Roli Seaboard RISE
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- KVRAF
- 2268 posts since 9 Mar, 2009 from Copenhagen, Denmark
Mine arrived today. I just need to bring it home from work before unboxing it. Hope everything's included.
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- KVRist
- 74 posts since 19 Aug, 2013 from Netherlands
I know you've only had it for one day but how are you coming along with the Rise? Is it what you thought it would be?K-Bee wrote:Mine arrived today. I just need to bring it home from work before unboxing it. Hope everything's included.
Personally one of the things I hope to be able to do with it is stuff like this:
[EDIT: Damn, the embedded video doesn't start playing at the time I specified in the link. I was referring specifically to the Legato Strings section which starts at 11:13. If you click the text-link above the embedded video it will start playing from the correct point in time]
I wonder if a continuous Sustain pedal connected to the Rise is going to work as shown in this video, where the player has complete control over the decay of the sustain by slowly releasing the sustain pedal. I guess it should work since according to their website the Rise does support continuous sustain pedals.
I also wonder how those sustain levels actually add up in that video: what happens if you play some notes with sustain fully pressed, then release the notes, bring up the sustain pedal say halfway, then play some more notes, release those as well and then slowly bring up the sustain pedal all the way. How would the two sets of notes interact with the sustain pedal?
I realize that in that video this is entirely dependent on how Omnisphere handles this, so does anybody know Omnisphere does?
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- KVRAF
- 2268 posts since 9 Mar, 2009 from Copenhagen, Denmark
Unfortunately, I've been tied up for days with work, lectures etc so all I did was the unboxing 
Haven't even plugged it in yet. Once I do' I'll get back to you
- I really can't wait to try this with Omnisphere. Hope everything will work like a charm
(thanks for reminding me to plug in the sustain pedal
)
Haven't even plugged it in yet. Once I do' I'll get back to you
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- KVRer
- 3 posts since 8 Nov, 2017
Hi,
while waiting for Roli Block to arrive I'm curious about that - is it possible somehow to split it horizontally and play one sound in the keys area, and another (or two) different sounds at the top and/or bottom strip areas. Thus for example the sound at this video where he uses two rolis, he could to that with just one (at 00:20):
while waiting for Roli Block to arrive I'm curious about that - is it possible somehow to split it horizontally and play one sound in the keys area, and another (or two) different sounds at the top and/or bottom strip areas. Thus for example the sound at this video where he uses two rolis, he could to that with just one (at 00:20):
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- KVRist
- 74 posts since 19 Aug, 2013 from Netherlands
Probably not out-of-the-box but I'm pretty sure that should be possible with a bit of MIDI processing, at least as long you are playing different notes in both areas.rolids wrote:Hi,
while waiting for Roli Block to arrive I'm curious about that - is it possible somehow to split it horizontally and play one sound in the keys area, and another (or two) different sounds at the top and/or bottom strip areas. Thus for example the sound at this video where he uses two rolis, he could to that with just one (at 00:20):
I myself have been wondering if the Roli hardware at least is able to detect multi-touch on a single keywave. Taking advantage of that would probably require changes to the firmware though.
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- KVRist
- 388 posts since 8 Jul, 2009
The seaboard block certainly can, because such presses are visualised properly in the dashboard app. I can't confirm whether the seaboard rise can because I leant mine to a friend.TOYZ wrote:I myself have been wondering if the Roli hardware at least is able to detect multi-touch on a single keywave. Taking advantage of that would probably require changes to the firmware though.
At this point I would normally start going on about how the functionality of the seaboard block can be modified directly inside the device by writing our own littlefoot scripts. But it looks like Roli totally removed this feature in the latest dashboard version, without any warning (it probably still exists for lightpad blocks but I can't confirm that right now either). This is typical Roli, I love some of their products but I don't have a very high opinion of them as a company.
Anyway, to answer the original question about playing multiple different sounds, it comes down to what app you want to play the different sounds in. Since we know the hardware is capable and I know that as a developer I can get access to the right data (eg the raw multi-touch info), I know that apps can be written that could do that. There are a few complications, such as having to make the bespoke app output to either multiple virtual midi devices, or coming up with a schema that this app and the target instruments/daw must use to interpret stuff properly so the right instrument gets triggered, since we can't simply use a different midi channel since MPE wants to use all channels for a single instrument. I've cut some corners with this explanation but hopefully it makes some sense.
If the question is whether multiple sounds can be triggered in this way from one seaboard connected to the roli noise app, I think the answer is no, since Roli themselves would have to build that functionality into their app and I don't see them doing that.
Last edited by SteveElbows on Thu Nov 09, 2017 2:00 pm, edited 1 time in total.
