KnobMan, the VSTGUI AnimationKnob bitmap generator

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brok landers wrote:g200kg:
imo tabbed, by all means ...

btw, how about having a shape-editable cycle primitive? did you think about it?
and the sub-pixel accurate antialiasing?
and the ability to join different shapes to become one, just like in skinman?
let us know!

keep on rocking! knobman is a bomb, as is skinman! thanks!
I agree, a shape + - with the tree view like in skinman could do this very well.

Tabs would also make some room for future additions.

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g200kg wrote: thanks for the report. i have confirmed (1) and (3). the (2) may be related to (3)? could you tell the certain file if that is one of sample file or .knob on this thread?
i intend to release for bug-fix soon.

And.....
Im still not sure which approach should be taken, 'Scrolling' or 'Tabbed' for effects parameters. anyone have opinion?
Some files on http://www.lesliesanford.com/KnobManStuff/Knobs.shtml

example: Boss-like Knob

other problem: if a layer is not selected visible the primitive is not shown in layer preview



thanks
Last edited by centurion999 on Tue Nov 25, 2008 7:50 pm, edited 1 time in total.

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Hi
Maybe a bit OT, as it is about SKinman, but i can't make it start properly anymore : the app starts, as i see it in the taskbar, but i can see the app window.
I was running the previous version and updated to latest, but nothing changed.
The only thing i see in the taskbar is brackets after the name "skinman"...
(WinXP Pro SP2)

cheers

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Hi,
i am running knobman 1.26 and 1.27 on my mac with VMFusion and Vista 32, display resolution 1440x900.
There seems to be a change in arranging the edit parameters:
in 1.26 i could reach every component of lightning effects - in 1.27 they are in one collumn which overrun the screen - the window doesnt show any sliders to reach the bottom. so i have to set the display resolution higher. My macbook pro suggests 1440x900.
Why was the arrangement of the edit column changed?

caio herw

PS: nevertheless knobman is great with REAKTOR.

EDIT: ahh sorry my mistake: you can change the width of the edit column. There will appear a slider!

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hi g200kg,

You said "And..... Im still not sure which approach should be taken, 'Scrolling' or 'Tabbed' for effects parameters. anyone have opinion?"

I think like Brok and Dunks that tab approach should be better than scroll.
Especially for :

- big amount of parameters : will be boring to travel with scrolls in lot of parameters!

- further additions : when knobman will grow, we shall need more space :D

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version 1.28 released (almost for bugfixes) :)
http://www.g200kg.com/en/software/knobman.html

What's new in 1.28
* Shape Save/Load as a .svg file
* BugFix: Not cleanuped parameters when inserting a new layer.
* BugFix: Layer Preview is not visible when load a invisible layer.
* BugFix: Black lines on border in drop shadow
* BugFix: Memory leak on delete a layer

'Make Circle' button is also added to ShapeEdit dialog but still not so useful yet. instead, you can design a new shape from scratch (or edit saved .svg file) by 'Inkscape' and load to Knobman.

the .svg file should be satisfy these conditions:

* the size should be 256x256 pix
* only the 'Path' commands are recognized. if you want to use 'Arc' or other, that sould be converted to 'Path'
* Only the path coodinates are used. Colors or other properties are ignored.
brok landers wrote:btw, how about having a shape-editable cycle primitive? did you think about it?
and the sub-pixel accurate antialiasing?
and the ability to join different shapes to become one, just like in skinman?
shape-edit: yes, im trying to improve like above. need a little more i know.
antialiasing: i think the bi-linear decimation on exporting-image is appropriate. designing 256x256px and 4x4 decimation will output 64x64 (like many ppl do this by photoshop)
join shapes: interesting, i think so. i would like to do in future but need to change more basic framework. maybe takes a little long.

thanks :)

---Edit:

oh, and
centurion999 wrote:2) in some files the last layer is duplicated more times
Im not sure this problem is fixed or not. I could not reproduce the problem.
let me know still have the problem.

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Im not sure this problem is fixed or not. I could not reproduce the problem.
let me know still have the problem.
Hi g200kg great job :)

bug still here, but I have found the problem

some files downloaded from internet has <html> tag to the beginning
if i remove <html> the files load correctly

a question: the numerical format, in saved files, changes in localization
(. -> ,) is it a problem?

a request: it is possible to change the color of the layer preview,
if the primitive has the same color, and to insert a grid as background.

thanks :wink:

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Still something wrong .. it takes over 20 second to get the main screen showing up ... while starting up, 99% CPU usage + when fully up, memory usage for KnobMan.exe is ~168MB. One time the mem usage dropped suddenly down to ~530kB.

