Actually yes... if I made the preset yesterday, I may hardly remember it today... or a week from now. See, I think maybe you have a particular aptitude for remembering. Or you are just working with it so much that you do.himalaya wrote:Ok. So you would like to inspect existing sounds and see how they are made, right?pdxindy wrote:himalaya wrote: I'm not finding it particularly easy to understand what is going on in a patch. Cypher lives up to its name!I'm asking since would there be a need to inspect how a patch you just edited is made? Probably not, I'd guess.
No, it is not so easy. I don't know if that cool LFO motion is an LFO, or a looping Env, or a sequencer. Or a sequencer modulated by an LFO which is modulated by an Env.So if you want to inspect existing sounds there is a thought process involved. That is, we know what we want to inspect in the sound. Right? As an example, if I play a sound and hear that it has some cool LFO motion, I'd want to go and see what the LFO is doing. So I click on the LFO mod slot that is of the light grey (which means that it is assigned and doing something), and once selected I can see ALL that it is controlling. So easy.
Okay, I hover over the FM knob, see the 3 sources modulating it. Now I go look at Osc 2 which is the FM source, and hover over a couple parameters to see the sources modulating them which are affecting how the FM sounds... by now I've forgotten what the 3 sources were on the FM knob. In order to 'see' the patch, I have to remember all that stuff. That does not work well for me. I feel like the synth ends up taking too much focus. Some more visual cues would be helpful.But let's reverse it. I play a sound and see that the FM knobs have lots of visual cue. There is lots assigned to one FM knob. So I hover above it and see three Mod Slots light up. That means that there are three mod slots I need to inspect, but now that I know what they are, I know what modulation sources are modulating this FM knob. Again, so easy. It is.
So that antiquated, archaic mod matrix is good if it is one tab... okayEach example shows everything instantly. But then, let's take a synth with 5 (that's five) Mod matrix tabs ( I won't name names). It will take forever (compared to the TransMod) to see what's what.
A mod matrix is good if it's one tab, other than that its not good. But with one tab, we can't do much as we are limited to simple mod assignments. Not nice!Then, the Mod Matrix completely fails at the main attraction of the TransMod: select a mod source and literally paint modulation across all the knobs you see on the GUI!
This really needs to be shown in a video how a sound can be edited in a few seconds with the TransMod and how sloooow it takes with the ModMatrix.
What you are describing is the perfect sound designer... who knows what they want at all times and remembers every connection. That person can quickly select a few slots and dial in dozens of target in seconds done!! I'm not that as I'm often going back and forth, tweaking the relationship between different modulators... that means many trips up to the Transmod slots to keep switching from one source to another to be able to tweak related modulations.
Another example, I have an envelope modulating an LFO... The relationship between the two makes a big difference in the result. I cannot adjust the modulation of each of them next to each other... again having to go to the transmod slots to change the source so I can edit it.
You know, as we talk about this... I might like to be able to select a knob and paint all the sources... inverse transmod... then I could edit the 3-5 sources modulating a particular parameter all at the same time...
Bitwig can display its modulation list by targets... so you see Filter Cutoff and everything modulating it and they can all be tweaked right there in relation to each other.
Btw... I was trying a few presets with Lift using the Linnstrument... and there it is not necessary to push down into the AT to get a fast velocity release. I can play a note very softly and still get a fast release velocity.