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- KVRist
- 74 posts since 19 Aug, 2013 from Netherlands
Is that also possible with the Rise, ie. is there an API available to get the raw multi-touch data? That would be awesome but so far I've only seen refences to an API in relation to the Block. If a Rise API is available, do you know how and where I can get it?SteveElbows wrote:as a developer I can get access to the right data (eg the raw multi-touch info)
EDIT:
I missed this bit in your post earlier:
so I guess you have no information about an API being available for the Rise. I think I'll send Roli an email, I would love to have access to the raw data.The seaboard block certainly can, because such presses are visualised properly in the dashboard app. I can't confirm whether the seaboard rise can because I leant mine to a friend.
Thanks for fixing the quote tags.
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- KVRist
- 388 posts since 8 Jul, 2009
Most of the emphasis on Rise development was just about handling the usual MPE midi data, and doing stuff in MAX-MSP. I don't remember anything else, eg whether you can get sysex messages that represent raw touch data. And since I can't take my usual trial-and-error approach due to not having the rise in front of me, I can't test for myself.TOYZ wrote: Is that also possible with the Rise, ie. is there an API available to get the raw multi-touch data? That would be awesome but so far I've only seen refences to an API in relation to the Block. If a Rise API is available, do you know how and where I can get it?
Certainly the bulk of Roli's development efforts are centered around the JUCE library, so I guess thats the first place to look, although again a lot of it will be blocks and MPE specific.
For programming missions that can be achieved using nothing more than MPE data, and for those whom c++ is too heavy, there is also an MPE.JS implementation that should work in browsers that support midi and things like node.js. But thats still no help in getting true raw touch data.
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- KVRist
- 74 posts since 19 Aug, 2013 from Netherlands
Thanks for the info. I've been using C++ for close to 30 years so that part of it should not be a problem
.
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- KVRist
- 388 posts since 8 Jul, 2009
If I had my rise and wanted to find out for myself if such data is readily available, I would probably:
Run the rise dashboard
Use a midi message viewing/monitoring/sniffing app that is sysex-aware to see if sysex stuff is coming over from the rise when the dashboard is in use and the playing surface is touched.
If not, then the chances of a positive outcome are greatly diminished, because that means roli aren't even using such data themselves to visualise rise touches in the dashboard app.
Run the rise dashboard
Use a midi message viewing/monitoring/sniffing app that is sysex-aware to see if sysex stuff is coming over from the rise when the dashboard is in use and the playing surface is touched.
If not, then the chances of a positive outcome are greatly diminished, because that means roli aren't even using such data themselves to visualise rise touches in the dashboard app.
Last edited by SteveElbows on Thu Nov 09, 2017 2:45 pm, edited 1 time in total.
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- KVRist
- 388 posts since 8 Jul, 2009
And the reason I say to run the dashboard when doing this test is because thats how it works with the seaboard block - something (more sysex I think) is sent to the hardware by the dashboard app to put the hardware into 'API mode' and thats when the stream of sysex touch data gets sent. When the dashboard isn't running, the sysex touch stuff isn't sent from the seaboard block.
Last edited by SteveElbows on Thu Nov 09, 2017 2:50 pm, edited 1 time in total.
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- KVRist
- 74 posts since 19 Aug, 2013 from Netherlands
I wonder what would happen if you run the Blocks dashboard with a Rise. Might not work at all but worth a try I suppose.
I just sent an email to Roli to ask about available of an API for the Rise. Not holding my breath though.
I just sent an email to Roli to ask about available of an API for the Rise. Not holding my breath though.
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- KVRist
- 388 posts since 8 Jul, 2009
I don't think it works at all, thought I can't remember for sure.TOYZ wrote:I wonder what would happen if you run the Blocks dashboard with a Rise. Might not work at all but worth a try I suppose.
Given that as far as I know Roli haven't even bothered to go back and add simple config stuff they provide for seaboard block to the rise (eg the ability to change which cc is used for slide), I kind of have a low opinion of Rolis likely future commitment to the ecosystem around the rise controller, beyond the MPE standard.
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- KVRAF
- 2268 posts since 9 Mar, 2009 from Copenhagen, Denmark
I can now confirm that FL Studio won't work with Seaboard Rise. Even when using the "Midi channel through" option that allegedly should make FL respond to the various slides etc (No automation though). It doesn't. it acts as a normal midi controller no matter what you do. Turning on MPE in the Rise Dashboard makes the Rise stop sending MIDI messages completely.
Just a heads up for FL Studio owners wanting a Seaboard. Don't do it unless you plan to switch to another DAW as well.
I'm looking into Bitwig. Reaper works as well but I just can't seem to get into the layout and workflow.
Just a heads up for FL Studio owners wanting a Seaboard. Don't do it unless you plan to switch to another DAW as well.
I'm looking into Bitwig. Reaper works as well but I just can't seem to get into the layout and workflow.
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- KVRAF
- 5666 posts since 23 Mar, 2006 from pendeLondonmonium
For all compatibility questions go here:
https://support.roli.com/article/mpe-co ... thesisers/
specific to IL Studio:
https://support.roli.com/article/using- ... fl-studio/
https://support.roli.com/article/mpe-co ... thesisers/
specific to IL Studio:
https://support.roli.com/article/using- ... fl-studio/