So, there's still some memory leak/faulty initialization, I guess?


BTW, does Max/MSP support knobman 'animations' when exported as an image?

Max/MSP format:

Image


Juha

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g200kg wrote: the .svg file should be satisfy these conditions:

* the size should be 256x256 pix
* only the 'Path' commands are recognized. if you want to use 'Arc' or other, that sould be converted to 'Path'
* Only the path coodinates are used. Colors or other properties are ignored.
Thanks for update!

It seems that this fonction it not working properly.
'svg' file seems to load ok into Knobman and into Inkscape but points are not in their place. Only a line is visible.

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centurion999 wrote:bug still here, but I have found the problem

some files downloaded from internet has <html> tag to the beginning
if i remove <html> the files load correctly

a question: the numerical format, in saved files, changes in localization
(. -> ,) is it a problem?
is the "<html>" adding is a common matter?
changing numerical format is not expected. probably ignored the fraction part of the data. i intend to fix in next release.
juha_p wrote:Still something wrong .. it takes over 20 second to get the main screen showing up ... while starting up, 99% CPU usage + when fully up, memory usage for KnobMan.exe is ~168MB. One time the mem usage dropped suddenly down to ~530kB.
mmm..., is that only when KnobMan (1.28 or 1.27) start while SkinMan(0.89) running? anyway the memory usage 168MB is abnormal. anyone else also encountered this problem?
BTW, thanks about Max/MSP info. it seems a little complex to make automatically...
ddsl wrote:It seems that this fonction it not working properly.
'svg' file seems to load ok into Knobman and into Inkscape but points are not in their place. Only a line is visible.
is that moved to different place if load a .svg that is saved by KnobMan?
I confirmed only with Inkscape0.45. Let me know your Inkscape version?

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g200kg wrote:
ddsl wrote:It seems that this fonction it not working properly.
'svg' file seems to load ok into Knobman and into Inkscape but points are not in their place. Only a line is visible.
is that moved to different place if load a .svg that is saved by KnobMan?
I confirmed only with Inkscape0.45. Let me know your Inkscape version?
No, when saved with Knobman load well whith Knobman.
but :
- when saved with knobman don't load with Inkscape
- when saved with Inkscape don't load with Knobman.

My version is the lattest : 0.46
So it's maybe a modification of the '.svg' file structure ?

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g200kg wrote:
centurion999 wrote:bug still here, but I have found the problem

some files downloaded from internet has <html> tag to the beginning
if i remove <html> the files load correctly
is the "<html>" adding is a common matter?
No, I have found that it is a strange feature of download program, but
the previous version of Knobman has loaded it with no problems.
Anyway it is no problem for me.

Thanks

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g200kg wrote:
...
juha_p wrote:Still something wrong .. it takes over 20 second to get the main screen showing up ... while starting up, 99% CPU usage + when fully up, memory usage for KnobMan.exe is ~168MB. One time the mem usage dropped suddenly down to ~530kB.
mmm..., is that only when KnobMan (1.28 or 1.27) start while SkinMan(0.89) running? anyway the memory usage 168MB is abnormal. anyone else also encountered this problem?
BTW, thanks about Max/MSP info. it seems a little complex to make automatically...

...
Both KM versions does have memory issue, even running alone.

Juha

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Hi Juha

how many texture have you in texture dir of Knobman ?

Because when i put about one hundred of textures ( somes are about 1,5 Meg ) in the textures dir, i have quite the same problem. KM takes about one or two minutes to load (Athlon64), perhaps even more. With same 99% cpu usage and quite same memory usage : 100 meg.

when only 30 or 40 pics in this directory KM load well.

An idea g200kg ?

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ddsl wrote:Hi Juha

how many texture have you in texture dir of Knobman ?

Because when i put about one hundred of textures ( somes are about 1,5 Meg ) in the textures dir, i have quite the same problem. KM takes about one or two minutes to load (Athlon64), perhaps even more. With same 99% cpu usage and quite same memory usage : 100 meg.

when only 30 or 40 pics in this directory KM load well.

An idea g200kg ?

I can confirm this. I have ~100 textures (total ~105MB). When I move most of those to another location, KM starts working w/o issues.

Juha

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