Or it can only be used via the resynthesis engine?
With the resynthesis, does one have to click on the button to record incoming audio, which is then resynthesized--and what limit would there be to the buffer? Or it works on live audio, with no buffer? Or the resynthesis makes something like wavetables?
TL;DR -- How does the audio get in there?
With the resynthesis, does one have to click on the button to record incoming audio, which is then resynthesized--and what limit would there be to the buffer? Or it works on live audio, with no buffer? Or the resynthesis makes something like wavetables?
TL;DR -- How does the audio get in there?
Doing nothing is only fun when you have something you are supposed to do.
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- KVRAF
- 1870 posts since 8 Jan, 2022
Dirtgrain wrote: Tue Oct 07, 2025 12:32 am I've watched a few videos now, but I don't see any that show initial setup. Is it something one can set up like a vocoder, with a carrier and a modulator? Or it can only be used via the resynthesis engine?
With the resynthesis, does one have to click on the button to record incoming audio, which is then resynthesized--and what limit would there be to the buffer? Or it works on live audio, with no buffer? Or the resynthesis makes something like wavetables?
TL;DR -- How does the audio get in there?
It's basically an insert effect. The carrier signal is built into the various character modes
In its default mode it acts more like a talkbox where the incoming audio is pitch tracked and corrected and the synthesis engine is applied to that. (I'd imagine it uses spectral magnitude and phase from the carrier and then applies that to a synth model)
In MIDI track mode it's essentially the same but the pitch is controlled by a (monophonic) midi signal.
Instrument mode is like a classic vocoder. It receives polyphonic MIDI and the audio acts as the modulator with the various character modes as the carrier.
In external mode carrier audio is received via a sidechain with the main input acting again like a modulator. Basically if you want to use external audio as your carrier. You still have access to the formant controls, spectral filtering and effects.
All of it is real time.
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- KVRian
- Topic Starter
- 1001 posts since 6 Nov, 2010
If enough people complain, maybe they'll change that. It's the reason I've never looked into Current.
What lies behind us and what lies before us are small matters compared to what lies within us. - Emerson
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- KVRAF
- 6780 posts since 17 Dec, 2009
you can cancel right away and keep using it for 7 days.seangm wrote: Tue Oct 07, 2025 2:56 am Wish there was a better option to trial it than giving your credit card and having to remember to cancel before 7 days. But it sounds good from the demos.
although 7 days is a bit of a short period.
i can't really clear my schedule to test a vocal effect
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- KVRAF
- 1689 posts since 7 Dec, 2017
Thanks, I didn't realize you could cancel right away, that makes it slightly better.Ploki wrote: Tue Oct 07, 2025 4:54 pmyou can cancel right away and keep using it for 7 days.seangm wrote: Tue Oct 07, 2025 2:56 am Wish there was a better option to trial it than giving your credit card and having to remember to cancel before 7 days. But it sounds good from the demos.
although 7 days is a bit of a short period.
i can't really clear my schedule to test a vocal effect![]()
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- KVRAF
- 6780 posts since 17 Dec, 2009
I honestly prefer noise based “unlimited” or no saving parameters (some might disagree here) but at least 14 days is very welcome. A week turns around pretty quickjakepenn_ wrote: Tue Oct 07, 2025 10:12 pm Just for the future reference, what's the ideal anonymous trial program if not full featured and time based?
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- KVRAF
- 3399 posts since 26 Mar, 2002 from london
I dislike time-limited, but if it has to be then 30 days is probably a minimum useful period for a plugin with some depth. And then it's a pain if one decides to trial it again at a later date.Ploki wrote: Tue Oct 07, 2025 10:28 pm I honestly prefer noise based “unlimited” or no saving parameters (some might disagree here) but at least 14 days is very welcome. A week turns around pretty quick
If a demo allows saving one can give it a thorough test run within projects. A crackle or silence every now and then is enough to persuade someone to buy a license if it ends up a good fit for a project.
Every day takes figuring out all over again how to f#ckin’ live.
- KVRAF
- 4536 posts since 12 Jan, 2019
Honestly, a month should be fine. It should be plenty of time to decide if you like it enough to purchase. I assume most here have day jobs and business in life, even if we check the forums a lot (jakepenn_ wrote: Tue Oct 07, 2025 10:12 pm Just for the future reference, what's the ideal anonymous trial program if not full featured and time based?
Doing nothing is only fun when you have something you are supposed to do.
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- KVRian
- 856 posts since 22 Jan, 2022
Bought and messed with it a bit last night. Was too busy to do much sound design so mostly just did some preset hunting and parameter tweaking instead. There's a lot more variety of sound in it than the company's promo videos led me to believe. Like most Minimal Audio FX plugins, it's a load of fun and a great UI. Tons of parameters and the FX rack inside is a great addition.
To me it's a much different use case than VocalSynth. I always felt VocalSynth was best at enhancing a vocal track rather than radically changing it, because even at 100% wet you can always tell there's a vocal underneath. Evoke can just completely turn a vocal into some other instrument. It's wild.
Obviously its a way different type of plugin, but it kind of reminds me of SpecOps in the sense you can dramatically change the tonality of a signal without necessarily mangling it to death like Infiltrator or CHEat Code. Can't say I have anything in my massive pile of FX plugins that's quite like it. It'll definitely get a lot of use.
To me it's a much different use case than VocalSynth. I always felt VocalSynth was best at enhancing a vocal track rather than radically changing it, because even at 100% wet you can always tell there's a vocal underneath. Evoke can just completely turn a vocal into some other instrument. It's wild.
Obviously its a way different type of plugin, but it kind of reminds me of SpecOps in the sense you can dramatically change the tonality of a signal without necessarily mangling it to death like Infiltrator or CHEat Code. Can't say I have anything in my massive pile of FX plugins that's quite like it. It'll definitely get a lot of use.
- KVRist
- 30 posts since 2 Oct, 2025
We'll have to drop some more experimental sound design videos : )
You can definitely turn vocals/any monophonic input into synths and then there's all the onboard effects so yeah there's a lot to uncover, we're still discovering use cases ourselves.
Allowing custom samples to be dropped into the character engine will really let stuff rip too
You can definitely turn vocals/any monophonic input into synths and then there's all the onboard effects so yeah there's a lot to uncover, we're still discovering use cases ourselves.
Allowing custom samples to be dropped into the character engine will really let stuff rip too

