Gforce Oberheim OB-X
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- KVRian
- 997 posts since 31 Oct, 2020
You lucky bugger
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- KVRAF
- 1701 posts since 25 Jul, 2009
If there's a way to tame it down, I haven't found it yet. As it is, it mostly just sounds like noise.Sound Author wrote: Fri Nov 03, 2023 3:37 am ...The cross modulation doesn't seem to be musically useful in any programming scenario. No matter how you cut it. Even if both oscillators are triangle waves. It's just dissonant chaos no mater what...
- KVRian
- 927 posts since 8 Mar, 2008 from Crestview, Florida
I did discover a few factory patches that made use of cross-mod in a musical context, but it was basically just to create very subtle atonal overtones. I'm not sure if that's appealing to me since they won't track up and down the keyboard consistently, but there is a practical use case there.felis wrote: Fri Nov 03, 2023 11:20 amIf there's a way to tame it down, I haven't found it yet. As it is, it mostly just sounds like noise.Sound Author wrote: Fri Nov 03, 2023 3:37 am ...The cross modulation doesn't seem to be musically useful in any programming scenario. No matter how you cut it. Even if both oscillators are triangle waves. It's just dissonant chaos no mater what...
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- KVRist
- 330 posts since 30 May, 2005
Anyone checked out the Classic OBX factory presets that Gforce released late last year? These are supposed to be the same as the original Oberheim factory presets. Sound pretty close to my ear when I compare to this:
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- KVRAF
- 5148 posts since 13 Jul, 2004 from Earth
Yep. The Gforce OB-X is so close that i don't see a need to get the HW.Mogular wrote: Sun Jan 07, 2024 8:21 am Anyone checked out the Classic OBX factory presets that Gforce released late last year? These are supposed to be the same as the original Oberheim factory presets. Sound pretty close to my ear when I compare to this:
People who complain about the vst would never be happy with the Original either which proves that the Nostalgia hype is just hype.
I wanted the Behringer UB-XA from the beginning since i love the Oberheim sound but they where to late to release it since i own many of the Emulations which does a good enough job for those so called "classic" Standard subtractive 80s sounds that are so simple that they can be recreated on many different synth emulations from that era.
I don't care if X-Mod or other stuff doesn't go to the Extremes on some of them either since those are sounds that will never be used in a context of a song and are only used for nostalgic dry humping while you play the keys and is a useless argument point just to have something to complain about.
What is more important is that the X-Mod/Filter FM on the Emulations are usable in musical context which they usually are and that is where it matters.
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- KVRist
- 455 posts since 21 Jul, 2001
x-mod comes from the oberheim ob-1, it's just fm (frequency modulation) from one osc to the other.egbert101 wrote: Fri Nov 03, 2023 8:52 am It was probably Oberheim's version of Sequential's Poly-Mod on the Prophet 5. I don't know, since I've never touched it, but it creates some familiar vintage sounds, so I'm learning.
But the amount of fm and keyboard tracking is fixed, that's what's makes it only useful for metallic sounds.
Polymod can do the same. From osc b to osc a, but polymod has a pot for the amount of modulation, so you can choose how much fm there is.
You can also stop osc b from tracking the keyboard, which makes it a high speed lfo.
Which is one of the things why the ob-x is a bit of a one trick pony compared to the p5.
Both are featured on the Tin Drum album from Japan, lot's of metallic sound on that if you want to study.
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- KVRist
- 330 posts since 30 May, 2005
I'm pretty sure that OP-X 3 can be tweaked to get the same result, but the preset pack that comes with it for the OB-X actually sounds quite different. To be honest I think that the OP-X presets sound `better` than the originals, but when comparing like for like they do not sound the same.
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- KVRist
- 229 posts since 23 Jul, 2020
I haven't heard any direct comparisons between the Gforce OB-X and the original, or OBX8.
Are they scared? lol
Are they scared? lol
- KVRAF
- 4536 posts since 12 Jan, 2019
Yes, Gforce said, "Bring it," and OBX8 is hiding like a punk in the swamp.J Veronica wrote: Mon May 20, 2024 8:10 pm I haven't heard any direct comparisons between the Gforce OB-X and the original, or OBX8.
Are they scared? lol![]()
Doing nothing is only fun when you have something you are supposed to do.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12438 posts since 16 Aug, 2006
Version 1.5 of OB-X is out. It brings with it a slightly darker UI.
Note: the download links in my account all went to version 1.0.1 (Mac and Windows) but the demo download links on the product page were for version 1.5.
Get it here: https://www.gforcesoftware.com/products/ob-x/
Notes:
Version 1.5
New:
Browser 2.0 implementation
including expanded search by patch author and notes.
Improved Audition feature.
Patch rename, and patch delete in menu.
Added native support for the Soundforce SFC-OB MIDI controller.
Altered GUI appearance to improve legibility.
Fixed:
Fixed collection export issue on Windows
Fixed error caused by manually entering lower than possible values into filter cutoff.
Fixed bug that causes sub-sonic noise after playback.
Fixed pitchbend bug that caused the bend note to reset prematurely.
Fixed issue where standalone MIDI channel setting affected plugin versions.
Mac Installer no longer requires rosetta to run.
Windows installer updates MS VB Redistributable package.
Note: the download links in my account all went to version 1.0.1 (Mac and Windows) but the demo download links on the product page were for version 1.5.
Get it here: https://www.gforcesoftware.com/products/ob-x/
Notes:
Version 1.5
New:
Browser 2.0 implementation
including expanded search by patch author and notes.
Improved Audition feature.
Patch rename, and patch delete in menu.
Added native support for the Soundforce SFC-OB MIDI controller.
Altered GUI appearance to improve legibility.
Fixed:
Fixed collection export issue on Windows
Fixed error caused by manually entering lower than possible values into filter cutoff.
Fixed bug that causes sub-sonic noise after playback.
Fixed pitchbend bug that caused the bend note to reset prematurely.
Fixed issue where standalone MIDI channel setting affected plugin versions.
Mac Installer no longer requires rosetta to run.
Windows installer updates MS VB Redistributable package.
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- KVRist
- 330 posts since 30 May, 2005
The Soundforce SFC-OB integration is really good. You will need to download and install new firmware from the Soundforce site and there is also a checkbox in the preferences that needs to be switched on. The plugin will recognise that there is an SFC-OB plugged in and show an overlay. I'm not 100% sure but I think the controller also needs to be put into OB-X mode to work as expected. Once you have that you can change presets on the controller and all of the buttons update to match what is in the preset.
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hurricaneaudiolab hurricaneaudiolab https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=424432
- KVRist
- 440 posts since 15 Aug, 2018
What's like a word to use here that means less than slightly?Funkybot's Evil Twin wrote: Tue May 06, 2025 2:19 am Version 1.5 of OB-X is out. It brings with it a slightly darker UI.
But then maybe my screen's brightness and contrast are too jacked up.
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- KVRAF
- 9842 posts since 15 Sep, 2005 from East Coast of the USA
A tad bit?hurricaneaudiolab wrote: Wed May 07, 2025 1:12 pmWhat's like a word to use here that means less than slightly?Funkybot's Evil Twin wrote: Tue May 06, 2025 2:19 am Version 1.5 of OB-X is out. It brings with it a slightly darker UI.![]()
