I agreeaciddose wrote:doesnt everyone use noise? if i ever get my hands on an analog without the ability to mix white noise with the oscillator, it gets a mod so fast you wouldnt believe. noise is really important to get those rad pulse bass stabs. if only i had a 4013 laying around to replace the sub osc in this synth i'd show you...
concerning the 'super saw' stuff with however many thousands of oscillators, that isnt so impressive. there are a ton of methods to do things tricky/fast and get results you wouldnt tell the difference with.
here is a good example:
xhip can do 32 saws per voice, with 64 voices (2048 oscillators) fairly easy on a fast cpu. it does 256 voices just fine on my p3 550. i'm talking about real saws here, no tricks involved. if i wanted to do tricks... the thought of how many saws i could conjure is frightening indeed.
think about what a fairly average pc can do. think about a 640x480 graphics rendering program, maybe 3d graphics, whatever. assuming you only need to do an add per pixel, you're doing 18432000 adds per second (at 60 fps.)
a pc can do this with absolutely no problem! infact, you can do a whole load more than just an add per pixel at that rate. considering rendering naive saws and squares before a decimation stage takes pretty much just one or two adds per, i wonder how many you could do on a pc that way, hm?
I did just install it yesterday and i really love it specially the new saw PWM Supersaw option
It barely use any cpu at all so i hope you will keep that in xhip
